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Mitigating the "blue haze....."

Posted: Sat Aug 31, 2013 1:18 am
by sargnickfury

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 12:04 am
by sargnickfury
Has no one found a solution? Perhaps would FXAA tools provide one? I am still confused as to why other's videos do not seem to have as much haze as mine does even when I have settings maxed.

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 1:00 am
by ChrisBarnes

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 1:16 am
by sargnickfury
No I get it when it's in that sort of weather. But on a clear day in the Alps at Noon I feel I should be able to see a mountain that is about 2-3 miles away.But often it's still blued.

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 6:43 am
by firstborn
I think you will have to post some screenshot examples of what you are talking about Nick.

The video you linked to is basically exactly what i see in game, so not sure what you are seeing....

Do you have all your settings on max - particularly the draw distance?

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 7:35 am
by chrisreb
RS have already announced improved draw distance in the update which is only a few weeks away.

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 8:11 am
by Crundles
I quite like the aerial perspective in game. Have you tried AP's lighting enhancement pack? I found it helped improve the sterility you sometimes get in term so lighting.

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 10:17 pm
by peterfhayes
On my setups there is also a significant difference in clarity using the same route and scenario, same video cards and monitors one with TSX OFF which is much clearer than with TSX ON which is "less clear" ie hazier in the distance, possibly due to FXAA effects??
pH

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 10:21 pm
by theokus
chrisreb wrote:RS have already announced improved draw distance in the update which is only a few weeks away.
There is more chris.
The game &screen has an kind of een ugly blue cast.
Came with the new game engine.

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 10:24 pm
by theokus
peterfhayes wrote:On my setups there is also a significant difference in clarity using the same route and scenario, same video cards and monitors one with TSX OFF which is much clearer than with TSX ON which is "less clear" ie hazier in the distance, possibly due to FXAA effects??
pH
Yes indeed.
Came up for the first time with the new game engine.
bdw. I hate it :wink:
It is a kind of a blue, purple tinge.
Totally NO natural colors.

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 10:43 pm
by peterfhayes
Theokus
One thing that I did do to try to make the colours "better" is that I calibrated my monitors using the manufacturer's details then Windows 7 and finally Nvidia control panel. There is professional software out there to do this but these methods did seem to improve the colours quite a bit.
ph

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 10:59 pm
by mikesimpson
Further to add to the gripes, my favorite hate is the black snow as shown in the blizzard picture above. Snow is 'WHITE' and not sooty grey, especially when deep.

Mike

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 11:06 pm
by theokus
peterfhayes wrote:Theokus
One thing that I did do to try to make the colours "better" is that I calibrated my monitors using the manufacturer's details then Windows 7 and finally Nvidia control panel. There is professional software out there to do this but these methods did seem to improve the colours quite a bit.
ph
Hi Peter,

For years I'm doing photography.
And I use the Colormunki.
Have an Eizo and a cheaper Iiyama (monitors he).
Can't see much of a difference ;)

Re: Mitigating the "blue haze....."

Posted: Tue Sep 03, 2013 11:13 pm
by theokus
mikesimpson wrote:Further to add to the gripes, my favorite hate is the black snow as shown in the blizzard picture above. Snow is 'WHITE' and not sooty grey, especially when deep.

Mike
I never thought to hear a word of criticism of "our" Mike :wink:
But you'r right.

(There is some hope, I read here and there that something is done for the route builders).

Re: Mitigating the "blue haze....."

Posted: Wed Sep 04, 2013 9:03 am
by Juanillo99
The cause of the blue haze is in the blueprint of "TimeOfDay" used by the route. Specifically, in these lines:

Code: Select all

					<FogColour>
						<cHcColour>
							<Red d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Red>
							<Green d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Green>
							<Blue d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Blue>
							<Alpha d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Alpha>
						</cHcColour>
					</FogColour>
					<FogStart d:type="sFloat32" d:alt_encoding="0000000000709740" d:precision="string">1500</FogStart>
					<FogEnd d:type="sFloat32" d:alt_encoding="00000000006AD840" d:precision="string">25000</FogEnd>
This code is repeated in different periods of the day (BreakOfDawn, Dawn, Morning, Noon, EarlyEvening, Dusk, Night, and MidNight), and in it is defined the fog colour and distance from initial and final vision.