Page 24 of 24
Re: Train Simulator 2014 has arrived.......
Posted: Tue Oct 01, 2013 6:38 pm
by maxtedrw
I am not sure that is really sustainable.
There are not the wholescale upgrades to the graphics or the physics that happened in 2013 but there are a number of quite significant additional features that I certainly would regard as improvements. The continuing development of the whole quick drive consists / routes and the openning up of this to users is a welcome feature - for route developers this is a real bonus in the testing phase. QD routes are as a consequence more stable and no longer require "black arts".
Despite some of the views I think that ( with care ) the .ap approach will prove in time to be a real bonus for reskiners & modders as it will mean that once the details have been finally bottomed out it will mean my mods stay in place over riding the TS2014 ones.
I think the front end to both the sim itself and the blueprint are actually quicker but that is fractions of a sceond if that. However, I am not sure I really have seen any improved graphics other than by dint of forgetting what my original settings were anyway. Google and the like I have yet to explore. I think TS2013 was the graphical enhancement (with added stuff) and this TS2014 is very much the route builders and testers enhancement.
Re: Train Simulator 2014 has arrived.......
Posted: Tue Oct 01, 2013 7:13 pm
by deltic009
maxtedrw wrote:I am not sure that is really sustainable.
There are not the wholescale upgrades to the graphics or the physics that happened in 2013 but there are a number of quite significant additional features that I certainly would regard as improvements. The continuing development of the whole quick drive consists / routes and the openning up of this to users is a welcome feature - for route developers this is a real bonus in the testing phase. QD routes are as a consequence more stable and no longer require "black arts".
Despite some of the views I think that ( with care ) the .ap approach will prove in time to be a real bonus for reskiners & modders as it will mean that once the details have been finally bottomed out it will mean my mods stay in place over riding the TS2014 ones.
I think the front end to both the sim itself and the blueprint are actually quicker but that is fractions of a sceond if that. However, I am not sure I really have seen any improved graphics other than by dint of forgetting what my original settings were anyway. Google and the like I have yet to explore. I think TS2013 was the graphical enhancement (with added stuff) and this TS2014 is very much the route builders and testers enhancement.
Pretty much agree with everything here, except you left out the enhancement to cameras for us sim photographers too.
Re: Train Simulator 2014 has arrived.......
Posted: Tue Oct 01, 2013 7:52 pm
by jimmyshand
deltic009 wrote:Pretty much agree with everything here, except you left out the enhancement to cameras for us sim photographers too.
How do you access the new cameras? I've tried pressing all the different view command buttons 1-9 but everything still seems as it was in TS2013? How do you make the cinematic camera work and are there any other new views?
Re: Train Simulator 2014 has arrived.......
Posted: Tue Oct 01, 2013 8:15 pm
by DavidVI
choccy wrote:Yes it works for me both when using a shortcut and also if using the launch options within steam. It never fails!
Mark
I seriously want it working with TS2014 to be true, contrary to what support told me.. You guys are saying it still works..
That's what I got.. Nowt still
We are all talking of the same feature right? In driving an activity (not in editor) pressing CTRL+SHIFT and a number on the keyboard speeds up the game.. Just to be sure

Re: Train Simulator 2014 has arrived.......
Posted: Tue Oct 01, 2013 9:21 pm
by deltic009
jimmyshand wrote:deltic009 wrote:Pretty much agree with everything here, except you left out the enhancement to cameras for us sim photographers too.
How do you access the new cameras? I've tried pressing all the different view command buttons 1-9 but everything still seems as it was in TS2013? How do you make the cinematic camera work and are there any other new views?
No knowledge on the cinematic camera, I meant the fact we have a zoom lens nowadays.
Re: Train Simulator 2014 has arrived.......
Posted: Tue Oct 01, 2013 9:24 pm
by DavidVI
DavidVI wrote:choccy wrote:Yes it works for me both when using a shortcut and also if using the launch options within steam. It never fails!
Mark
I seriously want it working with TS2014 to be true, contrary to what support told me.. You guys are saying it still works..
That's what I got.. Nowt still
We are all talking of the same feature right? In driving an activity (not in editor) pressing CTRL+SHIFT and a number on the keyboard speeds up the game.. Just to be sure

Eh It works! Maybe it was because I was trying it on a career activity.. makes sense for it not work there.. sortof? I just tried it and it happened to be on a standard activity. I'll try again with the one I need it for though.. But it works again.
Yup. Doesn't work with career activities. I suppose I can test them in a standard and then switch them when ready for release.. I don't think anything really changes except the scoring is added.
