What I claim is typical of the new engineJuanillo99 wrote:The cause of the blue haze is in the blueprint of "TimeOfDay" used by the route. Specifically, in these lines:This code is repeated in different periods of the day (BreakOfDawn, Dawn, Morning, Noon, EarlyEvening, Dusk, Night, and MidNight), and in it is defined the fog colour and distance from initial and final vision.Code: Select all
<FogColour> <cHcColour> <Red d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Red> <Green d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Green> <Blue d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Blue> <Alpha d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Alpha> </cHcColour> </FogColour> <FogStart d:type="sFloat32" d:alt_encoding="0000000000709740" d:precision="string">1500</FogStart> <FogEnd d:type="sFloat32" d:alt_encoding="00000000006AD840" d:precision="string">25000</FogEnd>
If you do not use the new engine then you get the old colors back.
But some colors are then too strong showing.