Train Simulator 2014 has arrived.......

General discussion about Train Simulator, your thoughts, questions, news and views!

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3DTrains
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Re: Train Simulator 2014 has arrived.......

Post by 3DTrains »

Varney wrote:The flickering starts about 15 miles out of Blackfoot, the video is at about 11 miles.
I've been experimenting with generating distant mountains (DM) and found that much depends on how much standard terrain (ST) is present in the route. I'm working on a Southern California area where you're surrounded by mountains, and after initially generating DM, I noted that some mountains I expected to be there weren't, and peaks of those that were there were flickering horribly. Flying out to the affected areas I noted that no ST were present, nor should there be under normal conditions, as the area was far from any track.

To see what would happen, I imported 19 x 19 ST around the perimeter of my route, returned to the route origin and then regenerated DM. Straight away there was an improvement in draw quality, and only a few areas flickered. I then ran out to those areas, imported more ST, and then repeated the DM generation (the more ST in the route, the longer the time spent generating DM). The final step was to remove my previously imported ST so as not to take up too much disk space (moved to a temp folder so as not to have to do it all over again if necessary). Thus far, all surrounding mountains are fairly smooth, but not yet totally flicker-free. I think a few more tweaks are needed, but everything's looking much better. :)

One way though that I can see improvement by RSC is to have the DM draw on both sides. This way, the backside of the mountain would display if there was flickering on the top face. IMHO with the DM so far away, I doubt anyone would notice if the backs of hills were drawn through the terrain tears - better that than having the tops of mountains dancing like a jumping bean! :lol:
Cheers!
Marc - 3DTrains

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theokus
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Re: Train Simulator 2014 has arrived.......

Post by theokus »

Perhaps a daft question but do we need still DEM etc.
now that we can use Google Earth when building a new route?
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I take this opportunity to thank Jim Nobbs
His RWdecal was a big relief when building routes.
A real time saver.
I can not get rid of the impression that RSC "gratefully",has used his idea.
I also do not think that I am the only one with this consideration.
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hertsbob
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Re: Train Simulator 2014 has arrived.......

Post by hertsbob »

JohnM1945 wrote: I have no idea what's happening here.
The idea is that the Workshop routes only come with a Quick Drive scenario and nothing else, so in theory your subscribed routes should be available to drive this way. Don't hold me to this however as I don't have a Quick Drive option for Wycombe Branch and it's my route. lol :-?

Varney - your distant mountains do look a bit worse than I recall but not by much. Looks like Marc is on the case to working out how to avoid the tearing etc. :)

Cheers

Bob
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Re: Train Simulator 2014 has arrived.......

Post by Thugsy »

Fodda wrote:
Thugsy wrote:I have a totally clean copy of TS2014 and has the same issue, but the key thing is not all routes. So London to Faversham and GEML are all fine but London to Brighton and S&C are not - so maybe depends where most of the testing was done. Have sent an email to RSC anyway so see what they come back with. I suspect once resolved Fodda's excellent oclussions will be fine again.
L2B and S&C were both sold with no occlusions. My mods in the file library fixed this, but for now it's broken.

London to Faversham is broken in as much as the lighting in the tunnels used to strobe in cab when passing the lights in the tunnels. It doesn't do that any more, and I reckon the tunnel walls are dark so it looks OK. GEML I don't own.

Sherman Hill which was one of their first to feature occlusions is broken.

However, I have contacted RSC support and a reply states that they know of this problem and they are working on a fix. So hooray for that and lets await the patch.
Well that is encouraging news. As you say - we shall await the patch.
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Johansteam
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Re: Train Simulator 2014 has arrived.......

Post by Johansteam »

Can somebody please tell me how to able/disable the "Tips". It's just time consuming for someone who does not need it?
Regards,
Johan
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Re: Train Simulator 2014 has arrived.......

Post by crumplezone »

hertsbob wrote:
JohnM1945 wrote: I have no idea what's happening here.
The idea is that the Workshop routes only come with a Quick Drive scenario and nothing else, so in theory your subscribed routes should be available to drive this way. Don't hold me to this however as I don't have a Quick Drive option for Wycombe Branch and it's my route. lol :-?

