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Digital Traction M7

Posted: Fri Jul 25, 2014 7:40 pm
by adrianinwales
Just been sent a notification my pre-order for the M7 is now available for download

Adrian

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 7:50 pm
by jimmychoo
Just received mine as well.

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 7:59 pm
by kirkheath
Yes I too have and just had a quick test on the GCR with Maxitracks Bulleids
Few comments I left on their FB page

Firstly this is a nice addon, and certainly was a much needed engine. Just couple questions or observations from me if I may.

Liking the new particles, however even when shut off, there is still a massive trail of steam behind the engine, and no matter which injector is in use steam leaks from both of the injector feeds on the side of the boiler - is this realistic?
However I must add it is a nice touch :D so frame rates do seem to drop a little though when looking at the engine at the front.Although that maybe down to graphic settings etc

Couple other things, the brake release rate is pretty instant not sure how accurate this is to the real counterpart having only seen her once, and doesn't seem to be any internal motion between the frames?

One slight glitch I noticed on the BR livery, on the 4 or 8 view, if you zoom in on the engine you notice a yellow "E" on the bufferbeam, yet when the engine is close it disappears. On the plus, to get this turned around quickly from receiving the sounds and to release and the product overall is rather brilliant, hope this is seen as feedback rather than nitpicking, many thanks!!

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 8:18 pm
by anthonye
I just found that when loaded before selecting the M7 to drive, all the discs are showing front and back.

When stationary looks like we are back to the "balloon" column of smoke coming out the chimney, Meshtools locos seem to have the problem as well but not other locos.
Never had these problems before the core update the other day, perhaps it's that casing it again.

Anthony

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 8:29 pm
by tagsdm
Hello All,

Yes, I've just installed mine, seemed to go smoothly. Here's what I've noticed...

Image

There appear to be no rods, valve gear, cylinders and so on between the frames except for this small grey "square" piece floating between the frames. Can you see it in the green box? Also, as AI in a freeroam scenario, all headcodes show unless I select (so as to drive) the loco first, then all headcodes disappear. Sort of OK if the loco is not moving. I haven't tried a standard scenario yet, but I've never noticed this before with any other loco. Headcodes seem OK when using ctrl+1 as per normal.

What do think, everyone? I used Package Manager to install. I didn't notice any issues.

Oops, I did notice some smoke issues, too. Almost as if there were two stacks when stationary. When moving, seems OK. It sure is a pretty thing, just a little ragged around the edges, it seems. Like many, I have several other DT products that are just fabulous.

Many Thanks,
tagsdm

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 8:40 pm
by anthonye
tagsdm wrote:Hello All,

Yes, I've just installed mine, seemed to go smoothly. Here's what I've noticed...

Image

There appear to be no rods, valve gear, cylinders and so on between the frames except for this small grey "square" piece floating between the frames. Can you see it in the green box? Also, as AI in a freeroam scenario, all headcodes show unless I select (so as to drive) the loco first, then all headcodes disappear. Sort of OK if the loco is not moving. I haven't tried a standard scenario yet, but I've never noticed this before with any other loco. Headcodes seem OK when using ctrl+1 as per normal.

What do think, everyone? I used Package Manager to install. I didn't notice any issues.

Many Thanks,
tagsdm
Yes I have the same problems as you, if I place just one M7 in a freeroam I get the headcodes showing.
This smoke "ballooning" again with the locos I mentioned in my previous post is getting to me, will take them off of my freeroam as it's hitting the frames down,
Odd why it's only Meshtools and DT that are causing this.

As far as the headcodes saw it soon as freeroam loaded, surely this should have been picked up in the "public Beta testing", but again no surprises there :(

Anthony

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 8:43 pm
by RobertM
Is it me or is the regulator the wrong way round? :-?

I'm assuming this pic is the regulator in the shut position, in which case the DT one has it on the right side, plus the general shape is diffrent.

https://www.flickr.com/photos/gooey_lew ... vNA-bq8df2

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 8:49 pm
by kirkheath
Does seem that way Rob

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 9:20 pm
by crumplezone
anthonye wrote:
tagsdm wrote:Hello All,

Yes, I've just installed mine, seemed to go smoothly. Here's what I've noticed...

