chrisrichards wrote:Thanks for the suggestion.
I turned down the Scenery Quality from Highest to High and turned off Headlight Flares.
Part 2 now starts for me, as does the SSS RLP scenario which I couldn't run before.
Will try that
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chrisrichards wrote:Thanks for the suggestion.
I turned down the Scenery Quality from Highest to High and turned off Headlight Flares.
Part 2 now starts for me, as does the SSS RLP scenario which I couldn't run before.
There is a bauxite Shark included in the latest pack Dave, that .bin file is present in my TS.DaveDewhurst wrote:I cant find the shark brake van, It was included wasn't it?
The scenarios are looking for it here
..\RailWorks\Assets\eyore\Departmental\RailVehicles\Freight\Shark\bauxite_shark.bin
Dave
That's right Keith, but there is a bauxite version included with the hoppers too,Rockdoc2174 wrote:The Shark came with the first pack in the series.
Keith
Hi DaveDaveDewhurst wrote:Weird, Ive got 3 .rwps
the wagons, which contain the dog and cat but no shark
and the 2 scenarios
Dave
Matt beat me to it by 30 sec.92212 wrote:Hi DaveDaveDewhurst wrote:Weird, Ive got 3 .rwps
the wagons, which contain the dog and cat but no shark
and the 2 scenarios
Dave
It seems that through the testing period, the shark brake slipped out of the package. I've got a patch to fix the numbers issue on the wagons. The bauxite shark will be included in that. Apologies for any inconvenience caused!
Kind Regards
Matt@SteamSoundsSupreme