Page 3 of 3
Re: October 9th Update
Posted: Tue Oct 16, 2012 9:09 pm
by shanyiqua
If anyone have the "ding" problem when opening a blueprint, that means your blueprint xml is too big for the "improved" blueprint editor. If this happens, try to batch the child blueprint objects. For example you have 8 light child object attached to your engine blueprint, delete them, and make a scenery blueprint instead, and add the lights to it, and then add this scenery blueprint as a child for your engine blueprint.
For me, blueprints above 1 mbyte causing this "ding" error, with batching i reduced the size below it, so i can open them without problem.
Re: October 9th Update
Posted: Tue Oct 16, 2012 11:10 pm
by vlado960
Who know what's new in last update. Now is ver v25.1b ?
Re: October 9th Update
Posted: Wed Oct 17, 2012 1:15 am
by Makeone
vlado960 wrote:Who know what's new in last update. Now is ver v25.1b ?
Most, if not all the utilities have been updated, also the two files in the plugins-folder. 'Last modified' in railworks-folder should tell the details, tho

Re: October 9th Update
Posted: Wed Oct 17, 2012 12:13 pm
by tnleeuw01
Makeone wrote:vlado960 wrote:Who know what's new in last update. Now is ver v25.1b ?
Most, if not all the utilities have been updated, also the two files in the plugins-folder. 'Last modified' in railworks-folder should tell the details, tho

Yes, but knowing that Utilities.exe for instance has been updated.... doesn't tell you what's been fixed, if anything.
With route updates, yeah you can see that there's been an update to a route, or to some rolling stock for instance. Even that doesn't really tell you what's really been changed / fixed / broken with the latest update.