Image

There appear to be no rods, valve gear, cylinders and so on between the frames except for this small grey "square" piece floating between the frames. Can you see it in the green box? Also, as AI in a freeroam scenario, all headcodes show unless I select (so as to drive) the loco first, then all headcodes disappear. Sort of OK if the loco is not moving. I haven't tried a standard scenario yet, but I've never noticed this before with any other loco. Headcodes seem OK when using ctrl+1 as per normal.

What do think, everyone? I used Package Manager to install. I didn't notice any issues.

Many Thanks,
tagsdm
Yes I have the same problems as you, if I place just one M7 in a freeroam I get the headcodes showing.
This smoke "ballooning" again with the locos I mentioned in my previous post is getting to me, will take them off of my freeroam as it's hitting the frames down,
Odd why it's only Meshtools and DT that are causing this.

As far as the headcodes saw it soon as freeroam loaded, surely this should have been picked up in the "public Beta testing", but again no surprises there :(

Anthony
I don't see the balooning effect you speak of, on meshtools or DT locos, it could be a issue with your installation in general rather than actual products. I haven't had ballooning since they broke the smoke effects at TS2012 but that was fixed with a patch afterward. I also have the new core update from the other day and installed the M7 today to not have the balooning issue.

The headcode issue will probably be fixed with a additional patch maybe when the Queen Mary Brake Van is ready or afterward once any other outlining issues are pointed out. I assume the loco was released right now was because it does work, is drivable and has a full soundset and the exccessive nagging of "when is the M7 out?" on facebook.

Also can we not make flippant remarks about beta testing, I can assure you most products do get tested but not every concievable thing can be noticed or reported and sometimes it does require a larger userbase to see what maybe be missing.

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 9:31 pm
by tagsdm
The headcode issue will probably be fixed with a additional patch maybe when the Queen Mary Brake Van is ready or afterward once any other outlining issues are pointed out. I assume the loco was released right now was because it does work, is drivable and has a full soundset and the exccessive nagging of "when is the M7 out?" on facebook.
Well said, cz. I'm sort of hoping for the same, ie a patch or with the QM. Anthonye, I'm not having smoke issues with Meshtools locos or other DT's. At least not the one's I've tested to this point. Only the M7. On the plus, the SSS sounds seem great to me, as usual, and in the general sense looks very nice. Just a few nits I hope!

Best,
tagsdm

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 9:43 pm
by kevpotts
Just downloaded mine. Liking it.

Points:
1. Regulator is reversed ie shut when open etc
2. Gauge glasses are isolated!

Remember, Drummond's injector steam valves do open in the opposite sense to normal valves ie clockwise to open!!!

But, as I said - liking it!

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 9:46 pm
by anthonye
crumplezone wrote:
anthonye wrote:
tagsdm wrote:Hello All,

Also can we not make flippant remarks about beta testing, I can assure you most products do get tested but not every concievable thing can be noticed or reported and sometimes it does require a larger userbase to see what maybe be missing.
flippant eh, the comments here would not have to be made with obvious errors showing, nothing flippant about that.

As far as the installation, nonsense. I did say it was only with these locos that there was a problem if you took the time to read the post.

No problem with smoke effects with the ones below.
SSS smoke are fine
DTG are fine
JT are fine.

And not forgetting the excellent "Victory Works" locos are fine as usual.
Q1
Railmotor
56XX

That's the last I'm going to say about it, as It will come back on me no doubt, not you.

Anthony

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 11:06 pm
by crumplezone
anthonye wrote:


flippant eh, the comments here would not have to be made with obvious errors showing, nothing flippant about that.

As far as the installation, nonsense. I did say it was only with these locos that there was a problem if you took the time to read the post.

No problem with smoke effects with the ones below.
SSS smoke are fine
DTG are fine
JT are fine.

And not forgetting the excellent "Victory Works" locos are fine as usual.
Q1
Railmotor
56XX

That's the last I'm going to say about it, as It will come back on me no doubt, not you.

Anthony


FYI, the headcode issue was pointed out and won't elaborating on it further.

