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AI Shunting

Posted: Thu May 16, 2013 2:33 pm
by jetstream
Simple enough exercise, I'd have thought, but I'm probably overlooking something fundamental.

The Plan: AI loco is sent (front first) to siding A to collect wagons, then reverse out of siding A and deposit wagons in siding B. End of exercise.

The Set Up: All wagons are connected and are within the bounds of the siding marker; engine is given 'driver'; siding A is nominated as the destination in the 'add to front' command and requisite wagon numbers listed in box; siding B designated as 'final destination'.

The Reality: engine arrives in siding A, slows beautifully up against the lead wagon - and reverses without the wagons but proceeds on to siding B.

The Question: why isn't the loco coupling to the wagons?

Thanks

Re: AI Shunting

Posted: Thu May 16, 2013 2:45 pm
by firstborn
I don't know the answer - but i have literally seen this done in the last couple of days in this scenario:

 Click to view more information8:10 Dumfries to Kirkbright [381308 bytes] - 810 Dumfries.zip
File ID: 31026 Date: 14 May 2013 - 287 Downloads


Right at the start while you sit in a platform waiting for your time to move off, a loco does the very movement you are wanting to do, in a yard on the right...

So if you have this route and the rolling stock required, you could examine the scenario in detail... or just ask SquidvT how he did it

Re: AI Shunting

Posted: Thu May 16, 2013 5:31 pm
by Ximmy
Are you sure its not just the scenario editor video player? I find the video player does that sometimes but its ok in game

Re: AI Shunting

Posted: Thu May 16, 2013 6:03 pm
by MGD11
I know it sounds odd, but is this AI traffic on a Steam, other pay ware or free ware route?

If it's free ware or one you've built yourself, it might be worth inspecting the track splits or joins. Sometimes trains and signals don't behave properly if the track has not been split correctly, especially around turnouts. Also look to see whether the siding markers extend over turnouts, as these can sometimes cause havoc.

Lastly, you might also want to confirm both the rolling stock and loco share the same coupling.

Re: AI Shunting

Posted: Thu May 16, 2013 6:45 pm
by SquidvT
AI shunting can be a bit of a nightmare, I am totally a noobe at this, I am sure that there are others much more qualified to comment.

Your plan though shouldnt present any problems. Are you using the "add to" and "Drop off" commands?

They way it "should" work "add to front" (Name of siding) (numbers of the wagon in the consist). Just shift click them in the time table view to add them all. Then use the "Drop off" function (name of siding) (numbers of the wagons you want to deposit).

Hopefully that should sort it, you may get a Static Consist Conflict warning, but I ignore those and see how it goes, usually doesn't mean anything.

Re: AI Shunting

Posted: Thu May 16, 2013 7:07 pm
by MGD11
SquidvT wrote:Hopefully that should sort it, you may get a Static Consist Conflict warning, but I ignore those and see how it goes, usually doesn't mean anything.
Yeah, these normally occur because the Simulator engine treats ANY rolling stock (locomotive, coach, wagon, or combination of) as a "live" consist, whether they have Driver enabled or not. Stupid, really.

Re: AI Shunting

Posted: Thu May 16, 2013 10:22 pm
by jetstream
Problem solved..............

'Are you sure its not just the scenario editor video player? I find the video player does that sometimes but its ok in game'

Got it in one.

Thanks