Passengers buried in platforms

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Carinthia
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Re: Passengers buried in platforms

Post by Carinthia »

749006 wrote:Should we not expect a Fix from DTG rather than having to Fix everything ourselves?
From the original question:
ashgray wrote:I've noticed that some of my older routes such as The Oban Line and East Somerset Railway, since the advent of RS2014, now have the would-be passengers walking inside the platforms at stations, rather than walking on the platform surfaces.
To the best of my knowledge these are not Railsimulator.com routes - if they were I think they are now withdrawn. Acknowledged that some Railsimulator.com routes have the same problem (I have one station on one route so-affected and people talk of others) but that was not actually the question.
K2rover wrote:I've looked at the threads, but can't work out how to 'cut' the platforms as described. I tried on UKSoutheast, but the platform seems to be one asset i.e. I can't separate the ramps I can only move the whole platform. Could somebody please explain in basic terms :) ?
The problem surely lies with the original developer. Instead of creating platforms as they should be, with a strip for the platform and separate pieces for the ends, some have been lazy and built it in one piece and bent the ends over to make ramps. It just happened to work OK in TS2013. In TS2014 passengers' feet are aligned with the lowest point, it seems, and not the highest. Just cutting the platform isn't a perfect answer as the cut piece may well retain its own portion of passengers. What really needs doing is to cut and remove the ramps and replacement with the correct type, which do not have any passenger animation. You do this with the "Split" tool in the "Linear Object Tools" section and the correct ramps will generally be listed under "Stations" in "Object Tools". Using the windows file search feature, you can then find all changes to that route's files for the date you made changes and back them up, or better still create an RWP file which you can reinstall any time the route is put back to original condition by Steam. Share that file with everybody else and you should get a pat on the back.

For the two routes mentioned (I'm assuming they are not Railsimulator.com products) the original developer may or may not be willing to update them if contacted. If they are not marketed/distributed as TS2014 routes there is not a lot to complain about. For any currently available Railsimulator.com routes I see various possibilities:
  1. Historically speaking, anything other than latest products has not been updated to match current standards. This is typical of all kinds of software - from games right through to operating systems. Irritating though this may be, one cannot expect or demand anything to be done because history tells us otherwise.
  2. Railsimulator.com have stated that they have a new member of staff focussing on fixing older "bugs" and this may well be on the list, but everything will not be fixed overnight. I'm sure a list of priorities has been worked out.
  3. A technical fix to resolve the issue rather than modifying each station concerned may be in the pipeline, in which case it will be necessary to wait for the next annual upgrade of TS. I understand various improvements for animated passengers will be implemented then, this may be one of them.
  4. Not all Railsimulator.com-released routes are actually made by their own team of developers and I know of one instance where there has been some conflict between the two parties and a refusal to "fix" an issue that arose through changes in TS. This is something that we may not hear about and cannot do anything about other than to produce our own modifications. The EULA allows personal modifications to be distributed.
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peteskink
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Re: Passengers buried in platforms

Post by peteskink »

I found buried passengers on WCML-N last night at Shieldsmuir RMT. All the postal workers were only visible from the waist up.
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Re: Passengers buried in platforms

Post by johnrossetti »

Quote >> problem is only non RSC Routes <<

I thought I had read there were problems with a recent East Anglia Route of passengers not appearing correctly AND walking about on the track.
I also read in a National Newspaper about the latter that it was frightening young children as they ran the passengers down.
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Re: Passengers buried in platforms

Post by ashgray »

As the OP here, I'd just like to confirm that John (Carinthia) is right - my problem only relates to non RSC routes - the ESR (which Meshtools no longer support) and the Oban Line (freeware). It Is not a question of RSC support but a simple one of "how do I fix..."

The fact that someone appears to want to turn my query into an anti-RSC rant is his own issue, not mine... :-?

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Re: Passengers buried in platforms

Post by broadbander »

I've seen passengers walk out in to mid-air in front of my train at Kings Cross on London-Peterborough, passengers levitating above platform height at one end of St Pancras's platforms, but semi-submerged at the other end. I've also seen submerged passengers on London-Brighton (see screenshots below).
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Carinthia
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Re: Passengers buried in platforms

Post by Carinthia »

ashgray wrote: It Is not a question of RSC support but a simple one of "how do I fix..."
Ash - if you haven't had the answer to that question yet you will find it around the middle of my rather long post (sorry).
johnrossetti wrote:Quote >> problem is only non RSC Routes <<
I can't see where anybody has said that? It certainly wasn't me.

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Re: Passengers buried in platforms

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ashgray wrote:As the OP here, I'd just like to confirm that John (Carinthia) is right - my problem only relates to non RSC routes - the ESR (which Meshtools no longer support) and the Oban Line (freeware). It Is not a question of RSC support but a simple one of "how do I fix..."

The fact that someone appears to want to turn my query into an anti-RSC rant is his own issue, not mine... :-?

Ash
I had replied to your post and I referred to RSC Fixing it because although you state your problem is only on your two routes it is also affecting RSC/DTG Routes as well and what ever they changed in TS2014 is causing the problem.
If RSC/DTG released an update to solve the problem and return to a TS2013 version of Passenger Movements it would solve your problem as well.

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Re: Passengers buried in platforms

Post by ashgray »

749006 wrote:I had replied to your post and I referred to RSC Fixing it because although you state your problem is only on your two routes it is also affecting RSC/DTG Routes as well and what ever they changed in TS2014 is causing the problem.
If RSC/DTG released an update to solve the problem and return to a TS2013 version of Passenger Movements it would solve your problem as well.