As far as the "installation non-sense" goes, its not. Anything which downloads for TS2014 through the steam client can corrupt the main installation, it doesn't matter if you have various different addons installed a specific error in downloading or installation can break something which can effect a set of DLC items. Case in point I had woodhead being grey ground and grey structures constantly for a period of time and required a verify cache to fix this. You can never rule out your installation not being the culprit as the railworks folder has a habit of losing files, being corrupted or outright breaking.

The balloon chuff smoke effect has always been there, right back since RW2, I've encountered them with SSS addons so your statement SSS addons are excluded from the issue is untrue and I've seen it on JT locos aswell. It can happen when a locomotive is stationary for a brief period, the regulator is jolted up a few % on the HUD or the regulator is forced to max abruptly then back off. Its a stimulation error in the basecode of the simulator and not actual addons.

Fact is your saying you see them regularly on both meshtools and DT locos, I've had DT locos and Meshtools which have included the J94, docktank, jinty, compound, b12 and today's M7 out on the track and spent the better part of 4hours plonking them down, leaving them stationary restarting the simulator multiple times and I've done this in the past 15mins to ensure that what your talking about is happening or not and to see if its repeatable and can be replicated.

My results after that time period and checking in the last 15mins is not showing any of the issues you describe. Just to point out, my installation is ancient and dates back to RW2 and has had the yearly upgrades and hasn't broken, its 180Gigs in size I would EXPECT something to be fudged in the files by this point but its working correctly and I have multiple test builds installed to.

If something started to break for me I would be immediately point at my installation because its the most likely culprit and the fact you see it on not just DT locos makes me question if something related to chuff simulation or the associated files have somehow got corrupted. The only way you are going to eliminate it being your installation is to run a verified cache to gurantee its not the installation, then with trial and error other areas can be pinpointed.

All the above is just a baseline without considering computer,installation, weather or not your using TSX off or on (its known to mess with things), how long you have had the issue for or specifically where and when its happening outside of stationary and AI. e.g. does it happen if a loco has the drive function plugged onto it or is it happening with locos which are just plonked down without any drive function icon toggled on.

Its guesswork otherwise to try and figure out the issue and I've read most of the release threads for DT and Meshtools locos and beyond your own comments about the balloons I've not actually seen anyone else really speak about it as a more widespread issue e.g. it was related to scripting causing the balloons then it would be on everyone's DT or Meshtool release. That is precisely why I said it could be your installation in some way.

I've been testing releases for awhile, its my job to quite litterally break a addon, I've not been able to break the chuff smoke no matter what task I've done with the locos. Steam particle effects e.g. chuff is dictated by its scripting, the core codebase's simulation and sound. The sounds work and the scripting if broken would be broken on everyone so the issue could lie with the simulation or something related to it e.g. a installation.

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 11:13 pm
by kevpotts
kevpotts wrote:Just downloaded mine. Liking it.

Points:
1. Regulator is reversed ie shut when open etc
2. Gauge glasses are isolated!

Remember, Drummond's injector steam valves do open in the opposite sense to normal valves ie clockwise to open!!!

But, as I said - liking it!
3. Fireman sound effects continuous
4. Brake release far too quick

Still liking it though!

Re: Digital Traction M7

Posted: Fri Jul 25, 2014 11:17 pm
by crumplezone
kevpotts wrote:
kevpotts wrote:Just downloaded mine. Liking it.

Points:
1. Regulator is reversed ie shut when open etc
2. Gauge glasses are isolated!

Remember, Drummond's injector steam valves do open in the opposite sense to normal valves ie clockwise to open!!!

But, as I said - liking it!
3. Fireman sound effects continuous
4. Brake release far too quick

Still liking it though!
is #3 a double shovel sound when the firebox door is open at the beginning of the loop you are hearing? #4 DT can probably fix easily.

To everyone commenting can I just point out that DT doesn't actually read UKTS anymore after a previous release so can you email/contact us webform/facebook any comments you think need looking at so they can put together a to-do list. I will ensure to pass anything on if I see it aswell, but I am due to have my sis back from Uni tomorrow so may not be able to catch up on the thread for a few days.