Falmouth branch - Double numbering of signals
Moderator: Moderators
- JLD95
- Well Established Forum Member
- Posts: 623
- Joined: Sun Jan 22, 2012 12:06 pm
- Location: Pontoise near Paris, FR
- Contact:
Falmouth branch - Double numbering of signals
Hi,
I have on Falmouth route, a double numbering of signal, see following screenshot:
Do you have also this problem?
I have on Falmouth route, a double numbering of signal, see following screenshot:
Do you have also this problem?
Jean-Luc - French user
PC: MSI Z87-G45 - Core i5 4670K - 16Go RAM - Win7 64bits - KFA2 GTX 1080 ExOC - SSD system Samsung 840 240Go + SSD Steam SanDisk UltraII 480Go - Display 27'' 1920x1080
PC: MSI Z87-G45 - Core i5 4670K - 16Go RAM - Win7 64bits - KFA2 GTX 1080 ExOC - SSD system Samsung 840 240Go + SSD Steam SanDisk UltraII 480Go - Display 27'' 1920x1080
- 1S811985
- Well Established Forum Member
- Posts: 655
- Joined: Wed Oct 20, 2010 8:03 pm
- Location: Kelvin Valley
Re: Falmouth branch - Double numbering of signals
Yup. I'm sure it started after the TS2014 update.
If you can see any point in reporting it to RSC be sure and clear your cache first!
1S81
If you can see any point in reporting it to RSC be sure and clear your cache first!
1S81
I know what gold does to men's souls.
- antonyperks
- Very Active Forum Member
- Posts: 1631
- Joined: Wed Aug 26, 2009 8:14 pm
- Location: Charfield DGL
Re: Falmouth branch - Double numbering of signals
Yes i have this problem with the Falmouth signals too i thought it was me so didnt report it! 
AMD A8-7650K, 64Bit win 10, 240GB SSD-TS2016,Nvidia GTX 960 2GB, 1TB HD,750W Psu, 19" AOC Monitor.
Re: Falmouth branch - Double numbering of signals
I put some signals onto my copy of TestTrak and noticed that they have this problem as well.
I didn't number my signals so I wonder if that's the problem?
Rgds Ron
I didn't number my signals so I wonder if that's the problem?
Rgds Ron
Re: Falmouth branch - Double numbering of signals
Hi
It's simply the numbering on the Falmouth signals having been messed up with the TS2014 release, and nothing that anyone has done on their own setups. I was using them for the Wycombe Branch in TS2013 and tried without success to change the numbers that appear, so that definitely isn't Ron's issue. It's also happened to everyone at the same time - as can be seen in a few screenshots and videos of the route - and that time was the day TS2014 came out.
Cheers
Bob
It's simply the numbering on the Falmouth signals having been messed up with the TS2014 release, and nothing that anyone has done on their own setups. I was using them for the Wycombe Branch in TS2013 and tried without success to change the numbers that appear, so that definitely isn't Ron's issue. It's also happened to everyone at the same time - as can be seen in a few screenshots and videos of the route - and that time was the day TS2014 came out.
Cheers
Bob
"Smoke me a kipper, I'll be back for breakfast!"
Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
- JLD95
- Well Established Forum Member
- Posts: 623
- Joined: Sun Jan 22, 2012 12:06 pm
- Location: Pontoise near Paris, FR
- Contact:
Re: Falmouth branch - Double numbering of signals
Hi,
thank you Bob for your confirmation. RSC is aware of this problem?
thank you Bob for your confirmation. RSC is aware of this problem?
Jean-Luc - French user
PC: MSI Z87-G45 - Core i5 4670K - 16Go RAM - Win7 64bits - KFA2 GTX 1080 ExOC - SSD system Samsung 840 240Go + SSD Steam SanDisk UltraII 480Go - Display 27'' 1920x1080
PC: MSI Z87-G45 - Core i5 4670K - 16Go RAM - Win7 64bits - KFA2 GTX 1080 ExOC - SSD system Samsung 840 240Go + SSD Steam SanDisk UltraII 480Go - Display 27'' 1920x1080
Re: Falmouth branch - Double numbering of signals
"Smoke me a kipper, I'll be back for breakfast!"
Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
- Fodda
- Very Active Forum Member
- Posts: 6157
- Joined: Fri Feb 22, 2002 12:00 am
- Location: Bristol, England
Re: Falmouth branch - Double numbering of signals
And will they care?
Re: Falmouth branch - Double numbering of signals
Hi Gents,
After a few days of digging around I have found out what is causing the problem with these numbers. It's a case of missing info in the signal post bin files that point to a texture folder.
Clearly someone at RSC didn't think the Falmouth branch had numbers posts.
Now the way round this means you need to have the RSC UKLEDsignals01 folder but I think it's a default folder? Also needs you to alter some bin files but looking at the names of the posters to this thread I suspect you will be able to do this standing on your heads.
