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Re: The IOW network V7 problems

Posted: Tue Jan 07, 2014 5:58 am
by tornados
Hello Ian yes there does seem to be a problem with the 02 using a lot more water than it should, this is why I mentioned there being no water supply at ryde st johns and ryde pier head would be nice if you can put these in and may be a few other stations as well,i'm sure your wife will understand by her a box of chocs or flowers,and then get her to do some driving on the railway,thanks all a great little railway.

Re: The IOW network V7 problems

Posted: Tue Jan 07, 2014 9:34 am
by johny
This route is NO-GO for me.

I have installed it to a clean installation of TS2014 following the procedure detailed in the Readme, including installing the latest patches. Attempting to drive the free roams results in black missing stock messages, no track and milk bottles at Freshwater, and milk bottles and people up in the air at Ryde.

Examining the route with RW-Tools2014 shows some 800+ items are missing after deleting duplicates, these include Jeff Layf Scenery and RailVehicle items and MB Signals, presumably the latter are the cause of all those milk bottles.

I have spent two days trying to solve this, enough is enough, I am about to remove it. Thank goodness it is a freeware route

John

Re: The IOW network V7 problems

Posted: Tue Jan 07, 2014 11:32 am
by mbtech22
johny wrote:This route is NO-GO for me.

I have installed it to a clean installation of TS2014 following the procedure detailed in the Readme, including installing the latest patches. Attempting to drive the free roams results in black missing stock messages, no track and milk bottles at Freshwater, and milk bottles and people up in the air at Ryde.

Examining the route with RW-Tools2014 shows some 800+ items are missing after deleting duplicates, these include Jeff Layf Scenery and RailVehicle items and MB Signals, presumably the latter are the cause of all those milk bottles.

I have spent two days trying to solve this, enough is enough, I am about to remove it. Thank goodness it is a freeware route

John
John,

It sounds like you do not have one or other of the two v7 asset packs installed.
These were released as separate downloads (to keep file sizes reasonable) at the same time as the route.
These asset files are UKTS ref 32122 and 32125.
If that does not remove all the "milk bottles" then probably one of the original asset packs is not properly loaded. These are also on UKTS and their file references are in Ian's introduction in the Route download.
Unfortunately because of the level of detail and accuracy we are working to with the up-graded lines, it means that lots of the assets are custom made specifically for the route by Jeff Layfield or myself. This means that the asset file sizes are large, which is why we need to split them into separate downloads.
Please persevere, as I hope you will find the route worth the effort eventually.

Regards
Mark Brinton
IOW Network Team member.

Re: The IOW network V7 problems

Posted: Tue Jan 07, 2014 2:13 pm
by johny
Reinstalled and now have most of the missing assets, Some 100 or so still missing and appear to be mainly from Foliage 01 and RailSimulatorUS.

Short of yet another verify from Steam, don't know what else to do to get this route running.

John

Re: The IOW network V7 problems

Posted: Tue Jan 07, 2014 2:33 pm
by jp4712
John, they will be there in-game but RW Tools can't see them because they're inside the .ap file.

Paul

Re: The IOW network V7 problems

Posted: Tue Jan 07, 2014 2:45 pm
by chrisonline
John, respectfully, I think you may now realize that your rather damning indictment of the route was not well-founded, and was down to not fully installing all the assets correctly, and/or not understanding the issue with .ap files etc (which is nothing to do with the route or its creators). That's fine, we all learn, and all help each other out in understanding.

But could I please suggest that you edit or delete your earlier post? The reason I suggest this is that, as I am sure you realize, posts on these forums get searched and found in Google. I would hate for such a negative-sounding and undeserving post to remain searchable and visible indefinitely, because it's a fine route, and the result of fantastic development work by the team. Many others have said so and confirmed that.

Not wishing to criticize here . . I just don't want to see great work be publicly maligned for perpetuity.

Chris

Re: The IOW network V7 problems

Posted: Tue Jan 07, 2014 6:12 pm
by 749006
I did not know much about the lines history in the simulator but all the previous reports were very good.

This is an excellent route and, apart from the requirement of the RSC Isle of Wight, is totally Free.
I followed the instructions, added all the required files and it's perfect :)

One thing that takes getting used to is the Signals sometimes stay at Danger until you move towards them but they all seem to clear.
A couple of signals on the Newport - Freshwater section are not visible but the they are in the HUD and the F9 map shows the condition of them.

Great line.

Peter

Re: The IOW network V7 problems

Posted: Tue Jan 07, 2014 10:44 pm
by bigstewart
Great route always one of my favs. The only problem I have is I am unable to pick up passengers in some senarios . It does not matter where I position my train it does not start the passenger pick up when i press T.

Re: The IOW network V7 problems

Posted: Wed Jan 08, 2014 8:26 am
by mbtech22
749006 wrote:I did not know much about the lines history in the simulator but all the previous reports were very good.

This is an excellent route and, apart from the requirement of the RSC Isle of Wight, is totally Free.
I followed the instructions, added all the required files and it's perfect :)

One thing that takes getting used to is the Signals sometimes stay at Danger until you move towards them but they all seem to clear.
A couple of signals on the Newport - Freshwater section are not visible but the they are in the HUD and the F9 map shows the condition of them.

Great line.

