Re: class 86 and class 87
Posted: Wed Jul 31, 2013 9:59 am
Hi, thanks for that Steve, all sorted. Much better.
Cheers
Terrone.
Cheers
Terrone.
Just curious, Which setting did you change and what to?TElsmore wrote:Hi, thanks for that Steve, all sorted. Much better.
Cheers
Terrone.
Here is my version of the file to fix the camera position:749006 wrote:Just curious, Which setting did you change and what to?TElsmore wrote:Hi, thanks for that Steve, all sorted. Much better.
Cheers
Terrone.
Thanks
Peter
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<cBlueprintLoader xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Blueprint>
<cCabCameraBlueprint xmlns:d="http://www.kuju.com/TnT/2003/Delta" d:version="1.0">
<Name d:type="cDeltaString">Class 87 cab cam</Name>
<RenderComponent>
<cCameraRenderBlueprint/>
</RenderComponent>
<UpdateComponent>
<cCabCameraUpdateBlueprint>
<camType d:type="sUInt32">1</camType>
<cameraOffset>
<cRVector3>
<X d:type="sFloat32">-0.870000</X>
<Y d:type="sFloat32">2.800000</Y>
<Z d:type="sFloat32">7.250000</Z>
</cRVector3>
</cameraOffset>
<cameraDirection>
<cRVector3>
<X d:type="sFloat32">-0.500000</X>
<Y d:type="sFloat32">-0.250000</Y>
<Z d:type="sFloat32">1.000000</Z>
</cRVector3>
</cameraDirection>
<windowCameraOffset>
<cRVector3>
<X d:type="sFloat32">0.870000</X>
<Y d:type="sFloat32">2.800000</Y>
<Z d:type="sFloat32">7.250000</Z>
</cRVector3>
</windowCameraOffset>
<windowCameraDirection>
<cRVector3>
<X d:type="sFloat32">0.000000</X>
<Y d:type="sFloat32">0.000000</Y>
<Z d:type="sFloat32">1.000000</Z>
</cRVector3>
</windowCameraDirection>
<verticalDirectionalFreedom d:type="sFloat32">2.000000</verticalDirectionalFreedom>
<horizontalDirectionalFreedom d:type="sFloat32">3.000000</horizontalDirectionalFreedom>
<SpringXCoefficient d:type="sFloat32">0.100000</SpringXCoefficient>
<SpringYCoefficient d:type="sFloat32">0.120000</SpringYCoefficient>
<SpringZCoefficient d:type="sFloat32">0.060000</SpringZCoefficient>
<DampingXCoefficient d:type="sFloat32">0.018000</DampingXCoefficient>
<DampingYCoefficient d:type="sFloat32">0.015000</DampingYCoefficient>
<DampingZCoefficient d:type="sFloat32">0.010000</DampingZCoefficient>
</cCabCameraUpdateBlueprint>
</UpdateComponent>
<PosOriComponent>
<cPosOriBlueprint/>
</PosOriComponent>
</cCabCameraBlueprint>
</Blueprint>
</cBlueprintLoader>
Hi. I changed the first 'x' value to 0.75749006 wrote:Just curious, Which setting did you change and what to?TElsmore wrote:Hi, thanks for that Steve, all sorted. Much better.
Cheers
Terrone.
Thanks
Peter
HiK2rover wrote:I have a question about the driving of the Class 86/87. I thought that I'd got the hang of driving these, but clearly I haven't. I was playing one of the Class 87 scenarios and the locomotive suddenly stopped drawing power after I had tried to reduce the throttle by tapping. I hadn't overloaded the amps and was firmly in the green, but the train soon stopped and I couldn't get it moving again. I didn't have a fault and everything on the dashboard seemed normal. Does this happen when the throttle goes into the off position whilst at speed? How do I get the train moving again when the throttle goes dead?
Not sure if a 'Loco Fault' could be part of a scenario - one of the Scenarios I was using the other day had an Emergency Brake Application.K2rover wrote:The throttle dropped to 0% automatically though from about 33% at around 60mph, and then I couldn't get it off 0% either whilst the train was still moving or when stopped, hence not being able to move the train. I'm confused.
The second one is to show the state of the tap changer on a loco working in mutliple with the driven one but is only a dummy in the sim.johnmckenzie wrote:I have a question - why are there two transformer tap gauges in the cab of these locos? Only the left hand one seems to do anything - and the other would seem to be unneccesary anyway.
Any ideas?
Thanks, Andy - I did wonder if it was something like thatAndyUK wrote:The second one is to show the state of the tap changer on a loco working in mutliple with the driven one but is only a dummy in the sim.johnmckenzie wrote:I have a question - why are there two transformer tap gauges in the cab of these locos? Only the left hand one seems to do anything - and the other would seem to be unneccesary anyway.
Any ideas?
Andy L
I imagine RSC are doing just that for you and you'll be able to part with another £12 for it some time in October.firstborn wrote:I'm wondering if there is anyone working on a BR Blue skin for the Class 87?