Getting older third party routes to run

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ashgray
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Getting older third party routes to run

Post by ashgray »

Hi guys.

Whilst the conversion to TS2014 seems to have gone OK in respect of RSC and recent third party routes such as Laneshaw Bridge and the North Lincolnshire Light Railway, there are a large number of older third party routes which I really like but which will no longer run under TS2014 - for example, Llangollen, Llanberwyn, Cambridgeshire, Blackpool, Abingdon, Birmingham 2010, Crabenmore, Great Central v3, Western Rails, etc. :-? I just got the modern equivalent o the old SBHH error message.

I've ran all of my routes through the most recent version of RW Tools and replaced those RSC and Kuju files that these routes are looking for but are now contained within the ap structure. I've also run all the scenarios through RW Tools and again, have replaced missing items that were once part of my installation. However, nothing on these routes works.

Am I just being dim and missing something fundamental relating tot he new file structure under TS2014? Can anyone suggest what's going wrong here? Or should I simply unpack all of the files within the ap structure to get these routes to run, and take the hit in terms of hard disk storage space?

Thanks in advance.

Ash
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JohnM1945
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Re: Getting older third party routes to run

Post by JohnM1945 »

Ashley,

All of the examples you list (with the possible exception of Abingdon - I haven't tested it recently) are working for me under TS2014.

On the other hand, Knotty Lines doesn't work for me - nor does Blyth & Tyne.

And I'm having a very difficult relationship with Ludmilla...

What a wonderful simulated world this is...

More seriously, I'd be happy to explore possible causes of failure.

Kind regards,

John M
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Re: Getting older third party routes to run

Post by gptech »

I doubt that the .ap packages are part of the problem: the game's core looks for the assets, not the route so if they're recognised by any route they'd be recognised by any other.
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ashgray
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Re: Getting older third party routes to run

Post by ashgray »

Thanks Gary.

Odd then, that on running these routes through RW Tools, a large number of "old default" files from the Kuju/RailsimulatorUS folder, amongst others, were found to be missing. This was after i'd verified the cache three times too.

I was also wondering whether the cause might be that i upgraded to TS2014 using a fresh install, and added these third party route sin later.

Ash
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Re: Getting older third party routes to run

Post by gptech »

RW Tools will show those assets as being missing because it can't see inside a .ap archive so as long as you know you have the files installed there's no need to worry.
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ashgray
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Re: Getting older third party routes to run

Post by ashgray »

Thanks Gary, I' d not realised that. I clearly didn't need to copy all those old default files from my backup so can now safely delete them, knowing that this was not the cause of the problem - one possibility eliminated. :)

If this is how TS2014 works, it seems there's no longer any reliable way of knowing what assets are present but just cannot be seen by RW Tools, and what assets are actually missing... :(

I'm now about to try another theory - I've taken Steam offline, temporarily re-named my "live" installation and am copying over a fresh, "vanilla" installation that I backed up before the TS2014 upgrade happened. I'll then copy over my old third party routes and required assets, then go live on Steam again and let it update to TS2014. Let's see what that produces...

Ash
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markjudith
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Re: Getting older third party routes to run

Post by markjudith »

I can confirm Llanberwyn works in TS2014 Ash & I haven't encountered any problems so far.

Hope you get it up and working ok :)

Mark
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Re: Getting older third party routes to run

Post by FoggyMorning »

Ash - many of the routes you list use the enamel signs pack by Peter Gillam (karma99); I think a gremlin crept in with these with one of the core updates causing some routes that reference them to crash; have a look here for more details and a possible solution http://forums.uktrainsim.com/viewtopic. ... &start=180 :)
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Re: Getting older third party routes to run

Post by chrisreb »

Birmingham 2010 works and a couple of weeks ago Western Rails ran for me.
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Re: Getting older third party routes to run

Post by newbouy »

JohnM1945 wrote:
On the other hand, Knotty Lines doesn't work for me
This made me curious because i hadnt been on this route for quite a while and it would have been a shame if it didnt work because its a great steam route.Anyway i ran a scenario which i had created for this route about 2 years back and it loaded up and worked fine no problems.Only thing i did notice while driving is that the odd trackside building had moved over the tracks but i was able to drive straight through it and carry on.So obviously TS2014 is not at fault it must be something else stopping it from working.

Thanks Newbouy
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ashgray
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Re: Getting older third party routes to run

Post by ashgray »

Thanks for the suggestion re Pete's enamel sign files Steve - downloaded the replacements and even tried deleting the signs altogether, but all the above routes still refuse to run... :(

Ash
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Re: Getting older third party routes to run

Post by gptech »

ashgray wrote:I was also wondering whether the cause might be that i upgraded to TS2014 using a fresh install, and added these third party route sin later.
See if running the "Make all Railworks files read/write" routine in RW Tools helps; it shouldn't make a difference to the routes not showing in game but as we've all come to know and love, this game takes the rule book and tears pages out!

If that doesn't help in any way, cut the problem routes out of the Content\Routes folder and pop them somewhere safe. Double check that the routes you have left do indeed work, and if that's all in order copy a single one of the 'problems' back into the game---with the exception of the 'Scenarios' folder.
Now see if the route is accessible in the World Editor.
If it is, copy over a single scenario and test again.
Log winded procedure, to start with at least, but you need to find out which bit of the game is causing the issue.
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ashgray
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Re: Getting older third party routes to run

Post by ashgray »

Thanks, will try that Gary. Another odd thing I've just noticed, which may or may not be related to the problems, is that on examining some of my assets folders, there are a huge number of duplicates with (1) after the usual file names...

Ash
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gptech
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Re: Getting older third party routes to run

Post by gptech »

That certainly won't be helping Ash, particularly if any of those duplicates are .bin files as the game could effectively be trying to load twice the number of assets it needs to. Cutting and pasting them elsewhere, just in case you need to examine/restore any of them, would be a good move.
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Re: Getting older third party routes to run

Post by chrisonline »

ashgray wrote:Thanks, will try that Gary. Another odd thing I've just noticed, which may or may not be related to the problems, is that on examining some of my assets folders, there are a huge number of duplicates with (1) after the usual file names...

Ash
Those would be simply because at some stage you have copy/pasted (maybe even accidentally within the folder) and instead of electing to overwrite, you have elected to make a second copy. As long as the files are all dated/timed the same, you can delete them as they were never needed. If one is later than the other, typically that is the one that would stay (but may well be unnecessary). As suggested, if you want to be cautious just copy/paste them into a "temp" folder to be safe, but there's really no need.

Chris
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