The first one happens on other routes to and I've noticed its if the camera angle starts under a bridge or tunnel, you end up getting the echo in that case as it believes your standing under/in said strutures, its not exclusive issue to WLOS however and is alot to do with the reverb EFX settings. The second one sounds like user's sound hardware is reaching is channel load and this was known to happen alot in railworks 2 prior to the openAL sound engine was implemented into TS2013, the fact that saving and restarting clears this issue is a pretty good indicator of this problem as your flushing the sound channels of sound commands demanding it play this or that sound.Carinthia wrote:There are two sound issues with the WoSL Route that I know of (and have reported through RailSimulator.com Support), but of course may not necessarily affect all users.crumplezone wrote:wasn't any sounds issues as far as I'm aware, don't recall anyone mentioning any associated with the old version.
John
- Creating and starting a scenario from either bay platform at Dumfries, you are immediately enveloped in a cacophony of "echo-chamber" noises until passing under the first bridge, when normality returns. I have just re-checked and this does not seem to have been fixed with this update.
- When travelling Westbound with a Black 5 (having started from Dumfries), the locomotive sound gets stuck in a loop west of Newton Stewart and it sounds as if you are still trundling along - at whatever speed and even if you are stationary. This seems to affect all Black 5s, including the Kuju with or without the "92212" sound improvements. You can get the sound back by stopping, saving and restarting but it continues to re-occur and it seems normality can't be resumed until a stop/save/restart at Dunragit. I haven't re-checked this, and don't really intend to do so for now given the time into a scenario it occurs.
Few things can be done to alleviate some of this, one being to turn of EFX all together the others are to ensure the sound card/onboard sound has the correct and proper drivers installed and also to do alittle google research into your own sound hardware to see if there is any conflicts with drivers and OS or weather or not a driver set is better than another as one driver can be better or worse than a prior or existing for soundcards from what I've experienced in the past.
I've not experienced the second issue since the swap over to OpenAL, but the first one is unfortunately one I do encounter and its to do with with reverb effect/EFX which RSC could do with tuning abit, from what I can tell for the most part RSC have simply enabled the OpenAL engine and not done much tweaking, plus were still reliant on blueprint files to dictate sound behavior.
I don't really have the time to dig through all the bridge and tunnel asset sound file bin files, but I don't recall sound bins recieving any new reverb reference to adjust(certainly none of the steam engine sound .bins I've been working with recently in testing have a reference to it) unless the reverb is created by adjustement of play time, echo, how far away it can be heard from and positioning. Not like there is alot of documentation on what was changed sound side from RSC either so cannot say 100% weather or not its adjustable via bin editting. Also far as I'm aware Keith hasn't covered the route in the tool which adds reverb/echo to areas (like running through a gorge for example) but that could be another avenue to explore.
I certainly wouldn't say its a by-product of anything Keith has done in route building in the long run and shouldn't be putting anyone off from getting WLOS.