In your Falmouth Branch folder you will find two folders that need the updating. FalmouthBranch\Railnetwork\Signals\UK Semaphore\Posts and FalmouthBranch\Railnetwork\Signals\UK Semaphore\Lattice_Posts.
In each bin file in these folders you will find a section, near to top, that reads
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
This section needs to be changed to
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">UKLEDsignals01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\Signals\Characters\Pro Signal Chars.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">UKLEDsignals01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\Signals\Characters\Pro Signal Chars.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
And bingo, the post numbers will revert to 0 0 but also if you number them in the editor then the numbers will show correctly.
Hope that all makes sense.
Best Wishes Ron
After a few days of digging around I have found out what is causing the problem with these numbers. It's a case of missing info in the signal post bin files that point to a texture folder.
Clearly someone at RSC didn't think the Falmouth branch had numbers posts.
Now the way round this means you need to have the RSC UKLEDsignals01 folder but I think it's a default folder? Also needs you to alter some bin files but looking at the names of the posters to this thread I suspect you will be able to do this standing on your heads.
In your Falmouth Branch folder you will find two folders that need the updating. FalmouthBranch\Railnetwork\Signals\UK Semaphore\Posts and FalmouthBranch\Railnetwork\Signals\UK Semaphore\Lattice_Posts.
In each bin file in these folders you will find a section, near to top, that reads
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
This section needs to be changed to
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">UKLEDsignals01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\Signals\Characters\Pro Signal Chars.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">UKLEDsignals01</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailNetwork\Signals\Characters\Pro Signal Chars.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
And bingo, the post numbers will revert to 0 0 but also if you number them in the editor then the numbers will show correctly.
Hope that all makes sense.
Best Wishes Ron
- JLD95
- Well Established Forum Member
- Posts: 623
- Joined: Sun Jan 22, 2012 12:06 pm
- Location: Pontoise near Paris, FR
- Contact:
Re: Falmouth branch - Double numbering of signals
Hi,
thank you Ron for this solution. Do you make a patch for Falmouth branch in UKTS library ?
thank you Ron for this solution. Do you make a patch for Falmouth branch in UKTS library ?
Jean-Luc - French user
PC: MSI Z87-G45 - Core i5 4670K - 16Go RAM - Win7 64bits - KFA2 GTX 1080 ExOC - SSD system Samsung 840 240Go + SSD Steam SanDisk UltraII 480Go - Display 27'' 1920x1080
PC: MSI Z87-G45 - Core i5 4670K - 16Go RAM - Win7 64bits - KFA2 GTX 1080 ExOC - SSD system Samsung 840 240Go + SSD Steam SanDisk UltraII 480Go - Display 27'' 1920x1080
Re: Falmouth branch - Double numbering of signals
Good work, Ron!RONVKING wrote: And bingo, the post numbers will revert to 0 0 but also if you number them in the editor then the numbers will show correctly.
Just a note that I wasn't able to get anything displaying other than 0 or 1 previously, so it looks like you've fixed them and improved them in one fell swoop!
Cheers
Bob
"Smoke me a kipper, I'll be back for breakfast!"
Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
Commander Arnold Judas Rimmer
Things have finally happened!
http://dereksiddle.blogspot.co.uk/
Re: Falmouth branch - Double numbering of signals
Now that I've got it into the one folder I'll send that up for inclusion. (Now sent to UKTS)JLD95 wrote:Hi,
thank you Ron for this solution. Do you make a patch for Falmouth branch in UKTS library ?
Cheers Ron
Re: Falmouth branch - Double numbering of signals
Funny you should mention that Bob.
In my digging around I saw that they had a reference to a texture folder but when I looked at that folder it only had five numbers, not a complete set of ten.
I then twigged that these were the numbers appearing on the corrupted boards. When I looked at the UKLEDsignals01 folder it was that was the same setup and I assumed that what these files did was just position the numbers but not supply them as such.
I looked at UKLED folder again and saw the bin files also pointed to another folder which had all the letters and numbers in it. Thought I would give that a try with Falmouth and bingo it worked.
Took a couple of days but worth it I think and as you suggest they can be used elsewhere as well. More than likely RSC forgot to update them as they were the only set like that.
Rgds Ron
In my digging around I saw that they had a reference to a texture folder but when I looked at that folder it only had five numbers, not a complete set of ten.
I then twigged that these were the numbers appearing on the corrupted boards. When I looked at the UKLEDsignals01 folder it was that was the same setup and I assumed that what these files did was just position the numbers but not supply them as such.
I looked at UKLED folder again and saw the bin files also pointed to another folder which had all the letters and numbers in it. Thought I would give that a try with Falmouth and bingo it worked.
Took a couple of days but worth it I think and as you suggest they can be used elsewhere as well. More than likely RSC forgot to update them as they were the only set like that.
Rgds Ron