Varney - your distant mountains do look a bit worse than I recall but not by much. Looks like Marc is on the case to working out how to avoid the tearing etc. :)

Cheers

Bob
Would be helpful if the route actually turned up in the quick drive system first before that :lol:

But in all seriousness Bob, the route downloads, it has a edittable quick drive scenario but for all intents and purposes the actual route doesn't show up in any of the menus untill you go into the editor yourself and add a freeroam scenario to it, then its selectable by the usual means but for actually driving a QD on it it doesn't seem to be complying.
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Re: Train Simulator 2014 has arrived.......

Post by DavidVI »

With this new version is there a way to set a speed limit to the player train? For example 60mph for a class 6 train? LUA scripting maybe?
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Re: Train Simulator 2014 has arrived.......

Post by Traveller54 »

Johansteam wrote:Can somebody please tell me how to able/disable the "Tips". It's just time consuming for someone who does not need it? Regards, Johan
At the moment Johan it appears you can't? I have asked RSC directly about this but am not holding my breath for a reply!
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hertsbob
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Re: Train Simulator 2014 has arrived.......

Post by hertsbob »

crumplezone wrote:it has a edittable quick drive scenario but for all intents and purposes the actual route doesn't show up in any of the menus untill you go into the editor yourself and add a freeroam scenario to it, then its selectable by the usual means but for actually driving a QD on it it doesn't seem to be complying.
Many thanks for that. Trying to work out at the moment if there's something I've not done correctly or whether there's something else afoot. As far as I know it's supposed to work with a Quick Drive...

Appreciate your feedback - hope you enjoy the route. :)

Cheers

Bob
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Re: Train Simulator 2014 has arrived.......

Post by gptech »

Johansteam wrote:Can somebody please tell me how to able/disable the "Tips". It's just time consuming for someone who does not need it?
Regards,
Johan
If you don't need Railworks.exe to connect to the internet, the tips disappear if you block its internet access, as mentioned earlier... http://forums.uktrainsim.com/viewtopic. ... 0#p1662847 If, like Trav, you do need internet access for Railworks.exe, you're rather stuck with it I'm afraid.
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Re: Train Simulator 2014 has arrived.......

Post by bartdude »

I like it ! Graphics are a lot sharper and I'm getting a better FPS performance than I did with TS2013 ! The interface is clearer too. Evolution rather than revolution however but progress nevertheless.
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Re: Train Simulator 2014 has arrived.......

Post by bartdude »

I should add though that the "people" element is still farcical with passengers still wandering about like zombies and wandering across the tracks aimlessly and still vaporising when entering carraiges !! It's silly RS so implement it properly or drop it altogether please !
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Re: Train Simulator 2014 has arrived.......

Post by deltic009 »

bartdude wrote:I should add though that the "people" element is still farcical with passengers still wandering about like zombies and wandering across the tracks aimlessly and still vaporising when entering carraiges !! It's silly RS so implement it properly or drop it altogether please !
I think you misunderstand what RS did. They included the facilities for people to better control and limit the movement of people in the simulator, but they did not trawl through every route and implement it for them. Think of it like super elevation. It didn't bring rail cant to all routes all of a sudden, but those who used it had a new tool at their disposal.

FWIW it should work on the 3 upgraded TS2014 spec routes of course, but I haven't checked.
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Johansteam
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Re: Train Simulator 2014 has arrived.......

Post by Johansteam »

Hi Guys,
Thanks for the answer to the ''Top Tips" question. It looks as if we're stuck with it, except with no internet connection? Bit silly I would say!
Regards,
Johan
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Re: Train Simulator 2014 has arrived.......

Post by gptech »

Johansteam wrote:Hi Guys,
.... except with no internet connection? ....
I think you might be reading more into it than there actually is there; you're not cutting your 'net access completely by denying Railworks.exe access with a firewall rule, your browser etc will still function completely. However, if like Trav you require access to groups etc which is handled by Railworks.exe you would lose that functionality.
The only other way I can think of doing it off the top of my head is to block access to the particular IP address the tips .swf is stored at, once again not much help if it's the same server that holds the groups... :x
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