Peter
I'm not so sure Peter - with the RSC/DTG routes, this problem is much less severe and seems sporadic (at least on my PC), whereas on the two routes I mentioned, it affects all passengers on all platforms. As there's almost no likelihood of ongoing support for these two routes, I wanted to fix the problem myself.

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Re: Passengers buried in platforms

Post by gptech »

Ash, I don't know about the ESR but the Oban route appears to be one of those utilising 'bent' platform lofts to simulate the ramp, as outlined by John.
As passengers seem unable to walk uphill they stay at the lower level, so the quick and dirty fix of splitting the loft at the very top of the ramp works well; the section forming the ramp seems to end up too short to spawn passengers so you're unlikely to see any up 'to their necks in it'
Treat the platform as any other lofted asset and use the 'Split' tool in the 'Linear Objects tool box', just as if you were splitting a section of track.

There are also a couple of entries in the ..\Content\PlayerProfiles.bin file that relate to passengers, I suspect these are the ones that used to be available in the in-game options menu so playing about with

<GameplayPassengerCharacters d:type="sInt32">1</GameplayPassengerCharacters>
and
<DetailPassengerCharacters d:type="sInt32">1</DetailPassengerCharacters>

should allow the number of passengers spawned to be reduced which may also help (I've no idea which does what, nor what the default values are as it's been a while since I edited my copy)
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Re: Passengers buried in platforms

Post by secludedsfx »

749006 wrote:I had replied to your post and I referred to RSC Fixing it because although you state your problem is only on your two routes it is also affecting RSC/DTG Routes as well and what ever they changed in TS2014 is causing the problem.
If RSC/DTG released an update to solve the problem and return to a TS2013 version of Passenger Movements it would solve your problem as well.

Peter
The newer routes like the ECML uses the new passenger mechanic, which is much better than the last one for the routes they've modified to use it with.
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Re: Passengers buried in platforms

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secludedsfx wrote:
749006 wrote:I had replied to your post and I referred to RSC Fixing it because although you state your problem is only on your two routes it is also affecting RSC/DTG Routes as well and what ever they changed in TS2014 is causing the problem.
If RSC/DTG released an update to solve the problem and return to a TS2013 version of Passenger Movements it would solve your problem as well.

Peter
The newer routes like the ECML uses the new passenger mechanic, which is much better than the last one for the routes they've modified to use it with.
So why do the passengers walk thru thin air from one plaform to another across the tracks? There is no platform beneath them?
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Re: Passengers buried in platforms

Post by gptech »

749006 wrote:So why do the passengers walk thru thin air from one plaform to another across the tracks? There is no platform beneath them?
Is this GEML Peter? If I recall correctly RSC did say they were aware of some odd behaviour on this route and were looking to address it. Of course that could mean a long wait, it's an annoying issue but doesn't actually break the game's functionality so won't be of major importance.
I'm also sure that in the GEML thread there were a few suggestions posted as to how the problem could be lessened, as reluctant as you and many others may be to dive in and edit stuff it's your only other option at the moment.
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Re: Passengers buried in platforms

Post by spellow3010 »

Gary/Peter,
the passengers walking between platforms also occurs on London to Brighton. I've nearly browned my pants at Clapham Junction due to the 'woman in the green jumper' walking between two platforms as I approach. How she didn't end up break dancing with electric shock I do not know.

Over the weekend, and upon driving the new DTG Class 319 on the Down direction (Croydon to Brighton) default scenario, I had a very near miss with another woman (bit of a theme here) - the one in the dark coloured business suit at Three Bridges.

It really is not for me (us) to have to tinker with the program and strikes me as a fault with the sim. Ticket submitted several times. I think what we need to be clear about is that it doesn't stop you from driving the train, just distracts your immersion in the sim. As such, DTG are unlikely to do anything about it as I dare say it doesn't infringe the LUA etc, even for downloaded digital content. They could argue that it isn't broken. Kind of tells me that as a user, I just have to ignore the passengers and just drive... Imagine that, a railway that runs without any care for passengers/customers.
That .geopdx file is not a code used by the Rebel Alliance...
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Re: Passengers buried in platforms

Post by 749006 »

gptech wrote:
749006 wrote:So why do the passengers walk thru thin air from one plaform to another across the tracks? There is no platform beneath them?
Is this GEML Peter? If I recall correctly RSC did say they were aware of some odd behaviour on this route and were looking to address it. Of course that could mean a long wait, it's an annoying issue but doesn't actually break the game's functionality so won't be of major importance.
I'm also sure that in the GEML thread there were a few suggestions posted as to how the problem could be lessened, as reluctant as you and many others may be to dive in and edit stuff it's your only other option at the moment.
No. As Spellow said it's London to Brighton.
Clapham Jn where people walk across the track in mid air and across at Track Level.
http://forums.uktrainsim.com/viewtopic. ... 3#p1695784
Wizz thru Haywards Heath and someone walks straight across in mid-air.
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Re: Passengers buried in platforms

Post by gptech »

Much the same thing Peter, stations built as one asset with 'invisible' platform type lofts to spawn passengers.
I can't find the thread but these are editable to spawn differing densities of passengers to cater for busy periods, suggesting that a high density couple with a high density setting in the playerprofiles.bin could combine to throw up oddities. I've no passengers crossing the line, or floating off the platform (at around noon on the test I've just run) though admittedly I've a couple too close to the edge of the platform and a few hovering a couple of inches above it, though the overing I'd put down to the invisible loft being a wee bit high and it wasn't noticable until zooming along the platform at shoe level.
L-B can be a pain to edit, so I haven't bothered as on my setup it's not a huge problem; which doesn't help anybody else I'll grant you.
All I can suggest to possibly reduce the issue is to edit the playerprofiles.bin, at least RW Tools automatically creates a back up if it goes wrong.
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