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Re: Why the railworks/ts texture format is so inefficient?
Posted: Tue Feb 19, 2013 11:39 am
by AGASAHIROSHI
In rw times the 22MB uncompressed texture was not fully supported by the game, it may cause sbhh error.
Now it's supported but the bigger texture size the more burden for your graphic card I think.
Re: Why the railworks/ts texture format is so inefficient?
Posted: Tue Feb 19, 2013 6:01 pm
by shanyiqua
AGASAHIROSHI wrote:In rw times the 22MB uncompressed texture was not fully supported by the game, it may cause sbhh error.
Now it's supported but the bigger texture size the more burden for your graphic card I think.
that 22mb file is compressed, that's why i say that format is very inefficient

Actually todays even the lower end video cards can handle 8096*8096 textures (intels) others can even handle 16000 something textures.