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Making weather blueprints - Add a raindrop texture = crash.

Posted: Thu Dec 05, 2013 11:09 pm
by DavidVI
I've been dabbling in weather and weather extension blueprints to make my activities more interesting. Been using blueprint editor and so far so good. However to get a rain texture to show outside the cab you need to add a texture to

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<TextureID d:type="cDeltaString"></TextureID>
As my weather blueprints are in the GEML folders I looked at another blueprint to figure out how to get the texture to show. I pasted the exact line into my blueprint which was in the same directory.. making it

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<TextureID d:type="cDeltaString">RSC\GEML\Weather\[00]split_raindrop</TextureID>


Looks identical to the default GEML weather blueprint.. however when ever I try to load my activity using my weather blueprint I get an instant crash while loading. If I remove the contents of that line then it loads...

How come I can't use 'RSC\GEML\Weather\[00]split_raindrop' in my blueprint? Placed in exact the same place as in the example default blueprint!

Any ideas?
Thanks

Re: Making weather blueprints - Add a raindrop texture = crash.

Posted: Fri Dec 06, 2013 1:58 am
by Juanillo99
I think you need to activate the RSC → GEML provider in the world editor.

Re: Making weather blueprints - Add a raindrop texture = crash.

Posted: Fri Dec 06, 2013 2:03 am
by FoggyMorning
Bit of a long shot, but possibly it's DRM kicking in - best practice when creating a new blueprint is to do so from within your own unique Source folder; as long as the blueprint is specifying an absolute path (i.e. Provider\Product\Category\Blueprint), as it is in this case, there shouldn't be a problem referencing blueprints from under another Provider

Re: Making weather blueprints - Add a raindrop texture = crash.

Posted: Fri Dec 06, 2013 5:45 am
by wacampbell
DavidVI wrote:.. making it

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<TextureID d:type="cDeltaString">RSC\GEML\Weather\[00]split_raindrop</TextureID>

When using the blueprint editor, you must provide the file path of the texture. I don't have this route so I am guessing, but I think the reference as entered in the blueprint editor, should be:

RSC\GEML\Weather\split_raindrop.ace

When the Blueprint Editor converts the \Source\ file to the \Asset\ bin file, it reformats the reference, adding the [00] and removing the .ace extension.

PS - some of this is covered in in dev doc 2.09, Weather Pattern Blueprints, Section 4.8.

Re: Making weather blueprints - Add a raindrop texture = crash.

Posted: Fri Dec 06, 2013 9:12 am
by DavidVI
Thanks for the replies.

I managed to find the solution. I think one of the values for the rain was too high or wrong.
PS - some of this is covered in in dev doc 2.09, Weather Pattern Blueprints, Section 4.8.
Where do I find this dev doc? I was using the old Wiki which seemed to be the only info available on the weather blueprints even though it's out of date and lacking images..

Re: Making weather blueprints - Add a raindrop texture = crash.

Posted: Fri Dec 06, 2013 4:52 pm
by wacampbell
DavidVI wrote: Where do I find this dev doc? I was using the old Wiki which seemed to be the only info available on the weather blueprints even though it's out of date and lacking images..
The original 2008 dev docs are still mostly valid and essential for any railworks developer. These docs are no longer listed on the RSC web site, however the file is still on their server here:

http://www.railsimdownloads.com/files/r ... evDocs.exe

The docs are also being mirrored at a couple of community web sites, ie:

http://www.railworksamerica.com/index.p ... ccessories