Peter
Peter,
Thank you for you kind comments regarding the route. The reason you have to move towards the signal initially to get it to clear is because it is the only way for the signalling system to know what direction you are going to move in. The signals in this route do not use the RSC scripts, as in our opinion they do not work as realistically as we would like, especially on single lines.
I assume that the invisible signals on the Freshwater line you are referring to are at some of the crossings? These are an attempt to reproduce within TS the common practice on rural routes where crossings are only protected by Distant signals. Given that we use animated gates it is possible that you could approach closed gates, therefore the Distant signals needed to work and to make this happen we needed to have a stop signal at the gates which is reality didn't exist, hence the "invisible" signals. However for those with sharp eyes may have noticed that the signal is not totally invisible as it drives one of the animated signal levers in the crossing ground frame. The HUD indication was useful for gate status when it showed signal status.

Mark Brinton
IOW Network Team member

Re: The IOW network V7 problems

Posted: Wed Jan 08, 2014 8:28 am
by mbtech22
bigstewart wrote:Great route always one of my favs. The only problem I have is I am unable to pick up passengers in some senarios . It does not matter where I position my train it does not start the passenger pick up when i press T.
Can you let us know at which stations you are experiencing this, which scenario and with which stock and we will investigate.

Thank you
Mark Brinton
IOW Network Team member

Re: The IOW network V7 problems

Posted: Wed Jan 08, 2014 1:05 pm
by 749006
mbtech22 wrote:
749006 wrote:I did not know much about the lines history in the simulator but all the previous reports were very good.

This is an excellent route and, apart from the requirement of the RSC Isle of Wight, is totally Free.
I followed the instructions, added all the required files and it's perfect :)

One thing that takes getting used to is the Signals sometimes stay at Danger until you move towards them but they all seem to clear.
A couple of signals on the Newport - Freshwater section are not visible but the they are in the HUD and the F9 map shows the condition of them.

Great line.

Peter
Peter,
Thank you for you kind comments regarding the route. The reason you have to move towards the signal initially to get it to clear is because it is the only way for the signalling system to know what direction you are going to move in. The signals in this route do not use the RSC scripts, as in our opinion they do not work as realistically as we would like, especially on single lines.
I assume that the invisible signals on the Freshwater line you are referring to are at some of the crossings? These are an attempt to reproduce within TS the common practice on rural routes where crossings are only protected by Distant signals. Given that we use animated gates it is possible that you could approach closed gates, therefore the Distant signals needed to work and to make this happen we needed to have a stop signal at the gates which is reality didn't exist, hence the "invisible" signals. However for those with sharp eyes may have noticed that the signal is not totally invisible as it drives one of the animated signal levers in the crossing ground frame. The HUD indication was useful for gate status when it showed signal status.

Mark Brinton
IOW Network Team member
Thanks for the reply Mark.
So I was going down the Freshwater branch with a 3 Cig ..... :)

Peter

Re: The IOW network V7 problems

Posted: Wed Jan 08, 2014 2:16 pm
by mbtech22
749006 wrote:
Thanks for the reply Mark.
So I was going down the Freshwater branch with a 3 Cig ..... :)

Peter
Peter,

I presume that your 3CIG suffered brake failure at Lymington Pier!
I must admit that I have not tried the Route out with such a unit, it was only tested using rolling stock that could be argued as being typical for the route. On the Freshwater route I am only aware of one station where it is difficult to get the "T" facility to work and that is Watchingwell where the platform is very short and necessitates stopping exactly at the end of the platform which is only one (IOW) coach long and is possibly too short for your Mk.1 carriage. At Freshwater you need to stop at the Stop Board rather than run on towards the buffers, as the track joints for the point work may prevent the "T" from working if you do.
Have you tried using a locomotive and the two 4w push-pull carriages that can with the Island Line route?

Regards
Mark Brinton
IOW Network Team member

Re: The IOW network V7 problems

Posted: Wed Jan 08, 2014 5:23 pm
by 749006
Hi Mark,

I'm fairly useless at driving Steam locomotives and I noticed that the lines were electrified so decided to give some diesels & electrics a spin.
My set-up has the island is in BR days with Steam, Diesel and Electric.
The freight & passenger trains use the stock that came in the package and I have left the Steam locos as AI - they look and sound good.

Once again a great line and it runs perfectly.

Peter

Re: The IOW network V7 problems

Posted: Wed Jan 08, 2014 9:30 pm
by dledge
Hi,
Every scenario I have tried using the O2 is running out of water well before I get to the destination, I know this has been reported and wondered if there is
an easy fix and if it is being sorted. Even with prudent use of the reverser and regulator I cannot get to the end. Also one of the scenarios is using a coach "SR Ex LBSC_Brake1_Rear" and this is not in the assets under Jefflayf and I am getting
a missing stock message for it.???

Regards

Dave

Re: The IOW network V7 problems

Posted: Wed Jan 08, 2014 11:42 pm
by alanwbrown
Hi all
Anyone know where I can find the SR Ex LBSC coaches?
I get a 'can't load scenario' due to the missing coaches.
I have checked that I have all the files downloaded and installed, but they are still missing.
Looking at the route it looks a vast improvement, the atmosphere is how I remember it in the early sixties. 19 not 18
Alan