TS2013 and EFX Audio Issues

General discussion about Train Simulator, your thoughts, questions, news and views!

Moderator: Moderators

User avatar
smartie38
Been on the forums for a while
Posts: 280
Joined: Mon Mar 26, 2012 7:32 pm

Re: TS2013 and EFX Audio Issues

Post by smartie38 »

Ok an update, so OpenAL32.dll from the syswow64 doesn't work as I'd already tried that, still get a bsod when exiting and what I also just noticed when using that file, 3d positional sound is working but I'm getting no reverb/occlusion sounds etc and when copying wrap_aol.dll over to the railworks folder and renaming it to OpenAL32.dll I still only get 3d positional sounds but atleast I don't get a bsod when exiting :crazyeyes: :crazyeyes:

You know what, I think I'll just stick with the OpenAL32.dll from the ts2012 install and live with having to use Alchemy to get all the effects working lol.
markpullinger
Very Active Forum Member
Posts: 3105
Joined: Sun Jun 08, 2003 6:24 pm

Re: TS2013 and EFX Audio Issues

Post by markpullinger »

Hi, It was much better sound till I exited. :( then BSOD for 2 days even on boot. Reinstalled RW & they seem to have stopped - mind you I had uninstalled just about everything else, non RW, as well! :)
User avatar
JustRight
Well Established Forum Member
Posts: 725
Joined: Mon Nov 21, 2011 7:06 am
Location: Adelaide, South Australia

Re: TS2013 and EFX Audio Issues

Post by JustRight »

smartie38 wrote:You know what, I think I'll just stick with the OpenAL32.dll from the ts2012 install and live with having to use Alchemy to get all the effects working lol.
Yep mate, that is exactly what I have ended up doing. I re-installed my X-Fi Titanium and am using the TS2012 version on OpenAL32,dll along with Alchemy. As you say, then at least all the effects seem to work.

What a pain :roll:
User avatar
JustRight
Well Established Forum Member
Posts: 725
Joined: Mon Nov 21, 2011 7:06 am
Location: Adelaide, South Australia

Re: TS2013 and EFX Audio Issues

Post by JustRight »

JustRight wrote:Yep mate, that is exactly what I have ended up doing. I re-installed my X-Fi Titanium and am using the TS2012 version on OpenAL32,dll along with Alchemy. As you say, then at least all the effects seem to work.
What a pain :roll:
OK. I GIVE UP!!!

After initally thinking I may have got on top of this, I started getting SBHH errors! Sometimes when loading TS2013, often when closing down TS2013. I was also getting a few "This program has stopped working" messages from Windows without any SBHH from TS2013.

So I reverted back to the OpenAL Soft provided with TS2013. And after a reboot TS2013 behaved itself normally, no SBHH errors etc. The only problem being that my favourite loco's no longer have 3D positional sounds.

However, when trying out a scenario with a Class 31 I noticed that 3D positional sounds were working??? I then ran a scenario with a Class 66, and that had no 3D positional sounds. The only difference was an AP Sound Pack. So I then ran a Cache Verify with Steam and reset my entire TS2013 installation back to default. After this I suddeny found I had 3D positional sounds on all of the loco's where they were previously missing!

After much mucking about, installing and reverting to default, I can say that on my system the loss of 3D positional sounds is directly related to the AP Sound Packs. When no sound packs are installed, the the OpenAL Soft driver seems to provide 3D positional sounds, occlusion and reverb. Once I install AP Sound Pack(s) then the affected loco's seem to lose any 3D positional sounds, although occlusion and reverb are still in effect.

It is wierd that this only seems to affect the OpenAL Soft driver provided with TS2013. If we jury rig OpenAL and use a Creative version, then the 3D sound stage is restored. Although, as I and many others have found, using the Creative OpenAL has it's drawbacks as well, namely with stability of TS2013.

I wonder just what could be causing this? Are any others of you that have had missing 3D positional sounds also using AP Sound Packs?

Next job will be to study just which files a Sound Pack actually updates, and compare them to the default TS2013 versions to see if the problem can be isolated.

