DTG 45

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woorzel
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Re: DTG 45

Post by woorzel »

alisterbetts wrote:Three key (school-boy) errors, firstly the first one I drove was '45 162', surely the developer could have spent ten seconds on the internet to get the fleet numbers correct?? Is this easy to rectify?
The in-game ad for the Peak has '45175'...

Considering that the ETH Peaks were numbered 101-150 this represents (to me) poor attention to the subject matter.

Laziness on the part of the developer for me I'm afraid. I'll stick with the 'original' version thanks...

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Re: DTG 45

Post by gptech »

woorzel wrote:Laziness on the part of the developer for me I'm afraid. I'll stick with the 'original' version thanks...
That'll be the one by the same developer then.... :wink:

Possibly a lack of knowledge on the part of whoever setup and took the screenshot rather than laziness. Have you contacted DTG with your concerns?
Don't kid yourself that DTG will have gone to a lot of trouble, it's just a tarted up rework of the original which all of the releases of locos from the ex-developer have been. Nothing fancy, no wonderful new features but locos that we can at least discuss, and produce reskins for, not to mention that those who missed it the first time around can now have a Peak.
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woorzel
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Re: DTG 45

Post by woorzel »

gptech wrote:
woorzel wrote:Laziness on the part of the developer for me I'm afraid. I'll stick with the 'original' version thanks...
Possibly a lack of knowledge on the part of whoever setup and took the screenshot rather than laziness. Have you contacted DTG with your concerns?
Indeed I have by posting on their feedback thread on the Steam forums.
woorzel wrote:Don't kid yourself that DTG will have gone to a lot of trouble, it's just a tarted up rework of the original which all of the releases of locos from the ex-developer have been. Nothing fancy, no wonderful new features but locos that we can at least discuss, and produce reskins for, not to mention that those who missed it the first time around can now have a Peak.
Can't argue with that point, give the 'original developer's' stance on mods... :o

Boiler steps are a bit redundant on an ETH fitted engine tho'

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Re: DTG 45

Post by rfletcher72 »

woorzel wrote:The in-game ad for the Peak has '45175'...

Considering that the ETH Peaks were numbered 101-150 this represents (to me) poor attention to the subject matter.

Laziness on the part of the developer for me I'm afraid.
As I have said in the past, more likely to point to the fact that DG must have a few 'normals' in their employment :wink: ,

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Re: DTG 45

Post by smarty2 »

All we need now is AP to release a pro soundpack for it, do peaks really sound like washing machines at full welly? :-?
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Re: DTG 45

Post by lemberg »

Yes, they do, Sulzer twin banks are amazingly quiet for a big engine.

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Re: DTG 45

Post by alisterbetts »

smarty2 wrote:All we need now is AP to release a pro soundpack for it, do peaks really sound like washing machines at full welly? :-?

Some of the 45/1s had large silencers fitted upon refurbishment in their later lives, so yes is the answer to that. Unfortunately the sound set for this comes from 45125/D123 which still has said silencer (as does 45149 on the GWR) however, a little research would have identified the rest of the preserved fleet is unsilenced and would have made a far superior noise.. just search for 45108 on YouTube to see my point.

An un-silenced 45/1 (or 45/0, 46) was capable of making a right racket, though not in the sphere of a Sulzer 2/3 or EE locomotive

I'm sure Richard will have this one on his radar....
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Re: DTG 45

Post by ihavenonamenoreallyidont »

That 45108 is far more like the high pitched screaming sound I remember from my childhood. We had a railway line about 40 feet from our house. Most of the time, it was 25s and 31s trundling up and down. But at about 9pm every weekday, a 45 would go past hauling waste out of London to a landfill site. It would literally make the house shake as it went past at no more than 40mph emitting a tremendous cacophony of noise.
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Re: DTG 45

Post by alisterbetts »

Exactly!

A Peak under power will make a tremendous amount of noise.... Engine, exhaust note, screaming turbos, the legendary fan... That's why people like Martin and i loved them. 45108 is a fine example, this model is not.

Once we have better sounds then the rest I'm sure is sortable, the model actually looks alright and I think the physics seem pretty good too...
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Re: DTG 45

Post by deltic009 »

alisterbetts wrote:Exactly!

A Peak under power will make a tremendous amount of noise.... Engine, exhaust note, screaming turbos, the legendary fan... That's why people like Martin and i loved them. 45108 is a fine example, this model is not.

Once we have better sounds then the rest I'm sure is sortable, the model actually looks alright and I think the physics seem pretty good too...
But they did post shots of a trip on the GCR behind D123, so if it is silenced then the sounds are accurate and some of the criticism isn't fair - I'm not saying they're upto AP standards, but....
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Re: DTG 45

Post by alisterbetts »

deltic009 wrote:
alisterbetts wrote:Exactly!

A Peak under power will make a tremendous amount of noise.... Engine, exhaust note, screaming turbos, the legendary fan... That's why people like Martin and i loved them. 45108 is a fine example, this model is not.

Once we have better sounds then the rest I'm sure is sortable, the model actually looks alright and I think the physics seem pretty good too...
But they did post shots of a trip on the GCR behind D123, so if it is silenced then the sounds are accurate and some of the criticism isn't fair - I'm not saying they're upto AP standards, but....
My point was that with even a modicum of research they could have got this right.... As for D123, the sounds don't even sound like it...
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Re: DTG 45

Post by rfletcher72 »

For anyone with concerns over the shade of blue, incorrect auto-numbers etc., a patch is now available from:

http://www.dpsimulation.org.uk/rf72reskins.html

Richard
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Re: DTG 45

Post by scorpion71 »

gptech wrote:. I suppose somebody could re-texture the needles, make them brighter.
I'm no expert at reskinning, indeed I have only just started to do so (done myself 47 076, 471 & 555 with nameplates) so I thought I'd have a crack at this.

I located what I thought could be where the needle is located 'Mixed_nmc.TgPcDx' in the Engine>Texture folder, I duly re-painted it to white and did the usual bits but unfortunately I still had the dull grey needles in-game. I noticed there was a similar file with the same details ' 'Mixed_nm.TgPcDx' but after exporting and trying to load into Gimp it just crashes all the time, seems I may not have the correct plugin as I noticed it was not a DTX format and no compression.

Ah well, I gave it a try, hopefully one of the more experienced reskinners can do something.
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Re: DTG 45

Post by gptech »

scorpion71 wrote:I noticed there was a similar file with the same details ' 'Mixed_nm.TgPcDx' but after exporting and trying to load into Gimp it just crashes all the time, seems I may not have the correct plugin as I noticed it was not a DTX format and no compression.
I don't have the loco so can't check, but that should really only be a non-compressed version of the same 'picture'---if it's not showing as DTX (Think 'Direct draw TeXture') I'd take a stab at it being a 32bit ARGB texture.
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Re: DTG 45

Post by winifred89 »

rfletcher72 wrote:For anyone with concerns over the shade of blue, incorrect auto-numbers etc., a patch is now available from:

http://www.dpsimulation.org.uk/rf72reskins.html

Richard
Many thanks Richard 8)
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