Oculus vr for trainsim ? ? ?

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johnrossetti
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Oculus vr for trainsim ? ? ?

Post by johnrossetti »

This looks interesting
https://www.oculusvr.com/order/
anyone want to take up the challenge !
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Re: Oculus vr for trainsim ? ? ?

Post by PeterPeddlesden »

Perhaps you should be speaking to DaveDewhurst (Waggonz), he appears to have a great interest in the Oculus VR - Oculus Rift.
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SaMa1
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Re: Oculus vr for trainsim ? ? ?

Post by SaMa1 »

I believe DTG will be implementing it in future.
https://twitter.com/railsimulator/statu ... 93/photo/1

I am not sure about current support level.
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Re: Oculus vr for trainsim ? ? ?

Post by smarty2 »

Wonder how quickly ones neck would start hurting with that on yer bonce? :-?
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Trev123
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Re: Oculus vr for trainsim ? ? ?

Post by Trev123 »

Mine hurts now without it. :P
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Re: Oculus vr for trainsim ? ? ?

Post by Juanillo99 »

SaMa1 wrote:I believe DTG will be implementing it in future.
https://twitter.com/railsimulator/statu ... 93/photo/1
Perhaps, but I am very skeptical → https://www.facebook.com/railsimulator/ ... comments=1
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DaveDewhurst
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Re: Oculus vr for trainsim ? ? ?

Post by DaveDewhurst »

It works, but you need either TriDef3d or VorpX to enable it,
Unfortunately you need to run the sim in non TSX mode or turn shadows off as the TSX wrapper causes some odd artifacts with shadows.
Some tweaking of the FOV is also needed to make the viewable area in the Rift look correct.
The way the screen has been morphed into a binocular shape I think this is VorpX rather than TriDef
The way the screen has been morphed into a binocular shape I think this is VorpX rather than TriDef
Head Tracking doesn't work out of the box, but you may be able to spoof it using a combination of FreeTrack and the TS2014 track IR patch available from a thread in this forum

TriDef and VorpX are both payware but one of them has a free trial (I cant remember which)

Dave

So in short, yes it works, with a lot of messing, possibly too much for the actual benefit,
If it was supported natively then it would be a lot better, Possibly when they move over to UDK in TS2016 (which has better support for it)
Last edited by DaveDewhurst on Fri Apr 18, 2014 9:52 am, edited 5 times in total.
david1
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Re: Oculus vr for trainsim ? ? ?

Post by david1 »

sorry to sound daft, but what is it and what does it do?
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DaveDewhurst
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Re: Oculus vr for trainsim ? ? ?

Post by DaveDewhurst »

david1 wrote:sorry to sound daft, but what is it and what does it do?
Its a virtual reality headset.
Currently still in development, you can purchase it as a developer kit (although the resolution is not great).
A fair few games in development have all planned support for the hardware, but some older games can be modded into utilising it, with varying compatibility.

Dave
johnrossetti
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Re: Oculus vr for trainsim ? ? ?

Post by johnrossetti »

Thanks for the explanation Dave, I nearly purchased one, didn't realise about the TSX settings or the low resolution.
Cheers
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rabid
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Re: Oculus vr for trainsim ? ? ?

Post by rabid »

Doesn't make sense they would support the Rift given they've been snubbing TrackIR for years. :-?
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DaveDewhurst
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Re: Oculus vr for trainsim ? ? ?

Post by DaveDewhurst »

johnrossetti wrote:Thanks for the explanation Dave, I nearly purchased one, didn't realise about the TSX settings or the low resolution.
Cheers
JohnR
The Current model (Developer Kit 1) which is the one everybody currently has runs at 1280x800.
The one linked to in the first post is Developer Kit 2 which will ship in July (I think) but runs at 1080p

Currently considering it, but only if I can sell this one I've currently got

Dave
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atlasduff47
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Re: Oculus vr for trainsim ? ? ?

Post by atlasduff47 »

Red Dwarf Ha ha. :lol:
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davejc64
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Re: Oculus vr for trainsim ? ? ?

Post by davejc64 »

One expensive toy, not for me that's for sure.
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Re: Oculus vr for trainsim ? ? ?

Post by DaveDewhurst »

rabid wrote:Doesn't make sense they would support the Rift given they've been snubbing TrackIR for years. :-?
:D
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