Waggonz Class 90/Mk3 DVT released!

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deltic009
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Re: Waggonz Class 90/Mk3 DVT released!

Post by deltic009 »

spellow3010 wrote:....It is so short, so that trains have minimal risk of getting trapped inside the dead section...
A friend of mine managed to do it from 90mph on a 323, terrible wheelflats and poor door seals meant that he couldn't hear the vigilance device sound and when it tripped the emergency brakes and landed square in the middle!
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bdy26
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Waggonz Class 90/Mk3 DVT released!

Post by bdy26 »

I was on a Pendo earlier in the year, and the first signal south of Carlisle failed safe and the rear pan was caught in the neutral when we stopped on the gradient. Took about 5 mins to shut down and reboot the train having swapped to the front pan (which they used to use as default for that reason).

At least with modern traction it doesn't take 30s to run down through the notches!

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jarmstro
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Re: Waggonz Class 90/Mk3 DVT released!

Post by jarmstro »

A second patch is out (v1.2). Fixes to the Brakes, Horn and scenarios. Ii does not patch the RSC model however.

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AndyUK
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Re: Waggonz Class 90/Mk3 DVT released!

Post by AndyUK »

I've got the Steam version and have been tempted to get the one direct from AP as well so can anyone tell me if the v1.2 patch fixes the slight inaccuracy whereby using the cruise control to reduce speed will apply the train brake whereas in the prototype it doesn't? The AP site doesn't give much more detail on the extent of the patch apart from what John A posted above.

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Re: Waggonz Class 90/Mk3 DVT released!

Post by DaveDewhurst »

Hi Andy, this latest patch, updates the AP version to include the changes we made to the Steam version. (except the input mapper changes).

Dave
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Re: Waggonz Class 90/Mk3 DVT released!

Post by AndyUK »

Thanks Dave, I'm still tempted!

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DavidVI
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Re: Waggonz Class 90/Mk3 DVT released!

Post by DavidVI »

DaveDewhurst wrote:Hi Andy, this latest patch, updates the AP version to include the changes we made to the Steam version. (except the input mapper changes).

Dave
Sorry to bring this up again. But is there a reason the Steam GEML 90 doesn't have any nameplates? Is it a copyright issue?
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Merlin75
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Re: Waggonz Class 90/Mk3 DVT released!

Post by Merlin75 »

DavidVI wrote:
DaveDewhurst wrote:Hi Andy, this latest patch, updates the AP version to include the changes we made to the Steam version. (except the input mapper changes).

Dave
Sorry to bring this up again. But is there a reason the Steam GEML 90 doesn't have any nameplates? Is it a copyright issue?
I hope the guys at Waggonz do a nameplate patch. Or anyone else that can model 3d nameplates for that matter.
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Re: Waggonz Class 90/Mk3 DVT released!

Post by DaveDewhurst »

Merlin75 wrote:I hope the guys at Waggonz do a nameplate patch. Or anyone else that can model 3d nameplates for that matter.
Haven't got any current plans but if someone else wants to have a crack at them for an upload to the library, We'll help with a method to make them work as one engine, rather than having each namer as a different blueprint.

Dave
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Merlin75
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Re: Waggonz Class 90/Mk3 DVT released!

Post by Merlin75 »

Guess I'll have to keep looking for a idiots guide to making 3d nameplates and getting them into the game then.
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Re: Waggonz Class 90/Mk3 DVT released!

Post by 749006 »

deltic009 wrote:
spellow3010 wrote:....It is so short, so that trains have minimal risk of getting trapped inside the dead section...
A friend of mine managed to do it from 90mph on a 323, terrible wheelflats and poor door seals meant that he couldn't hear the vigilance device sound and when it tripped the emergency brakes and landed square in the middle!
The Longsight one's I used to drive did not have any door seal problems - they were quite good sets.
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Re: Waggonz Class 90/Mk3 DVT released!

Post by DavidVI »

DaveDewhurst wrote:
Merlin75 wrote:I hope the guys at Waggonz do a nameplate patch. Or anyone else that can model 3d nameplates for that matter.
Haven't got any current plans but if someone else wants to have a crack at them for an upload to the library, We'll help with a method to make them work as one engine, rather than having each namer as a different blueprint.

Dave
Thanks Dave.

It is a shame the AP version has all the plaques, nicely modelled.. torturing us ! :p

I just started reskinning the mk3s with the GEML 90 but was wondering how to remove the logo on only one reskin.. I didn't know if you'd be the person to ask for advice on this as they are originally RSC coaches I believe? Worth an ask I thought.
deltic009
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Re: Waggonz Class 90/Mk3 DVT released!

Post by deltic009 »

749006 wrote:
deltic009 wrote:
spellow3010 wrote:....It is so short, so that trains have minimal risk of getting trapped inside the dead section...
A friend of mine managed to do it from 90mph on a 323, terrible wheelflats and poor door seals meant that he couldn't hear the vigilance device sound and when it tripped the emergency brakes and landed square in the middle!
The Longsight one's I used to drive did not have any door seal problems - they were quite good sets.
This one was Central Trains under the stewardship of Soho LMD - the wheelflats combined with poor seals sounded like a gattling gun above 60mph and some units had a speed restriction purely due to the in cab noise.
Matthew Wilson, development team at Vulcan Productions

http://www.vulcanproductions.co.uk
https://www.facebook.com/VulcanFoundry/
chrisreb
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Re: Waggonz Class 90/Mk3 DVT released!

Post by chrisreb »

When trying to apply some reskins from the library it says I need:

"In the GEML class90 pack there should be 4 repaints Bluewhite Bluewhitestriped"

I have applied the pack , the patch, the branding patch but do not have these - where do they come from.
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phat2003uk
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Re: Waggonz Class 90/Mk3 DVT released!

Post by phat2003uk »

Are you sure you have the GEML Class 90 pack which is available from Steam? Mention of the patch seems to suggest it's the original main pack you have from the AP website?
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