Western Lines of Scotland - Rolling Stock

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marcusboon
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Re: Western Lines of Scotland - Rolling Stock

Post by marcusboon »

Further to steam on the Ayr line, from 1961/62 the class 126 Swindon intercity DMU's took over most of the passenger services south of Ayr to Girvan and Stranraer. These DMU's are what we need if we want to run diesels from Stranraer. Although 'In On Glasgow & South Western Lines' there is a a picture of a Class 40 on a motor car special from Paisley for N-Ireland in July 1966 (instead of the expected ' Britannia').

Marcus
mervyn61
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Re: Western Lines of Scotland - Rolling Stock

Post by mervyn61 »

I have recently bought "Steam Memories 1950s-1960s: South West Scotland" and there are a few interesting photographs that show trains at Dumfries, Stranraer and on "The Port Road".

29th June 1957 - ex-LMS 2P 4-4-0 40616 arrives at Dumfries from Stranraer with a three coach non-corridor train.
29th June 1957 - ex-LMS 2-6-0 "Crab" 42913 passing through Dumfries on a long mixed freight heading for Stranraer.
Summer 1952 - Rebuilt "Royal Scot" 46108 departs Dumfries on The Thames-Clyde Express for Glasgow St Enoch.
16th April 1960 - Rebuilt "Royal Scot" 46117 approaches Dumfries station with the northbound Thames-Clyde Express.
Summer 1958 - Dumfries shed showing ex-LMS "Crabs" 42908 and 42915, Black 5 45169 and ex-Caley 0-6-0s 57623, 57362 and 57302.
14th June 1959 - Dumfries Shed showing Black 5 44670 and a variety of other unidentified locos.
14th June 1958 - Interior of Dumfries shed showing 2P 40577 and a large number of other unidentified locos including a BR Standard.
29th June 1957 - BR Standard Class 5 73079 south of Dumfries on an up freight.
31st July 1965 Black 5 45118 at Annan on a Carlisle to Glasgow express heading towards Dumfries.
May 1963 - Black 5 44967 at Dumfries heading for Kirkcudbright (the Black 5 was too big for the turntable at Kirkcudbright and would have had to work back to Dumfries tender first. The branch from Castle Douglas to Kirkcudbright closed on 3rd May 1965 and the final train on 1st May was worked by BR Standard Class 4 76073)
20th May 1961 - BR Standard "Clan" 72004 leaves Dumfries northbound towards Glasgow on a mixed freight.
11th June 1957 - Stanier Class 3 2-6-2T 40151 at Kirkcudbright on an evening express for Dumfries.
24th May 1958 - Black 5 45480 leaving Glenluce on a passenger working comprising a six-wheel milk tank and 3 ex-LMS coaches.
28th March 1964 - Stranraer shed showing Black 5s, a standard Class 2 with a snow plough and an ex-LMS "Crab".
28th March 1964 - Stranraer Town station with BR Standard 4MT 2-6-4T 80076 on a three coach train for Dumfies and a three car DMU on a service to Glasgow via the Ayr line.

As far as I can ascertain, The Port Road itself from Dumfries to Stranraer and the branch to Kirkcudbright were only ever steam worked, right until closure. The line from Carlisle via Gretna Junction and Annan to Dumfries is still open today and would have seen diesels even in the 1960s. The Ayr line from Glasgow to Challoch Junction and on to Stranraer Harbour is also still open today, and diesels and DMUs would have been introduced after the demise of steam.

This information might be helpful to those trying to make realistic scenarios for the route.

Mervyn
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crumplezone
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Re: Western Lines of Scotland - Rolling Stock

Post by crumplezone »

I'm trying to get to the bottom of a issue I'm having with WLOS at the moment in regards to placing various different steamers down on WLOS but suffering rock bottom FPS on the ingame fps counter which registers 14 when it happens.

Thus far I've reduced shadows to off, view distance down to bare minimal, I've dropped anti alias down. I've also made sure no background programs are interfering and no virus scanning was going on at the time. The various different locos can and do work just fine on other routes but when placed on WLOS the FPS hits 14 ingame all the time and it becomes impossible to move the camera around or get response from keyboard commands due to how lagged out it becomes. Oddly it seems that the FPS drop only happens when you look along the locomotive towards the chimney and the track ahead.

