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New West Somerset v3
Posted: Fri Nov 09, 2012 3:28 pm
by dledge
Anybody else had trouble with no signals showing on this route. Done a check with RW tools and it says the signal assets are on RSC Falmouth line but that requirement isnt mentioned in the readme. Cant contact the uploader has the weblink dosnt work??
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 5:33 pm
by smarty2
At least you can see the route! It doesn't even show up in TS2013 for me? yes blueprint cache cleared.
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 6:21 pm
by Ajay1
The only items I appear to be missing are :
E:\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\signals\uk colour light\uk_mod_posts\uk 2asp ctrlsig distant.bin (Track Item) on tile Tracks.bin
E:\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\signals\uk colour light\uk_mod_posts\uk 2asp fixed distant.bin (Track Item) on tile Tracks.bin
E:\Steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\signals\uk colour light\uk_mod_signs\mod_sign_tpws.bin (Track Item) on tile Tracks.bin
E:\Steam\steamapps\common\railworks\Assets\RSDL\RailSimulator\scenery\buildings\house_semi_01a_grouped.bin (Scenery Item) on tile +000001-000003.bin
however this dose'nt stop the route from running. Very nicely done route though. Martin, check the freefoam menu, it should be listed there.
Antony.
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 7:25 pm
by smarty2
Yep indeed, showed up on the free roams, took a partial run down the route however, there are still milk bottles in various places despite RWTools confirming there are no missing assets?
It aint a bad route at all but I am not wrong saying it is unfinished? there are some anomalies like out of place assets (over bridges too low & missing platform ends and the like, floaty buildings embankments misaligned) that sort of thing, added track unevenness myself plus bridge sounds. Makes a difference. A nice diesel gala day I think!

Re: New West Somerset v3
Posted: Fri Nov 09, 2012 7:56 pm
by JamesC
I've gone over the route myself in the editor cleaning it up a bit, I've managed to fix a few things like the platform ends and floating track.
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 8:49 pm
by anthonye
Is ver 3 on the trainsim library
edit. ok see it
Anthony
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 8:51 pm
by chrisreb
Route shows only in Freeroam where the 2 scenarios are.
Looks like the same basic version as the 2 previous versions?
Look forward to any scenarios
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 8:52 pm
by ashgray
anthonye wrote:Is ver 3 on the trainsim library
Anthony
Yes, it's here:
chrisreb wrote:Route shows only in Freeroam where the 2 scenarios are.
Looks like the same basic version as the 2 previous versions?
Look forward to any scenarios
Freeroam scenarios at the moment, with regular ones to follow.
From the last time I spoke with David, I'm hopeful that a diesel gala scenario pack will be released shortly.
Ash
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 9:11 pm
by Ajay1
Just tried to complete the freeroam from Bishops Lydeard to Minehead but as I was nearing the end just after Dunster the train literally dropped off the track as though it went into a big black hole and began spinning violently as if it was in the air.
Same sort of thing happen to anyone else ?
Antony.
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 10:05 pm
by ashgray
Hi Antony
I've just ran the full line from Bishops Lydeard to Minehead without a problem - are you sure you've set your points correctly at Dunster in the free roam?
Ash
Re: New West Somerset v3
Posted: Fri Nov 09, 2012 10:40 pm
by TransportSteve
Ajay1 wrote:
E:\Steam\steamapps\common\railworks\Assets\RSDL\RailSimulator\scenery\buildings\house_semi_01a_grouped.bin (Scenery Item) on tile +000001-000003.bin
Antony.
The houses can be found in the IOW Route, Antony.
Cheerz. Transport Steve.
Re: New West Somerset v3
Posted: Sat Nov 10, 2012 7:44 am
by Ajay1
ashgray wrote:Hi Antony
I've just ran the full line from Bishops Lydeard to Minehead without a problem - are you sure you've set your points correctly at Dunster in the free roam?
Ash
That may have been the case. I'll try again and see what happens, and thanks Transportsteve for the info on where to find the missing building bin files.I have already found it from my backed up assets folder from RW3. Still looking for the three remaining UK Colour light files though.
Re: New West Somerset v3
Posted: Sat Nov 10, 2012 11:43 am
by TransportSteve
Hi Antony,
I've just had a look in my Kuju folder as I assumed these are default content, but, I don't have any signals with the word distant in the bin file title, so, either we all don't have them, or, you might need to do a verify cache. If they don't appear after that then I'm at a loss, as I doubt they are reskins by anyone, you'll have to ask the route author where they were obtained from.
Oh, and I don't even have a Folder named uk_mod_signs in my installation, maybe I need to do a verify cache as well.......
Cheerz. Transport Steve.
Re: New West Somerset v3
Posted: Sat Nov 10, 2012 12:46 pm
by gptech
Anthony, Steve
I think the signals you're discussing are in
 | |  | Default UK Signal Facelift Package [9976415 bytes] - Default UK Signal Facelift Package v12.zip File ID: 27098 Date: 13 Aug 2011 - 2462 Downloads |
|
Re: New West Somerset v3
Posted: Sat Nov 10, 2012 1:51 pm
by JohnM1945
Thanks for the file reference for the signals. That cures the missing \uk colour light\ problem.
Now to try again...
John M