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Re: October 9th Update

Posted: Tue Oct 16, 2012 9:09 pm
by shanyiqua
If anyone have the "ding" problem when opening a blueprint, that means your blueprint xml is too big for the "improved" blueprint editor. If this happens, try to batch the child blueprint objects. For example you have 8 light child object attached to your engine blueprint, delete them, and make a scenery blueprint instead, and add the lights to it, and then add this scenery blueprint as a child for your engine blueprint.

For me, blueprints above 1 mbyte causing this "ding" error, with batching i reduced the size below it, so i can open them without problem.

Re: October 9th Update

Posted: Tue Oct 16, 2012 11:10 pm
by vlado960
Who know what's new in last update. Now is ver v25.1b ?

Re: October 9th Update

Posted: Wed Oct 17, 2012 1:15 am
by Makeone
vlado960 wrote:Who know what's new in last update. Now is ver v25.1b ?
Most, if not all the utilities have been updated, also the two files in the plugins-folder. 'Last modified' in railworks-folder should tell the details, tho :D

Re: October 9th Update

Posted: Wed Oct 17, 2012 12:13 pm
by tnleeuw01
Makeone wrote:
vlado960 wrote:Who know what's new in last update. Now is ver v25.1b ?
Most, if not all the utilities have been updated, also the two files in the plugins-folder. 'Last modified' in railworks-folder should tell the details, tho :D
Yes, but knowing that Utilities.exe for instance has been updated.... doesn't tell you what's been fixed, if anything.

With route updates, yeah you can see that there's been an update to a route, or to some rolling stock for instance. Even that doesn't really tell you what's really been changed / fixed / broken with the latest update.