Re: Train Simulator 2014 has arrived.......
Posted: Tue Oct 01, 2013 9:40 pm
by 220389
jimmyshand wrote:deltic009 wrote:Pretty much agree with everything here, except you left out the enhancement to cameras for us sim photographers too.
How do you access the new cameras? I've tried pressing all the different view command buttons 1-9 but everything still seems as it was in TS2013? How do you make the cinematic camera work and are there any other new views?
Cinematic camera works by placing the camera points in Scenario editor (the bag one i think) setting up the points, making a instruction point have the same name (Title of it and make sure the camera is called the same)
After that using LUA Script (Look at horseshoe curve for example) to set up the camera to work.
------------------------------------------------
-- ScenarioScript.lua
-- 24/09/2014
-- Copyright 2014 RailSimulator.com ltd
--
-- Scenario Script WCMLN - 'Flying Camera - Thunderbirds Away'
------------------------------------------------
-- true/false defn
FALSE = 0
TRUE = 1
-- condition return values
CONDITION_NOT_YET_MET = 0
CONDITION_SUCCEEDED = 1
CONDITION_FAILED = 2
-- Message types
MT_INFO = 0 -- large centre screen pop up
MT_ALERT = 1 -- top right alert message
MSG_TOP = 1
MSG_VCENTRE = 2
MSG_BOTTOM = 4
MSG_LEFT = 8
MSG_CENTRE = 16
MSG_RIGHT = 32
MSG_SMALL = 0
MSG_REG = 1
MSG_LRG = 2
------------------------------------------------
-- Fn OnEvent
-- event - name of the event
-- return - TRUE/FALSE if event handled
function OnEvent ( event )
-- Timed triggers
---------------------------
if event == "Camera1" then -- Pan around at train
SysCall ( "CameraManager:ActivateCamera", "Camera1", 0 );
SysCall ( "ScenarioManager:LockControls");
return TRUE;
end -- if event == "cab" then
if event == "cab" then -- Put in cabview
SysCall ( "CameraManager:ActivateCamera", "CabCamera", 0 );
SysCall ( "ScenarioManager:UnlockControls");
return TRUE;
end
end
That is how the LUA is set up for the video i posted a few pages back, i will take some screens a bit later to show how it is set up in game.
Chris
Re: Train Simulator 2014 has arrived.......
Posted: Tue Oct 01, 2013 10:43 pm
by DavidVI
So is it possible to set a max speed for a train now? Maybe using LUA? Any chance?
Re: Train Simulator 2014 has arrived.......
Posted: Wed Oct 02, 2013 11:18 am
by choccy
DavidVI wrote:
Yup. Doesn't work with career activities. I suppose I can test them in a standard and then switch them when ready for release.. I don't think anything really changes except the scoring is added.
David, Time acceleration works for me whether the scenario is standard or career; I've just tested it on two career scenarios in addition to many standard scenarios. What route were you testing it on a career scenario?
Mark
Re: Train Simulator 2014 has arrived.......
Posted: Wed Oct 02, 2013 2:40 pm
by DavidVI
choccy wrote:DavidVI wrote:
Yup. Doesn't work with career activities. I suppose I can test them in a standard and then switch them when ready for release.. I don't think anything really changes except the scoring is added.
David, Time acceleration works for me whether the scenario is standard or career; I've just tested it on two career scenarios in addition to many standard scenarios. What route were you testing it on a career scenario?
Mark
I'm using it on my GEML activities. It doesn't work on the career versions but does on the standard. Running it with the launch command like the screenshot further up the page.
Re: Train Simulator 2014 has arrived.......
Posted: Thu Oct 03, 2013 5:59 am
by robertaaen
I can't load any scenarios and do not get a flash error. I have found if you run MSCONFIG and disable MULTIMEDIA CLASS SCHEDULER on the SERVICES tab the game runs OK but there is no sound. Not much help I suppose but it must mean something.
Re: Train Simulator 2014 has arrived.......
Posted: Fri Oct 04, 2013 9:30 am
by JustRight
For those that have had trouble with them, updates for both Doncaster Works and the Powerhaul Class 66 have just come through via Steam.
Re: Train Simulator 2014 has arrived.......
Posted: Fri Oct 04, 2013 9:54 am
by 749006
robertaaen wrote:I can't load any scenarios and do not get a flash error. I have found if you run MSCONFIG and disable MULTIMEDIA CLASS SCHEDULER on the SERVICES tab the game runs OK but there is no sound. Not much help I suppose but it must mean something.
Slightly confused "
I can't load any scenarios" & "
the game runs OK but there is no sound"