I wouldn't think so...kirkheath wrote:the europorte one still has the EWS Decal, is this correct and authentic?

Edited to show correct picture...
Moderator: Moderators
I wouldn't think so...kirkheath wrote:the europorte one still has the EWS Decal, is this correct and authentic?

gptech wrote:Z is a blank texture, Y is logo_2 according to the digits.bin file.Springer6 wrote:The "4th letter has to be either Z or Y, but I can't see what this controls ?
logo_2 itself shows in RSBin Tool as SNCF, but has a totally black alpha channel making it invisible too!----a clue as to a possible future variant?
EDIT: 'Un-hiding' logo_2 by deleting the alpha channel completely as a quick test gives....
Class 92 logos_2.tgpcdx is the file you need.749006 wrote:gptech wrote:Z is a blank texture, Y is logo_2 according to the digits.bin file.Springer6 wrote:The "4th letter has to be either Z or Y, but I can't see what this controls ?
logo_2 itself shows in RSBin Tool as SNCF, but has a totally black alpha channel making it invisible too!----a clue as to a possible future variant?
EDIT: 'Un-hiding' logo_2 by deleting the alpha channel completely as a quick test gives....
In simple terms - what is the "alpha channel" we have to delete to make the SNCF logo appear and where is it?
Thanks
It's already black, that's why the SNCF logo is usually invisible.xguerra wrote:Open in Photoshop, go to the channels palette and paint over the alpha channel in black. This should make the logo invisible.
I removed it as a quick and dirty test, to do it *properly* means creating a new layer, with white areas just corresponding to the parts of the texture sheet you want to be visible.749006 wrote:In simple terms - what is the "alpha channel" we have to delete to make the SNCF logo appear and where is it?

Peter, the alpha channel is part of the .TgPcDx file itself and to edit it you need to convert that texture file to .dds. As far as I know Photoshop and PaintShop Pro both allow the editing of channels, and I'm sure there are many other image editing programs that do the same but I've used DXTBmp (http://www.softpedia.com/progDownload/D ... 53836.html)749006 wrote:In simple terms - what is the "alpha channel" we have to delete to make the SNCF logo appear and where is it?
Thanks Gary. I appreciate the answer but I will use your file to make the logo appear.gptech wrote:
Replacement (or rather additiuonal, as it lives outside of the .ap and doesn't need the original file deleting) file at:
https://dl.dropboxusercontent.com/u/713 ... F_Logo.zip
Simply extract the contents of the .zip into your RailWorks folder, and away you go; any class 92's that are numbered 92xxxxxxY will now show the SNCF branding.
Peter, the alpha channel is part of the .TgPcDx file itself and to edit it you need to convert that texture file to .dds. As far as I know Photoshop and PaintShop Pro both allow the editing of channels, and I'm sure there are many other image editing programs that do the same but I've used DXTBmp (http://www.softpedia.com/progDownload/D ... 53836.html)749006 wrote:In simple terms - what is the "alpha channel" we have to delete to make the SNCF logo appear and where is it?
if you imagine the texture you want to edit as being drawn on a piece of paper, the alpha channel is akin to a piece of black paper with bits cut out which you place over the top---where the black isn't, then you'll see the texture.
As you can see from the image above, doing the job *properly* gets rid of the rectangular box effect around the texture, though that is handy if you're trying to replicate a sticker!
With DXTBmp, you first produce a black and white copy of the texture using whichever editor you feel happy with, flood filling areas with white or black is often all that's needed. if you 'go over the edges' a bit with the white it isn't going to be noticable if the background is a close match to the colour of the surface the texture will sit over so a great deal of care isn't needed in many cases. Save the image as a .bmp file and use DXTBmp now to open the texture you're editing and import the .bmp into it; save it and you're done. (In theory anyway)
No, this is not the way the real one works.749006 wrote:A question about the Class 92 Brake Gauge - which I think yyyyamst might be able to help with.
When you release the brakes to 5 Bar there is a needle around the outside of the gauge which moves quite fast and another around the inside which moves slower.
I presume the inside one shows what the pressure is but when you brake the outside one moves to what you have set the brake to but the inside one barely goes below 4 Bar.
Not sure if this is what is supposed to happen or not.
Peter
tchouftchouf wrote:No, this is not the way the real one works.749006 wrote:A question about the Class 92 Brake Gauge - which I think yyyyamst might be able to help with.
When you release the brakes to 5 Bar there is a needle around the outside of the gauge which moves quite fast and another around the inside which moves slower.
I presume the inside one shows what the pressure is but when you brake the outside one moves to what you have set the brake to but the inside one barely goes below 4 Bar.
Not sure if this is what is supposed to happen or not.
Peter
The little arrow needle around the gauge is the Equalising Reservoir, the other needle is the Brake Pipe one. The brake pipe gauge is far too slow!
Some informations here: http://www.railway-technical.com/air-brakes.shtml
This must be a bug in the script... but since the scripts are .out (), only the author is in measure to make the correction...
JLC
Please can you guys let RSC/DG know? I appreciate they may well respond with the usual "it'll be considered for possible future updates", etc. but if you don't ask and all that...yyyyamst wrote:<snip excellent technical explanation of prototype operation>tchouftchouf wrote: This must be a bug in the script... but since the scripts are .out (), only the author is in measure to make the correction...
The best representation of the PBL Brake is on the Class 60. The Class 92 in Train Sim works in opposite, Control Pressure drops before Brake Pipe! Something we will have to live with it seems.
I Know of the real workings and I thought it was wrong. The Class 66 v2 seems to work correctly.tchouftchouf wrote:No, this is not the way the real one works.749006 wrote:A question about the Class 92 Brake Gauge - which I think yyyyamst might be able to help with.
When you release the brakes to 5 Bar there is a needle around the outside of the gauge which moves quite fast and another around the inside which moves slower.
I presume the inside one shows what the pressure is but when you brake the outside one moves to what you have set the brake to but the inside one barely goes below 4 Bar.
Not sure if this is what is supposed to happen or not.
Peter
The little arrow needle around the gauge is the Equalising Reservoir, the other needle is the Brake Pipe one. The brake pipe gauge is far too slow!
Some informations here: http://www.railway-technical.com/air-brakes.shtml
This must be a bug in the script... but since the scripts are .out (), only the author is in measure to make the correction...
JLC