Re: Wheres the bottleneck? 30fps. 30% GPU usage. !?
Posted: Fri Oct 25, 2013 10:26 am
Not just the graphic engine, it's caused by the directx 9 tooandynwt wrote:bingo!MaikG wrote:The bottleneck is the graphic engine of TS201x itself
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Not just the graphic engine, it's caused by the directx 9 tooandynwt wrote:bingo!MaikG wrote:The bottleneck is the graphic engine of TS201x itself
Procedural Flora in particular has been a frame rate 'killer' since RailSimulator, with those turned off I'm sure you'd see a fair improvement in FPS with very little impact on the visual quality. Nothing to lose by trying anyway!BadWhippet wrote:all those other settings are "on" (bloom, lighting flare etc)
Noted - I tried removing depth of field and my framerate at chuggy Liverpool Street (typically 14fps - my fave frame-rate for this game) jumped up to around 30fps as we departed the station - caveat being that I was running on that lower FXAA blah-blah. There was a lot of distant flicker but the near overhead lines seemed fine. The only noticeable degradation were leafless trees (I think it was a winter scenario) that seemed to be balls of dismembered floating twigs - lots of detail lost there. I'll swap out depth of field for procedural flora next - see what that does.markpullinger wrote:Hi, Depth of field and procedural Flora are my biggest FPS killers with procedural flora sometimes halving my frame rates.
Not just compatible numbers but logical ratios too, the resolution I posted in 1.5x native resolution in each direction, try multiples of 0.25x along the way.BadWhippet wrote:Noted - I tried removing depth of field and my framerate at chuggy Liverpool Street (typically 14fps - my fave frame-rate for this game) jumped up to around 30fps as we departed the station - caveat being that I was running on that lower FXAA blah-blah. There was a lot of distant flicker but the near overhead lines seemed fine. The only noticeable degradation were leafless trees (I think it was a winter scenario) that seemed to be balls of dismembered floating twigs - lots of detail lost there. I'll swap out depth of field for procedural flora next - see what that does.markpullinger wrote:Hi, Depth of field and procedural Flora are my biggest FPS killers with procedural flora sometimes halving my frame rates.
And I need to see if I can try down-sampling, because Train Simulator is the only game I've ever had terrible AA issues with, no matter how powerful my system happens to be. Thanks deltic009 for the numbers there - I've no idea what I'm doing yet but it will help to start with compatible numbers for my 1680x1050!
You have a better system than me but I get FPS between 30 to 40 and sometimes up to 50 on routes like Donner Pass. All my settings are on high and everything on. AA FXAA+8xMSAA and Texture Filtering Anisotropic x8 screen resolution 1920x1080.BadWhippet wrote:My specs are in my signature (only thing not shown is my screen resolution which is 1650x1080) but my Train Simulator performance is pretty dire. I'm running 2x2 SLAA (anything lower and the overhead line rendering is just too horrid and flickery for me to play comfortably - as if all AA is dropped). My PC positively chugs on GEML (I've lowered my shadow details considerably) and I think I must get about 3fps in London Liverpool Street! It's pretty rubbish, really. I've just decided it is what it is, and live with it. I'm not sure what else I can do.