BR Class 101 Announced

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bdy26
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BR Class 101 Announced

Post by bdy26 »

I suspect one reason the base pack isn't being updated is that by changing the physics, it may require the numerous scenarios to be rewritten. That takes a lot of testing to put right.

The addition of TSX effects and fixing the glow isn't a massive amount of work, albeit repetitive. The scream and physics fixes had already been done in the community.

So it's not a rebuild. It is a bit more than tweaking though.

I'm hoping that the glow and the screaming will be fixed for the original pack customers, as that isn't fit for purpose.

B
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Builder of The Cockermouth Keswick and Penrith Railway and Lancaster to Carlisle for RW; purveyor of dirty diesels to Vulcan Productions.
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rfletcher72
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Re: BR Class 101 Announced

Post by rfletcher72 »

Interesting to note an NSE version has appeared under the 'Related' heading on my collections screen.

Would be very useful for some scenarios I am about to start upon very soon :)
Richard
deltic009
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Re: BR Class 101 Announced

Post by deltic009 »

rfletcher72 wrote:Interesting to note an NSE version has appeared under the 'Related' heading on my collections screen.

Would be very useful for some scenarios I am about to start upon very soon :)
That's always been on mine, it is the original 101 DLC because if you click it it is a dead link.
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rfletcher72
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Re: BR Class 101 Announced

Post by rfletcher72 »

deltic009 wrote:
rfletcher72 wrote:Interesting to note an NSE version has appeared under the 'Related' heading on my collections screen.

Would be very useful for some scenarios I am about to start upon very soon :)
That's always been on mine, it is the original 101 DLC because if you click it it is a dead link.
That's a shame Matthew, I could really do with an NSE unit, might look into reskinning one of the recent offerings :)
Richard
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