... not all 'long routes' load like that provided they are built well and without track conflicts etc.?!AGASAHIROSHI wrote:The more long route causes more loading time, and may need higher specs of PC.
route question
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- Traveller54
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Re: route question
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Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
- spellow3010
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Re: route question
The South Devon Banks route referenced earlier in this thread - as a new TS2013 user (October 2012), would SDB be able to run with my version? Obviously, I would need to purchase the DLC quoted in the info etc as well.
That .geopdx file is not a code used by the Rebel Alliance...
- ashgray
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Re: route question
There's a lengthy assets list but it's well worth all the downloads. It'll run fine on RS2013 - in fact, I've been running it this morning!spellow3010 wrote:The South Devon Banks route referenced earlier in this thread - as a new TS2013 user (October 2012), would SDB be able to run with my version? Obviously, I would need to purchase the DLC quoted in the info etc as well.
Ash
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- Traveller54
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Re: route question
I'll second that Ash - my 'self-updated' modern version works a treat toashgray wrote:There's a lengthy assets list but it's well worth all the downloads. It'll run fine on RS2013 - in fact, I've been running it this morning!spellow3010 wrote:The South Devon Banks route referenced earlier in this thread - as a new TS2013 user (October 2012), would SDB be able to run with my version? Obviously, I would need to purchase the DLC quoted in the info etc as well.
Ash
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Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
- spellow3010
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Re: route question
Thanks guys - I took a punt and downloaded it (and the Rugby/Tamworth area of WCML) last night and had a play...
Fired it up and went for a drive in 20110 for a bit - worked out quite nicely.
I didn't have any stock swapped into the WCML route via RW Tools at the time, but I managed to do a 'fly by' pass through Rugby and I found it very recognisable indeed... I noted with interest the 'country cottage' representation of Rugby Powerbox as was complete with smoking chimney on the top lol... The route looked brilliant from what I saw in the fly-by...
I just need to have a go at adding in stock to run and dip my toe in the intimidating looking world of scenario creation...
Fired it up and went for a drive in 20110 for a bit - worked out quite nicely.
I didn't have any stock swapped into the WCML route via RW Tools at the time, but I managed to do a 'fly by' pass through Rugby and I found it very recognisable indeed... I noted with interest the 'country cottage' representation of Rugby Powerbox as was complete with smoking chimney on the top lol... The route looked brilliant from what I saw in the fly-by...
I just need to have a go at adding in stock to run and dip my toe in the intimidating looking world of scenario creation...
That .geopdx file is not a code used by the Rebel Alliance...
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pingmaster
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Re: route question
hi again
i think i am going to make another big route (well try) i was going to make a hs1 route from st pancras to Paris or Brussels (can't decide which one to do but has a route this big ever been done
just i wondered if railworks could cope
thanks
i think i am going to make another big route (well try) i was going to make a hs1 route from st pancras to Paris or Brussels (can't decide which one to do but has a route this big ever been done
just i wondered if railworks could cope
thanks
- AndiS
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Re: route question
You could collect information about Northern Europe, formally known as Denmark 2000. 700 miles is the last I read about it. Needs a decent computer to run, so they say. Was many years of work (starting at MSTS times).
The question is not the route miles but the amount of scenery, both in computer performance and in creation effort. You could lay all the way to Rome or Moscow with no scenery if you feel like and it is likely to load. The question is, will you get bored? Will other people get bored? Will you put down the same scenery items on each of the hundreds miles, or will you achieve some diversion? If you opt for the later, how would you do that? Create 3D items - can you do that, do you know someone who does that for you?
In short: How would people know at the end whether your route ran to Paris or to Brussels - how would you achieve this?
The question is not the route miles but the amount of scenery, both in computer performance and in creation effort. You could lay all the way to Rome or Moscow with no scenery if you feel like and it is likely to load. The question is, will you get bored? Will other people get bored? Will you put down the same scenery items on each of the hundreds miles, or will you achieve some diversion? If you opt for the later, how would you do that? Create 3D items - can you do that, do you know someone who does that for you?
In short: How would people know at the end whether your route ran to Paris or to Brussels - how would you achieve this?
