Getting Rid of the Default Kuju Bus.

General discussion about Train Simulator, your thoughts, questions, news and views!

Moderator: Moderators

User avatar
749006
Very Active Forum Member
Posts: 9863
Joined: Fri Mar 30, 2012 11:17 am
Location: England
Contact:

Getting Rid of the Default Kuju Bus.

Post by 749006 »

When you are playing a scenario and you are sat waiting for something to happen - another move to take place or departure time - you notice the road vehicles and the default bus stands out as being too big and having no doors.

So having noticed the Enviro 400 in Stagecoach and other colours
http://members.uktrainsim.com/filelib-i ... leid=26550
I thought It would be nice to try to use that instead.

In \Assets\Kuju\RailSimulator\scenery\Vehicles are two files called OXFO_PADD_WP32_01.BIN and OXFO_PADD_WP32_01.GEOPCDX
I though if I copied the BIN and GEOPCDX files from the Enviro folder in to the Vehicles folder and renamed them it would replace the bus.
But now I have a BIG Bus shape with a Missing Texture overlay which has made things worse.

Is there a way I can replace the default Kuju oversized but with a better one?

Thanks

Peter
http://peter749.piwigo.com/
My Railway Pictures
User avatar
smarty2
Very Active Forum Member
Posts: 9976
Joined: Sun Aug 21, 2005 8:16 am
Location: 1963, at Snow Hill!
Contact:

Re: Getting Rid of the Default Kuju Bus.

Post by smarty2 »

Aah that dreaded bus, it was driving me nuts, until I got a re-skin for it! Nice green now. But yes I would love to see a plethora of usable new road vehicles in the sim, the road vehicles are sooo boring imo.
Best Regards
Martin (smarty2)
Non technically minded individual!

Is There A God?
Dudley Bible web page
User avatar
rfletcher72
Very Active Forum Member
Posts: 8643
Joined: Sat Apr 28, 2007 10:59 pm
Location: The Steel City
Contact:

Re: Getting Rid of the Default Kuju Bus.

Post by rfletcher72 »

We need a virtual PVS in the sim :)
Richard
User avatar
FoggyMorning
Very Active Forum Member
Posts: 5382
Joined: Sun Apr 25, 2010 1:16 am
Location: In the not too distant future, next Sunday A.D.

Re: Getting Rid of the Default Kuju Bus.

Post by FoggyMorning »

You have copied the .bin and .GeoPcDx files correctly from the sounds of it, but you also need to copy the texture files for your replacement bus to the Kuju folder
User avatar
Wikkus
Very Active Forum Member
Posts: 3480
Joined: Tue Dec 04, 2001 12:00 am
Location: Malta

Re: Getting Rid of the Default Kuju Bus.

Post by Wikkus »

I'm all for better road traffic, particularly buses, too! The ones that come with WLoS are more my thing. Would happily lose the very tired original Kuju one with those...

Rik.
lenfish
Well Established Forum Member
Posts: 944
Joined: Tue Dec 04, 2001 12:00 am
Location: Leeds

Re: Getting Rid of the Default Kuju Bus.

Post by lenfish »

Train Simulator has the most frequent bus service in the UK judging by the number of buses you see in game!

Regards,

Len
User avatar
smarty2
Very Active Forum Member
Posts: 9976
Joined: Sun Aug 21, 2005 8:16 am
Location: 1963, at Snow Hill!
Contact:

Re: Getting Rid of the Default Kuju Bus.

Post by smarty2 »

Yes and Ferrari performance too, zipping along at warp factor eight! Cor blimey mate you nearly had me arm orf!!
Best Regards
Martin (smarty2)
Non technically minded individual!

Is There A God?
Dudley Bible web page
User avatar
mikesimpson
Very Active Forum Member
Posts: 6361
Joined: Mon Dec 03, 2001 12:00 am
Location: Southern Hemisphere Penal Colonies
Contact:

Re: Getting Rid of the Default Kuju Bus.

Post by mikesimpson »

You have the wrong vehicle - the one you need is OXFO_PADD_WP32_03.bin which is the red bus, 01.bin is the silver car. However, these are not the .bin files used in the traffic on the roads, these are the stationary models for use in car parks etc.

The .bin file for the bus is Oxfo_Padd_Vehicle06.bin which does call the OXFO_PADD_WP32_03.geopcdx file which in turn calls the texture OXFO_PADD_WP32_03.tgpcdx along with its day and night textures.

You might find that editing the .bin file to point to the bus .geopcdx you want to use is all that you need to do, I have not tried it.

Mike
Mike in OZ - Author of TS-Tools & Route-Riter.
http://www.agenetools.com
I'm not arguing (just explaining why I'm right).
User avatar
FoggyMorning
Very Active Forum Member
Posts: 5382
Joined: Sun Apr 25, 2010 1:16 am
Location: In the not too distant future, next Sunday A.D.

