Digital Traction M7
Posted: Fri Jul 25, 2014 7:40 pm
Just been sent a notification my pre-order for the M7 is now available for download
Adrian
Adrian

Yes I have the same problems as you, if I place just one M7 in a freeroam I get the headcodes showing.tagsdm wrote:Hello All,
Yes, I've just installed mine, seemed to go smoothly. Here's what I've noticed...
There appear to be no rods, valve gear, cylinders and so on between the frames except for this small grey "square" piece floating between the frames. Can you see it in the green box? Also, as AI in a freeroam scenario, all headcodes show unless I select (so as to drive) the loco first, then all headcodes disappear. Sort of OK if the loco is not moving. I haven't tried a standard scenario yet, but I've never noticed this before with any other loco. Headcodes seem OK when using ctrl+1 as per normal.
What do think, everyone? I used Package Manager to install. I didn't notice any issues.
Many Thanks,
tagsdm
I don't see the balooning effect you speak of, on meshtools or DT locos, it could be a issue with your installation in general rather than actual products. I haven't had ballooning since they broke the smoke effects at TS2012 but that was fixed with a patch afterward. I also have the new core update from the other day and installed the M7 today to not have the balooning issue.anthonye wrote:Yes I have the same problems as you, if I place just one M7 in a freeroam I get the headcodes showing.tagsdm wrote:Hello All,
Yes, I've just installed mine, seemed to go smoothly. Here's what I've noticed...
There appear to be no rods, valve gear, cylinders and so on between the frames except for this small grey "square" piece floating between the frames. Can you see it in the green box? Also, as AI in a freeroam scenario, all headcodes show unless I select (so as to drive) the loco first, then all headcodes disappear. Sort of OK if the loco is not moving. I haven't tried a standard scenario yet, but I've never noticed this before with any other loco. Headcodes seem OK when using ctrl+1 as per normal.
What do think, everyone? I used Package Manager to install. I didn't notice any issues.
Many Thanks,
tagsdm
This smoke "ballooning" again with the locos I mentioned in my previous post is getting to me, will take them off of my freeroam as it's hitting the frames down,
Odd why it's only Meshtools and DT that are causing this.
As far as the headcodes saw it soon as freeroam loaded, surely this should have been picked up in the "public Beta testing", but again no surprises there![]()
Anthony
Well said, cz. I'm sort of hoping for the same, ie a patch or with the QM. Anthonye, I'm not having smoke issues with Meshtools locos or other DT's. At least not the one's I've tested to this point. Only the M7. On the plus, the SSS sounds seem great to me, as usual, and in the general sense looks very nice. Just a few nits I hope!The headcode issue will probably be fixed with a additional patch maybe when the Queen Mary Brake Van is ready or afterward once any other outlining issues are pointed out. I assume the loco was released right now was because it does work, is drivable and has a full soundset and the exccessive nagging of "when is the M7 out?" on facebook.
flippant eh, the comments here would not have to be made with obvious errors showing, nothing flippant about that.crumplezone wrote:anthonye wrote:tagsdm wrote:Hello All,
Also can we not make flippant remarks about beta testing, I can assure you most products do get tested but not every concievable thing can be noticed or reported and sometimes it does require a larger userbase to see what maybe be missing.
anthonye wrote:
flippant eh, the comments here would not have to be made with obvious errors showing, nothing flippant about that.
As far as the installation, nonsense. I did say it was only with these locos that there was a problem if you took the time to read the post.
No problem with smoke effects with the ones below.
SSS smoke are fine
DTG are fine
JT are fine.
And not forgetting the excellent "Victory Works" locos are fine as usual.
Q1
Railmotor
56XX
That's the last I'm going to say about it, as It will come back on me no doubt, not you.
Anthony
3. Fireman sound effects continuouskevpotts wrote:Just downloaded mine. Liking it.
Points:
1. Regulator is reversed ie shut when open etc
2. Gauge glasses are isolated!
Remember, Drummond's injector steam valves do open in the opposite sense to normal valves ie clockwise to open!!!
But, as I said - liking it!
is #3 a double shovel sound when the firebox door is open at the beginning of the loop you are hearing? #4 DT can probably fix easily.kevpotts wrote:3. Fireman sound effects continuouskevpotts wrote:Just downloaded mine. Liking it.
Points:
1. Regulator is reversed ie shut when open etc
2. Gauge glasses are isolated!
Remember, Drummond's injector steam valves do open in the opposite sense to normal valves ie clockwise to open!!!
But, as I said - liking it!
4. Brake release far too quick
Still liking it though!