I am noticing another 1.5gig of RAM being utilised aswell as the quad cores demand being bumped to 60-75% when this FPS drops happen and the demand on the system drops as soon as you move the angle of camera and the fps counter ingame goes back up, I normally am able to hit 60-70fps without problem but this issue is re-accuring constantly and can be repeated each time with same results. Noticable also is that the FPS drop is uneffected with shadows on or off so I cannot say its a issue related to something shadow casting.

I know WLOS has a very high asset count for detailing of areas, however I was able to run and still am WCML N without FPS issues and maintain a steady 40-50fps in that route which is asset intensive to, WLOS on the other hand seems to cause this issue I'm having with locos tanking out FPS.

I've had it happen from locos with DT, JT and RSC ones, so I don't think its a singular developers loco or a particularly loco causing the problem.

Somewhat stumped on ways to fix the problem. :-?
marcusboon
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Re: Western Lines of Scotland - Rolling Stock

Post by marcusboon »

Hi Mark,

I think Ayr engines did not often venture beyond Stranraer, although I have so far found one photograph (in Dumfries and Galloway 's Last Days of Steam) of Ayr Black Five 45460 at Gatehouse of Fleet on 18 July 1964. It must have happened from time to time....

Marcus
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firstborn
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Re: Western Lines of Scotland - Rolling Stock

Post by firstborn »

crumplezone wrote:I'm trying to get to the bottom of a issue I'm having with WLOS at the moment in regards to placing various different steamers down on WLOS but suffering rock bottom FPS on the ingame fps counter which registers 14 when it happens.

Thus far I've reduced shadows to off, view distance down to bare minimal, I've dropped anti alias down. I've also made sure no background programs are interfering and no virus scanning was going on at the time. The various different locos can and do work just fine on other routes but when placed on WLOS the FPS hits 14 ingame all the time and it becomes impossible to move the camera around or get response from keyboard commands due to how lagged out it becomes. Oddly it seems that the FPS drop only happens when you look along the locomotive towards the chimney and the track ahead.

I am noticing another 1.5gig of RAM being utilised aswell as the quad cores demand being bumped to 60-75% when this FPS drops happen and the demand on the system drops as soon as you move the angle of camera and the fps counter ingame goes back up, I normally am able to hit 60-70fps without problem but this issue is re-accuring constantly and can be repeated each time with same results. Noticable also is that the FPS drop is uneffected with shadows on or off so I cannot say its a issue related to something shadow casting.

I know WLOS has a very high asset count for detailing of areas, however I was able to run and still am WCML N without FPS issues and maintain a steady 40-50fps in that route which is asset intensive to, WLOS on the other hand seems to cause this issue I'm having with locos tanking out FPS.

I've had it happen from locos with DT, JT and RSC ones, so I don't think its a singular developers loco or a particularly loco causing the problem.

Somewhat stumped on ways to fix the problem. :-?
What graphics card do you have? and what have you dropped the anti-alising down to?

Anti-alising in general is what eats the power in graphics cards, lowering that should allow you to turn the other settings back up - nVidia cards in particular have a bottle neck when it comes to AA, once there are too many assets on screen that require AA to be applied to, then the GPU gets confused and increases performance in the direction of AA at the cost of 3D rendering

Particle effects are also killer to cards, that shouldn't really be relevant in TS2013 as for the most part it uses very basic particle effects... however a yard full of stationary older engines with the 'smoke balloons' coming out the chimney could be overwhelming to the GPU.... and the recent port road pack by 'he who cannot be named' has the particle effects cranked right up to quite silly levels which makes the locos ironically unusable on the new Port Road for me!

