Crawling Ai strikes again!

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smarty2
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Crawling Ai strikes again!

Post by smarty2 »

Tryingto make a scenario for the updated E&G, however my Ai are going through reds then slowing to half a mile an hour! I thought this was supposed to have been addressed by RSC? I have an 156 leaving queen street I have set it to special as a last resort, it goes through a green but as soon as it hits the red light which is for traffic using the same line in the other direction (there isn't any by the way) it slams to a crawl! Is there a developer un confound switch or summat for the stupid dispatcher!?
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Re: Crawling Ai strikes again!

Post by AndiS »

I would not leave it to the dispatcher to sort out bi-directional working. People report success in getting that work at all by imposing clear timing of the concerned trains, using stop-at or passenger loading or other instructions.

And if the line is not signalled for bi-directional working in all places concerned, you could only expect Zusi to handle the situation. Written instructions to the driver are not part of the simulation of all other trainsims.
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Re: Crawling Ai strikes again!

Post by smarty2 »

Hi Andis, I am giving as many instructions as possible, however i have deleted that one service out of queen street and placed it out of harms way and up till now have got ten Ai.

Trouble now is that it reports a broken (modified) consist, I cant locate it and have gone through them all and fiddled with them but to no joy! Love to know how AP does em? :roll:
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gptech
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Re: Crawling Ai strikes again!

Post by gptech »

Does the error message give the co-ordinates of the broken consist?
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Re: Crawling Ai strikes again!

Post by AndiS »

You need to select this train icon on the bottom left (for "select whole consist" or so).
Then, you click on each suspect and immediately see whether it is red from one end to the other, or not.

Also, you might get a warning in time tabled mode about two trains in the same block, which often is the two halves of what you believed to be one train. There is a clear indication what is concerned with this message.
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Re: Crawling Ai strikes again!

Post by smarty2 »

gptech wrote:Does the error message give the co-ordinates of the broken consist?
No Gary it doesn't.
You need to select this train icon on the bottom left (for "select whole consist" or so).
Not sure how this works? Forgive my non technical state of mind but how do you use it? Do you click on them in the world or in the map?
It's alright Andis, sussed it, click on them in the world! So if they are all red they are sound. Gotcha. :)
Well I do not quite understand this but I deleted the last two static loco's a 66 and an 08 which weren't sharing the same track and the broken consist has gone! I do not understand how a single loco can be broken?? :o :-?
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Re: Crawling Ai strikes again!

Post by gptech »

smarty2 wrote:I do not understand how a single loco can be broken??
There are quite a few reasons for the 'Broken Consist' message; duplicate or blank numbering can throw it up, pathing issues, after swapping stuff with RW Tools it's possible to have an engine 'sharing' part of the same physical space as the coaches/wagons behind it, if it's a full mooon in 3 days time and today is a Thursday with an odd numbered date........ It's a slightly 'posher' version of SBHH at times!

Just for fun, try putting the two locos you've removed back in and see if it still throws a wobbler.
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Re: Crawling Ai strikes again!

Post by smarty2 »

Ok. will do, noticed three quarter moon is out, maybe it'll work now?
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Re: Crawling Ai strikes again!

Post by gptech »

LOL!!

Using time tabled view can aid tracking down the location of broken consists, click on the error notification at the bottom of the window, then on the text that relates to the consist (it'll be highlighted in blue) and you'll see the 2D map view move to the approximate location of the errant item. It gets you in the right area at least.
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Re: Crawling Ai strikes again!

Post by smarty2 »

Well it works!!! But not without lunatic behaviour? Only scenario I have ever made that trains with a higher priority than mine have given way to!!?? Ow ow owoooooooooo!
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Re: Crawling Ai strikes again!

Post by 37114 »

smarty2 wrote:Tryingto make a scenario for the updated E&G, however my Ai are going through reds then slowing to half a mile an hour! I thought this was supposed to have been addressed by RSC? I have an 156 leaving queen street I have set it to special as a last resort, it goes through a green but as soon as it hits the red light which is for traffic using the same line in the other direction (there isn't any by the way) it slams to a crawl! Is there a developer un confound switch or summat for the stupid dispatcher!?
I find I get this problem sometimes when I run a scenario through RW Tools. Thankfully there is a quick fix. All you need to do is open up the scenario and make a change to the weather type and re-save. All should be good again.
Regards,

Rich
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Re: Crawling Ai strikes again!

Post by smarty2 »

37114 wrote:
smarty2 wrote:Tryingto make a scenario for the updated E&G, however my Ai are going through reds then slowing to half a mile an hour! I thought this was supposed to have been addressed by RSC? I have an 156 leaving queen street I have set it to special as a last resort, it goes through a green but as soon as it hits the red light which is for traffic using the same line in the other direction (there isn't any by the way) it slams to a crawl! Is there a developer un confound switch or summat for the stupid dispatcher!?
I find I get this problem sometimes when I run a scenario through RW Tools. Thankfully there is a quick fix. All you need to do is open up the scenario and make a change to the weather type and re-save. All should be good again.
How interesting, however I haven't used RWTools, it was a virgin scenario unspoilt by 3rd party technology! (No offence).
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Martin (smarty2)
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gptech
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Re: Crawling Ai strikes again!

Post by gptech »

37114 wrote:All you need to do is open up the scenario and make a change to the weather type and re-save. All should be good again.
Any change to the scenario will work, changing the weather is just one persons 'easiest way' which has found favour, but personally I just place any old wagon on a bit of track and immediately delete it. However, doing this is fine if you have all the stock for the scenario, if you're misssing an item then saving with it missing means it stays missing---not so important if it's just stock in a siding but if it's a loco that disappears for an AI service then you'll end up with static coaches blocking the line!
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Re: Crawling Ai strikes again!

Post by 37114 »

gptech wrote:
37114 wrote:All you need to do is open up the scenario and make a change to the weather type and re-save. All should be good again.
Any change to the scenario will work, changing the weather is just one persons 'easiest way' which has found favour, but personally I just place any old wagon on a bit of track and immediately delete it. However, doing this is fine if you have all the stock for the scenario, if you're misssing an item then saving with it missing means it stays missing---not so important if it's just stock in a siding but if it's a loco that disappears for an AI service then you'll end up with static coaches blocking the line!
I like easy! Good to know other methods though :D
Regards,

Rich
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Re: Crawling Ai strikes again!

Post by gptech »

37114 wrote:I like easy! Good to know other methods though
There are probably more methods than we could think of; just moving an item of rolling stock slightly is also enough to force the need for a save.
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