Mitigating the "blue haze....."

General discussion about Train Simulator, your thoughts, questions, news and views!

Moderator: Moderators

User avatar
theokus
Very Active Forum Member
Posts: 2440
Joined: Sun Feb 10, 2008 3:25 am
Location: Hasselt (Belgium)
Contact:

Re: Mitigating the "blue haze....."

Post by theokus »

Juanillo99 wrote:The cause of the blue haze is in the blueprint of "TimeOfDay" used by the route. Specifically, in these lines:

Code: Select all

					<FogColour>
						<cHcColour>
							<Red d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Red>
							<Green d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Green>
							<Blue d:type="sFloat32" d:alt_encoding="000000A05B5ADA3F" d:precision="string">0.411765</Blue>
							<Alpha d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</Alpha>
						</cHcColour>
					</FogColour>
					<FogStart d:type="sFloat32" d:alt_encoding="0000000000709740" d:precision="string">1500</FogStart>
					<FogEnd d:type="sFloat32" d:alt_encoding="00000000006AD840" d:precision="string">25000</FogEnd>
This code is repeated in different periods of the day (BreakOfDawn, Dawn, Morning, Noon, EarlyEvening, Dusk, Night, and MidNight), and in it is defined the fog colour and distance from initial and final vision.
What I claim is typical of the new engine :)
If you do not use the new engine then you get the old colors back.
But some colors are then too strong showing.
Ubi bene, ibi patria.
Locked

Return to “[TS] General Discussion”