Peter.peterfhayes wrote:JohnA
Yes on some routes/scenarios the VAS is not always "cleared" (VMMAP) after they are finished and if you do not clear the cache then you have a defragmented VAS or it is depleted and you usually see a lengthened loading time and if worst comes to worst a SBHH. Physical RAM, cpu cache and the paging file seem to be unaffected - I couldn't find a memory leak. Except on one occasion I was using process monitor to see what was causing a "Kuju" issue and suddenly the RAM usage rose to 100% and I had to reboot to get going again. Hmm.
I have got into the habit of clearing the blueprint cache at the end of every scenario and that seems to alleviate the problem. Funnily enough the later "complex" routes don't cause a problem.
Regards
pH
I find that too. VAS is often not cleared. Especially after an SBHH or indeed after quitting a route and starting another. The cumulative affect of loading more and more data inevitably leads to an SBHH. In addition to clearing the cache I find rebooting the PC cures any SBHH problems.
Is there any way to manually purge VAS via the Command Prompt (ie a .bat file)? As this is a 32bit program running in an emulator on 64bit systems is there any way to "3GB Switch" the emulator??
I run Win7 64bit with 8GB RAM. Would there be any point in me adding another 8GB re SBHH in RW2013?
Best Regards
John A