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chrisreb
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Re: route question
Yes Northern Europe has probably the most trackage of any route in the Sim. Although initial load times are a bit longer than average it runs absolutely fine. I believe the author has limited the assets used and the route runs all the better for it even through large cities.
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pingmaster
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Re: route question
hi again
thanks for the replys
my computer is alright and i would add as much scenery as like the london to brighton etc
my computer has
quad core amd motherboard
4gb of ram
500 gb of hard drive should this work
thanks
thanks for the replys
my computer is alright and i would add as much scenery as like the london to brighton etc
my computer has
quad core amd motherboard
4gb of ram
500 gb of hard drive should this work
thanks
- Irishrailguy
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Re: route question
I suppose I should point out that it's rather ambitious to do a route from London to Paris, especially as a one person project and one which would require an inordinate amount of custom assets and a totally new signalling system, especially when the person doing it hasn't even done a small scale route beforehand.
But whatever you should choose to do is up to you, in my opinion I wouldn't see a project like that going very far...
Kev
But whatever you should choose to do is up to you, in my opinion I wouldn't see a project like that going very far...
Kev
- gswindale
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Re: route question
I'm going to repost my earlier point about how long this would take to scenarise.
It is all well & good having a nice long route, but if poorly scenerised then it has no appeal.
My route building efforts are pretty much non existant, but I'd rather see a network like WCML North than an A-B route like London-Brighton. Gives more scope for different scenarios.
It is all well & good having a nice long route, but if poorly scenerised then it has no appeal.
My route building efforts are pretty much non existant, but I'd rather see a network like WCML North than an A-B route like London-Brighton. Gives more scope for different scenarios.
Geoffrey Swindale.
Truth is rarely pure, and never simple.
Truth is rarely pure, and never simple.
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gptech
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Re: route question
I fear that if you started this project you wouldn't finish it---as the others have pointed out such a mammoth task involving the need for custom assets etc is really too much.
From a techie point of virew...
Set your sights a wee bit lower, model 25 miles of your local line to get the hang of things---25 miles of interesting network could be more enjoyable to actually create and play on than 200 miles of watching the scenery flash past.
EDIT:...as an example of that last statement, look at The Mayflower Line,
as an example of how much work is in creating a large route, look at the number of people involved in The TransPennine route....
From a techie point of virew...
really doesn't describemy computer is alright
Believe me, you'd struggle to edit the route, never mind running out of HDD space pretty quickly once you consider referenece material, back-ups, modelling program, test copies etc.has
quad core amd motherboard
4gb of ram
500 gb of hard drive
Set your sights a wee bit lower, model 25 miles of your local line to get the hang of things---25 miles of interesting network could be more enjoyable to actually create and play on than 200 miles of watching the scenery flash past.
EDIT:...as an example of that last statement, look at The Mayflower Line,
as an example of how much work is in creating a large route, look at the number of people involved in The TransPennine route....
- Traveller54
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Re: route question
The real test is the graphics card you have installed - which you make no mention of?pingmaster wrote:hi again
thanks for the replys
my computer is alright and i would add as much scenery as like the london to brighton etc
my computer has
quad core amd motherboard
4gb of ram
500 gb of hard drive should this work
thanks
[Intel i5-8600K+3.60GHz/16Gb DDR4/NVidia GeForce GTX 550ti 4Mb/1 x SATA3 120Gb SSD, 3xSATA3 2Tb/Win10 Ultimate 64bit]
Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
Trav .....
http://www.oakwood-shed.co.uk/sww5/sww_route5.html
- smarty2
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Re: route question
I would concur, Ping, I would set your sights lower for a first route and do a short one to get to know the foibles of the editor and just exactly what is involved, the Northern Europe route took from 2007 to 2012 to complete!! I started the route editor.... once, just to embellish an already existing route, after an hour of fiddling my patience was exhausted, not saying this would happen to you (
) but it just indicates the dedication needed for such a mammoth task in your case.
Best Regards
Martin (smarty2)
Non technically minded individual!
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- kirkheath
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Re: route question
In theory, the game can handle a route more than mentioned previously, just have a look at what the TPR lads are upto, must be more than a hundred miles there! Liverpool to Scarborough including Manchester, York, Leeds, Bradford
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