With the default scenarios using the rebuilt Black 5, i'm only seeing serious frame rate issues around the yards at Dumfries & Carlisle where the yards are filled with dozens of parked rolling stock and loco's - using an now average AMD 6870 graphics card that's a few years old
Why couldn't the steam loco sit down? - Because he had a tender behind.
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DaveDewhurst
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Re: Western Lines of Scotland - Rolling Stock

Post by DaveDewhurst »

firstborn wrote: With the default scenarios using the rebuilt Black 5, i'm only seeing serious frame rate issues around the yards at Dumfries & Carlisle where the yards are filled with dozens of parked rolling stock and loco's - using an now average AMD 6870 graphics card that's a few years old
Can I ask you to test something then, might take a bit of patience

Create a free roam and add quite a few undriven Port road black fives, press play and see what fps you get.
Now go back into the editor and add drivers to them all and play again,
has your fps improved?

Dave
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crumplezone
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Re: Western Lines of Scotland - Rolling Stock

Post by crumplezone »

GTX460 1gig , its still a workhorse in one respect and I've not had issues to recent to be honest, I've been able to run 1x2 SSAA and have dropped it down to fxaa msaa x8 and its all similar results. Dumfries and Carlisle as you mentioned I seem to get FPS tanking quite hard and sometimes on the Straenaer Harbour. Most of the locos I've tried are pretty up to date and particle density has been a issue before.

It just seems to be hiccuping abit on WLOS more than I would expect, the cards probably old by today's standard but meh, its been working alright for quite sometime now. Particle density I've knew about for awhile as some of the DT locos in the past chuff smoke would cause a FPS drop but then we had a particle density level toggle prior which was then removed in TS2013. It'd be useful if there was some documentation on adjusting particle density on chuff smoke fairly easily in a user friendly way as some of the locos I do have could do with slight adjustment.

I've been fiddling anyway and I'm eliminated a fair few locos now and they are working properly, I don't know if its just TS2013 having hiccups on my system again or weather my system in general is just being tempermental with its age, though overall its been running pretty fine.

Anyhow, one of the major offenders for performance seems to be the Border scenario which has you starting off in Carlisle and that can be quite murderous to get out of.

I'll see what else I can come up with in the meantime, I'm talking with a few people elsewhere to so might be able to just sort the issue anyway, could be I'll have drop some money into some hardware, which I havent' done in awhile, but we'll see.
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Re: Western Lines of Scotland - Rolling Stock

Post by gptech »

crumplezone wrote:we had a particle density level toggle prior which was then removed in TS2013. It'd be useful if there was some documentation on adjusting particle density
Have a look in ..\Steam\steamapps\common\railworks\Content\PlayerProfiles.bin

as you get to the bottom of the file you'll find those 'old' options such as Particle Density and Passenger Density. I've no idea what numbers to put in, looking at it it seems to run on a scale of 1 to 5 so may be worth making a backup and having a wee play with it.
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crumplezone
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Re: Western Lines of Scotland - Rolling Stock

Post by crumplezone »

gptech wrote:
crumplezone wrote:we had a particle density level toggle prior which was then removed in TS2013. It'd be useful if there was some documentation on adjusting particle density
Have a look in ..\Steam\steamapps\common\railworks\Content\PlayerProfiles.bin

as you get to the bottom of the file you'll find those 'old' options such as Particle Density and Passenger Density. I've no idea what numbers to put in, looking at it it seems to run on a scale of 1 to 5 so may be worth making a backup and having a wee play with it.
Thanks gptech, I'll have a look into it, if its the old way then its probably around 3 as in the middle and less density issue.
anthonye
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Re: Western Lines of Scotland - Rolling Stock

Post by anthonye »

In the manual it lists the normal "L" for Live Injector Water Control, "L" turns the cab light on.
What is the correct key for the Live Injector Water Control.

Anthony
styckx
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Re: Western Lines of Scotland - Rolling Stock

Post by styckx »

anthonye wrote:In the manual it lists the normal "L" for Live Injector Water Control, "L" turns the cab light on.
What is the correct key for the Live Injector Water Control.

Anthony
Ahh.. Was wondering how long it would take for someone else to notice this. We manual keyboard fireman are apparently the minority and RSC assume everyone drives steam via point and click HUD. What RSC did was map the light and live injector to the same buttons and the light takes priority therefore making the live injector inoperable via the keyboard..