Re: Getting Rid of the Default Kuju Bus.

Post by FoggyMorning »

mikesimpson wrote:You have the wrong vehicle - the one you need is OXFO_PADD_WP32_03.bin which is the red bus, 01.bin is the silver car. However, these are not the .bin files used in the traffic on the roads, these are the stationary models for use in car parks etc.

The .bin file for the bus is Oxfo_Padd_Vehicle06.bin which does call the OXFO_PADD_WP32_03.geopcdx file which in turn calls the texture OXFO_PADD_WP32_03.tgpcdx along with its day and night textures.

You might find that editing the .bin file to point to the bus .geopcdx you want to use is all that you need to do, I have not tried it.

Mike
The stationary models are what are used to create road traffic as far as I can see; however they are first compiled into a traffic controller blueprint, which is what the road section references
User avatar
KiwiPete
Night Watchman
Posts: 1723
Joined: Mon Aug 21, 2006 11:54 pm
Location: New Zealand
Contact:

Re: Getting Rid of the Default Kuju Bus.

Post by KiwiPete »

yes when I tried to to ONROAD the cars etc that I now have control of, It wasn't that easy foggy, I had add insides to the cars etc to get them to run on the road, else they would render all strange. There was cars driving on noses and upside down etc etc.

So I guess the answer is that yes you can use static stuff as long as its built right and renders ok.
[moderatoravatar]
Member of the UKTS Forum Moderation Team

Foundation Member
Train Simulation New Zealand (TSNZ) http://tsnz.co.nz
RailNZ fansite http://www.railnz.co.nz
User avatar
Dave4468
Well Established Forum Member
Posts: 859
Joined: Tue Jan 24, 2012 10:15 pm
Location: Norwich

Re: Getting Rid of the Default Kuju Bus.

Post by Dave4468 »

If only vehicles could be added to roads in RWs as they could be in Trainz.

IIRC it was (don't know if it still is) simply a text file with a list of asset IDs. Simple and effective. :lol:
If only all problems on the big railway could simply be TAB'd past...
Clemmo47
Very Active Forum Member
Posts: 1562
Joined: Tue Apr 20, 2010 3:27 am

Re: Getting Rid of the Default Kuju Bus.

Post by Clemmo47 »

There was this road traffic mod some years ago' I tried it again recently but it's rather distorted now. It looked good back then
http://www.uktrainsim.com/filelib-info. ... leid=29317
User avatar
749006
Very Active Forum Member
Posts: 9863
Joined: Fri Mar 30, 2012 11:17 am
Location: England
Contact:

Re: Getting Rid of the Default Kuju Bus.

Post by 749006 »

mikesimpson wrote:You have the wrong vehicle - the one you need is OXFO_PADD_WP32_03.bin which is the red bus, 01.bin is the silver car. However, these are not the .bin files used in the traffic on the roads, these are the stationary models for use in car parks etc.

The .bin file for the bus is Oxfo_Padd_Vehicle06.bin which does call the OXFO_PADD_WP32_03.geopcdx file which in turn calls the texture OXFO_PADD_WP32_03.tgpcdx along with its day and night textures.

You might find that editing the .bin file to point to the bus .geopcdx you want to use is all that you need to do, I have not tried it.

Mike

Thanks Mike.
I knew I was getting something wrong but I was not sure what - I will give it another try tonight.

Peter
http://peter749.piwigo.com/
My Railway Pictures
JohnM1945
Very Active Forum Member
Posts: 1167
Joined: Fri Feb 10, 2012 12:27 pm

Re: Getting Rid of the Default Kuju Bus.

Post by JohnM1945 »

Kiwi Pete wrote:-
There was cars driving on noses and upside down etc etc.
Strange? You call that strange?

You should have seen the Sunday motorists on the A27 in West Sussex yesterday...

Kind regards,

John M
User avatar
KiwiPete
Night Watchman
Posts: 1723
Joined: Mon Aug 21, 2006 11:54 pm
Location: New Zealand
Contact:

Re: Getting Rid of the Default Kuju Bus.

Post by KiwiPete »

JohnM1945 wrote:Kiwi Pete wrote:-
There was cars driving on noses and upside down etc etc.
Strange? You call that strange?

You should have seen the Sunday motorists on the A27 in West Sussex yesterday...

Kind regards,

John M
well I guess that would be as bad as the motorways here in New Zealand..
Anyway back on topic.
If I remember rightly the "fenders" cars such as the holden and austin etc I had to double side all the polys to get them to render right on the road.
Luckly I had the models and permission. Shoud dig them out and release them. The static models are on here or tsnz I think.
[moderatoravatar]
Member of the UKTS Forum Moderation Team

Foundation Member
Train Simulation New Zealand (TSNZ) http://tsnz.co.nz
RailNZ fansite http://www.railnz.co.nz
Locked

Return to “[TS] General Discussion”