Passengers buried in platforms

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gptech
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Re: Passengers buried in platforms

Post by gptech »

Forgot about this....tucked away in the file library, could be useful....
 Click to view more informationSetting the Passenger Density and level [378553 bytes] - Setting passenger density and levels.rtf
File ID: 32066 Date: 23 Dec 2013 - 597 Downloads
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749006
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Re: Passengers buried in platforms

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gptech wrote:Much the same thing Peter, stations built as one asset with 'invisible' platform type lofts to spawn passengers.
I can't find the thread but these are editable to spawn differing densities of passengers to cater for busy periods, suggesting that a high density couple with a high density setting in the playerprofiles.bin could combine to throw up oddities. I've no passengers crossing the line, or floating off the platform (at around noon on the test I've just run) though admittedly I've a couple too close to the edge of the platform and a few hovering a couple of inches above it, though the overing I'd put down to the invisible loft being a wee bit high and it wasn't noticable until zooming along the platform at shoe level.
L-B can be a pain to edit, so I haven't bothered as on my setup it's not a huge problem; which doesn't help anybody else I'll grant you.
All I can suggest to possibly reduce the issue is to edit the playerprofiles.bin, at least RW Tools automatically creates a back up if it goes wrong.
As you have a seperate Invisible Platform for each side of a two track station why do the passengers cross thru mid air between them?
I would have thought they are not connected.

When I used to run Trainz the passengers did not animate but did not distract or do silly movements either.
I secenario I ran last week - forget the route - had passengers seated at the stations which looked good as you passed thru.
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Carinthia
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Re: Passengers buried in platforms

Post by Carinthia »

749006 wrote:As you have a seperate Invisible Platform for each side of a two track station why do the passengers cross thru mid air between them?
I would have thought they are not connected.
This thread is supposed to be about "Passengers buried in platforms" but I suspect the issue you are talking about is one of the matters planned to be addressed with TS2015, as I mentioned earlier.

John
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749006
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Re: Passengers buried in platforms

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Carinthia wrote:
749006 wrote:As you have a seperate Invisible Platform for each side of a two track station why do the passengers cross thru mid air between them?
I would have thought they are not connected.
This thread is supposed to be about "Passengers buried in platforms" but I suspect the issue you are talking about is one of the matters planned to be addressed with TS2015, as I mentioned earlier.

John
Gary had posted something and I asked a question. I though it was all part of the same platform problem.
The passengers are either buried, walking on air above the platforms or walking across the tracks.

Do you recomend we start a thread for each part of the same problem?
Or do you suggest waiting until TS 2015?

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Carinthia
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Re: Passengers buried in platforms

Post by Carinthia »

749006 wrote:Gary had posted something and I asked a question. I though it was all part of the same platform problem.
The passengers are either buried, walking on air above the platforms or walking across the tracks.

Do you recomend we start a thread for each part of the same problem?
Or do you suggest waiting until TS 2015?
Personally I do believe it is a quite separate issue as the two factors occur quite separately at different locations.

Apologies if I sounded dictatorial - that wasn't the intention.

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Re: Passengers buried in platforms

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749006 wrote:As you have a seperate Invisible Platform for each side of a two track station why do the passengers cross thru mid air between them?
Good question.......wish I had a good answer but all I can do is offer a theory (OK, I'm guessing :wink: )

As I'm lucky enough not to suffer the problem to the extent that it bothers me I haven't delved into it deeply---in fact I'll admit to have given the guide linked to above the quickest of quick reads and a brief play with the editor.
The areas on platforms for passengers seem to have editable boundaries as well as editable passenger densities but what happens when the density exceeds the boundary? Does the game stop spawning or do the passengers 'spill over' ? in other words. I'm assuming that the effects of the default passenger density (now defined in PlayerProfiles.bin rather than an option in the Settings menu) and this new density are cumulative so the fact that I have a lower than default setting in PlayerProfiles.bin leads to enough reduction in the numbers not to cause the 'floating' passengers. It's the only thing I can come up with, as it's the only thing in relation to passengers that on my system may be different from anybody else's.
Carinthia wrote:Personally I do believe it is a quite separate issue as the two factors occur quite separately at different locations.
I believe that buried passengers and floating passengers are two different manifestations of a single issue; whether the passengers are called for from a platform loft or an invisible path loft the game will use the same underlying code to produce them. Even if they aren't directly connected it's reasonable to assume they have some relationship so *fixing* one may make the other worse, something that's not uncommon in software. Picking up on the differing locations, has anybody logged at what (in game) time of day the floating passengers issue is most prevalent? If the lofts have been set to chuck out vast crowds at peak times is the problem diminished at quieter times?
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Re: Passengers buried in platforms

Post by gptech »

Just had a quick play about following the guide, and by pulling the boundary about for the passenger area (oddly enough, overhanging the platform on the opposite side) and boosting the population % to 500% for the time of day pictured I was able to replicate the floating issue:

Image

I've no idea which platform loft was used, it's been on that little test *route* for years but it will certainly be one of the default types rather than one from a new route.
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