To get your live injector to work with the L key again

Edit: Railworks/assets/keithmross/Port Road/inputmappers/Black5_Expert.bin (and Black5_Intermediate.bin for redundancy sakes)

Remove (or assign a different key). This is at the very top of the blueprint

Code: Select all

				<iInputMapper-cInputMapEntry d:id="67842280">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_L</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">CabLight</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
Save.. Restart.. Boom, L key controls the live injector again.

Rookie mistake on RSC's part.. Black 5 isn't fun to drive regardless. It just is all wonky w/ its steam generation.
anthonye
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Re: Western Lines of Scotland - Rolling Stock

Post by anthonye »

styckx wrote:
anthonye wrote:In the manual it lists the normal "L" for Live Injector Water Control, "L" turns the cab light on.
What is the correct key for the Live Injector Water Control.

Anthony
Ahh.. Was wondering how long it would take for someone else to notice this. We manual keyboard fireman are apparently the minority and RSC assume everyone drives steam via point and click HUD. What RSC did was map the light and live injector to the same buttons and the light takes priority therefore making the live injector inoperable via the keyboard..

To get your live injector to work with the L key again

Edit: Railworks/assets/keithmross/Port Road/inputmappers/Black5_Expert.bin (and Black5_Intermediate.bin for redundancy sakes)

Remove (or assign a different key). This is at the very top of the blueprint

Code: Select all

				<iInputMapper-cInputMapEntry d:id="67842280">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_L</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">CabLight</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
Save.. Restart.. Boom, L key controls the live injector again.

Rookie mistake on RSC's part.. Black 5 isn't fun to drive regardless. It just is all wonky w/ its steam generation.
Thanks, they did not even mention in the manual there was a cab light :)

Anthony
styckx
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Re: Western Lines of Scotland - Rolling Stock

Post by styckx »

anthonye wrote:
styckx wrote:
anthonye wrote:In the manual it lists the normal "L" for Live Injector Water Control, "L" turns the cab light on.
What is the correct key for the Live Injector Water Control.

Anthony
Ahh.. Was wondering how long it would take for someone else to notice this. We manual keyboard fireman are apparently the minority and RSC assume everyone drives steam via point and click HUD. What RSC did was map the light and live injector to the same buttons and the light takes priority therefore making the live injector inoperable via the keyboard..

To get your live injector to work with the L key again

Edit: Railworks/assets/keithmross/Port Road/inputmappers/Black5_Expert.bin (and Black5_Intermediate.bin for redundancy sakes)

Remove (or assign a different key). This is at the very top of the blueprint

Code: Select all

				<iInputMapper-cInputMapEntry d:id="67842280">
					<State d:type="sInt32">0</State>
					<Device d:type="cDeltaString">Keyboard</Device>
					<ButtonState d:type="cDeltaString">ButtonDown</ButtonState>
					<Button d:type="cDeltaString">Key_L</Button>
					<ShiftButton d:type="cDeltaString">NoShift</ShiftButton>
					<Axis d:type="cDeltaString">NoAxis</Axis>
					<Name d:type="cDeltaString">ToggleControl</Name>
					<Parameter d:type="cDeltaString">CabLight</Parameter>
					<NewState d:type="sInt32">0</NewState>
				</iInputMapper-cInputMapEntry>
Save.. Restart.. Boom, L key controls the live injector again.

Rookie mistake on RSC's part.. Black 5 isn't fun to drive regardless. It just is all wonky w/ its steam generation.
Thanks, they did not even mention in the manual there was a cab light :)

Anthony
You're welcome.. They mentioned the light briefly on Facebook.. Good idea,terrible execution.
styckx
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Re: Western Lines of Scotland - Rolling Stock

Post by styckx »

Ok.. I just noticed something. I know I've been away for a bit but when did the exhaust injector start filling the boiler while standing still with all steam engines? Has this always been this way and I've been simply amusing myself using the right injectors when it didn't even matter the entire time? :roll: Ok, sure one causes less steam usage but for the exhaust injector to fill the boiler while not even moving doesn't even make any sense.. I'm going step away from the keyboard for a moment now before I say something stupid.
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metrobus
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Re: Western Lines of Scotland - Rolling Stock

Post by metrobus »

Normally in real life when the regulator shuts most exhaust steam injectors switch over to live steam operation and so should carry on as normal just more inefficiently.
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