longbow wrote:You have absolutely no way of knowing this so do you? It isn't pretty clear, it is a conclusion you've come to all of your own.
Indeed. But it's a reasonable deduction based on what they have said.
I don't see how Thomson would be getting any cut from what you might make on such a soundpack or other extension pack. DTG may get a cut, but it's not DTG imposing these limitations.
Now, Both Keith Ross & Alan Thomson are both of the opinion that the best way to support future development of the simulator, is by publishing your own commercial add-ons via DTG on Steam, and not using another platform like JustTrains, Halycon, or anything else.
That is their good right to believe so, and from that believe they publish their add-ons via DTG even though it earns them less money per sale. From that believe also they are trying to stimulate other developers into the same direction and this might be one of the means for them to do so -- although I don't think it is.
I really think that they try to stimulate development of higher standards or products, and wish to prevent what they feel are cheap rip-off products that cost you & me money without giving us much value. Causing disillusion in customers, but also leaving less money for customers to spend on quality DLC that has much more effort poured into it for the dollar/pound/euro asked for it.
However, there's nothing that prevents you from learning how to do a good job on making sound packs, scenario packs, or otherwise. You can still learn on other routes, and you can learn on their WHLE route - and once you have something which you believe is really really good, you can aproach them and show them what you've got.
I really feel that the resentment shown here by some people is out of place, at least in this case.
There are two outstanding developers, who have continously received praise from the community for the quality of their add-ons, who see that others come along and take their work, add something (relatively) cheap and easy that many offer for free on Steam Workshop, and try to earn some money on that for prices per hour of work put into it far exceeding what they themselves put into it. They see this polluting the overal market for DLC and wish to do something against it.
They also wish to support DTG in improving the overal product.
They do not however close the door completely - ask them and convince them that you have something really good, and they might give you an OK.
They also do not stop anyone from learning the trade and becoming masters at it.
You can still make a sound-pack for WHLE and distribute it for free. And eventually you might make soundpacks so good that they'll be of commercial quality, and can sell them as extra add-ons for various add-ons, or become part of the production of a really great piece of kit.
I think that some of the best creators of commercial add-ons started by making free add-ons, until they felt that their skills had become so good that they realized, hey, I could make some money on this perhaps. Not the other way round, that they think - hey, I could make some money if I try selling X, Y or Z so let me learn how to make X, or Y or Z and put up my first efforts for sale.
It's the latter that Keith & Alan have an issue with, not the former.
I hope not to inflame anyone but rather to put the discussion into a bit more perspective.
Kind regards,
--Tim van der Leeuw