Union Pacific Big Boy V2.0

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Fodda
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Re: Union Pacific Big Boy V2.0

Post by Fodda »

Well... I've tried the Challenger and managed to finish a scenario all the way into Castle Rock with an incredibly heavy load... And no water problems at all.

So looks like they fixed the Challenger and Big Boy with no huge fanfare and waving of flags etc... And I don't need to spend on the new Big Boy (not that I would have anyway, I'm rather enjoying European railways at the mo.)

8) :D
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Re: Union Pacific Big Boy V2.0

Post by Trev123 »

A big write up about the new Big Boy and Challenger on FB. If you don't use FB these are the new features you will get.

Both The Challenger and The Big Boy have been rebuilt from the ground up, significantly remodelled and re-skinned. These exciting 2.0 versions both contain a plethora of new features including:
•Re-textured with improved and more realistic skins.
•Improved and more accurate locomotive simulation.
•Texture and material updates inside cab (now much more visible controls and cab interior).
•Full TSX implementation.
• Quick Drive compatible
•Improved steam sound effects on the Big Boy to follow after initial release.
•Operating cylinder cocks which shut off when regulator off.
•Smoke stack shuts off with no regulator and changes to a gentle wisp from the fire.
•Smoke dynamically changes to darker colour if you coal up, gradually going from normal colour to dark black.
•Smoke dynamically changes to lighter colour if you stop coaling, gradually going back to normal colour.
•"Normal" smoke dynamically changes colour depending on how much the current fire mass is: if it's under threshold it's a brighter white, if it's over threshold it's a darker grey, if it's around ideal fire mass then it's a soft grey/white.
•Safety valves working correctly.
•Additional emitters such as the turbine generator on the top of the locomotive.
•All emitters have been reconfigured for improved smoke and steam effects in line with TSX standards.

:)
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longbow
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Re: Union Pacific Big Boy V2.0

Post by longbow »

Nice to see smoke colour linked to coaling and firemass - any idea how this is scripted?
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Re: Union Pacific Big Boy V2.0

Post by nigeltouatievans »

Fodda wrote:Well... I've tried the Challenger and managed to finish a scenario all the way into Castle Rock with an incredibly heavy load... And no water problems at all.

So looks like they fixed the Challenger and Big Boy with no huge fanfare and waving of flags etc... And I don't need to spend on the new Big Boy (not that I would have anyway, I'm rather enjoying European railways at the mo.)

8) :D
I think the water issue was only when using manual fireman - did you use manual or auto fireman? Also I think its a general problem with TS2013 (and TS2012 as far as I know) and double headed steam engines, so it probably wouldn't / won't require a fix for the engines themselves, more the TS2013 core, so there is still some chance it will be fixed even though the original Big Boy and Challenger are now presumably obsolete.
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Re: Union Pacific Big Boy V2.0

Post by stuart666 »

longbow wrote:Nice to see smoke colour linked to coaling and firemass - any idea how this is scripted?

I believe the 56xx did the same thing. Or at least if you overstoked understoked it, the smoked changed colour. No idea how Pete managed it, think it was something to do with an LUA script.
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firstborn
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Re: Union Pacific Big Boy V2.0

Post by firstborn »

If RSC follow the same pattern they've been doing for the last few weeks... It looks like this maybe next Thursdays new release

I'd like to pick it up one day - but at the same time my wallet is breathing a sigh of relief it will get a week off :D
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Re: Union Pacific Big Boy V2.0

Post by Trev123 »

The smoke colour changes in the cab forward as will when you put more oil onto the fire.

Does the Big Boy and Challenger come in 2 separate packs or as one pack ?

:)
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Re: Union Pacific Big Boy V2.0

Post by Ajay1 »

My guess is that it will be two separate packs, and hoping that it will be discounted for those of us who already own the previous steam versions of them

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Re: Union Pacific Big Boy V2.0

Post by Trev123 »

Big Boy and the Challenger will be released on Friday and will be included in the 50% sale.
:)
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Re: Union Pacific Big Boy V2.0

Post by longbow »

Now on Steam at 50% off which might persuade me to buy it again - $9.99 with 4 Sherman Hill scenarios or $15.99 bundled with the Challenger.

I' have the previous versions of both so I'd be interested to hear told how much of an upgrade these are.
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Re: Union Pacific Big Boy V2.0

Post by Trev123 »

Out now.
:)
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Re: Union Pacific Big Boy V2.0

Post by KiwiPete »

Yes its released. I have disapproved at least 10 posts just stating its released now. So lets just be sure you all know.
BIG BOY V2.0 IS RELEASED NOW

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Re: Union Pacific Big Boy V2.0

Post by 007MJB007 »

Well after having a good run around in both the Big boy and Challenger i can firmly say that its up to RSC's usual standards!

Rushed and not tested properly!

Can anyone else who has purchased the Bigboy V2 addon check to see if the audio files are such a mess of old and redundant folders and references to files that do not exist, with their install please.
And yes i have verified and cleared the cache before checking again.
The main problem i am getting is the sound skiping and some very odd problems at the start of each scenario of screeching sounds which i take is supposed to be valves oppening and air releasing ect.
And the sound or lack of it when the loco is under coasting past the camara a 566Ton loco appers to make almost no noise what so ever!
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Re: Union Pacific Big Boy V2.0

Post by Ajay1 »

Have looked into my BigboyPack01 Audio folder and it to has a number of folders in it with other folders inside them,some of which are empty. I dont think they are redundant old folders though, perhaps they are for future ongoing developments ? I base this on the fact that my other original Bigboy is still entact and resides in the unmentionable folder. I may be wrong though as well.

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Re: Union Pacific Big Boy V2.0

Post by michaelth »

I also hope that there will be future improvements:

- sounds are inferior to the old Big Boy and seem to be made of default clanks and chuffs.
- cylinder cocks cannot be operated - no steam leaving the cylinders to the left and right sides like on the preview pictures.
- several cab elements like pumps and injectors are not animated.
- the manual does not contain a cab layout.

Right now I feel that I have bought 5 steam scenarios for Sherman hill at 6,99€
Michael
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