Cheers.
User avatar
phat2003uk
SWTVR Assistant Manager
Posts: 7452
Joined: Thu Aug 08, 2002 5:52 pm

Re: TS2013 and EFX Audio Issues

Post by phat2003uk »

I'm currently investigating this and it seems to be linked to which method one uses to fade the sound. For the default sounds, I also found they produce directional sound though it only becomes evident once you are a certain distance away from the sound source and it becomes more prominent the further you go. Are you able to get directionality regardless of distance from the sound source? If you put your head out of the cab window for example?
User avatar
JustRight
Well Established Forum Member
Posts: 725
Joined: Mon Nov 21, 2011 7:06 am
Location: Adelaide, South Australia

Re: TS2013 and EFX Audio Issues

Post by JustRight »

phat2003uk wrote:I'm currently investigating this and it seems to be linked to which method one uses to fade the sound. For the default sounds, I also found they produce directional sound though it only becomes evident once you are a certain distance away from the sound source and it becomes more prominent the further you go. Are you able to get directionality regardless of distance from the sound source? If you put your head out of the cab window for example?
Hi Richard, great to hear from you mate.

I can tell you that the 3D sounds are missing when in the cab, head out of the cab, and also at quite some distance from the loco. For example, I often use your WCMLN scenario "APHHA: 4S12 04:15 Drax-Ravenstruther" as a test bed. When out of the cab I can move a significant distance away and the loco engine sound still seems to be 'in front' of my 3D view, even though the sound does fade with distance.

I also wonder if it may have anything to do with reverb. In the abovementioned scenario I think there is an element of reverb at play whilst the train is stationary at the platform.

I'm really pleased that you are on the case. I have spent MANY hours trying to get to the bottom of just what is going on with these sounds. And it seems that all of my workaraounds with various versions of OpenAL32.dll may come to nought.

Best Regards,
Trevor
User avatar
smartie38
Been on the forums for a while
Posts: 280
Joined: Mon Mar 26, 2012 7:32 pm

Re: TS2013 and EFX Audio Issues

Post by smartie38 »

JustRight wrote:I wonder just what could be causing this? Are any others of you that have had missing 3D positional sounds also using AP Sound Packs?

Cheers.
As a matter of fact I was testing the hst with the valenta & mtu pro ap sound packs, both have no 3d positional sounds with the openal soft dll, I have other ap soundpacks but haven't tested them yet.
User avatar
JustRight
Well Established Forum Member
Posts: 725
Joined: Mon Nov 21, 2011 7:06 am
Location: Adelaide, South Australia

Re: TS2013 and EFX Audio Issues

Post by JustRight »

smartie38 wrote:As a matter of fact I was testing the hst with the valenta & mtu pro ap sound packs, both have no 3d positional sounds with the openal soft dll, I have other ap soundpacks but haven't tested them yet.
Thanks mate, at least I am not the only one :-?

I am about to head off on a three week driving holiday in Far North Queensland. This will be a computer free time, so I'll check back in with you guys when I get back. I hope that either RSC or Richard Armstrong may have some success with these elusive sounds in the meantime.

Cheerio :D
scefhwil
Well Established Forum Member
Posts: 907
Joined: Tue Dec 04, 2001 12:00 am
Location: Bristol, England

Re: TS2013 and EFX Audio Issues

Post by scefhwil »

Just a thought, but you can possibly still set the "software mixing" sound option by editing

railworks\Content\PlayerProfiles.bin

<SoftwareMixing d:type="sInt32">1</SoftwareMixing>
User avatar
smartie38
Been on the forums for a while
Posts: 280
Joined: Mon Mar 26, 2012 7:32 pm

Re: TS2013 and EFX Audio Issues

Post by smartie38 »

scefhwil wrote:Just a thought, but you can possibly still set the "software mixing" sound option by editing

railworks\Content\PlayerProfiles.bin

<SoftwareMixing d:type="sInt32">1</SoftwareMixing>
Was worth a shot but no joy, still got the same problem of no 3d positional sound with the openal soft dll, I'll stick with the ts2012 dll for the time being.
User avatar
Gatso
Been on the forums for a while
Posts: 121
Joined: Fri Feb 18, 2011 1:11 pm
Location: West Midlands
Contact:

Re: TS2013 and EFX Audio Issues

Post by Gatso »

JustRight wrote:Here is yet another audio problem I have now encountered!

Have any of you noticed that some sounds simply do not play at all? For example, the roller doors on the Class 325 Mail Express used to make a nice clattering sound as they opened and closed. Under TS2013 however here is nothing but silence????!!!!!

The sound files appear to be in the Audio directory, but just don't get played, or something. Anyone notice this, or any other completely missing sounds?

(Note hat I have Richard Armstrong's Class 325 Sound Pack, and the lack of door sounds affects that as well as the default sound set)

Oh dear. What have RSC done?
I noticed this too. I have the Class 325 Extra pack installed (UKTS 28003) so I wonder if that could be the problem so I reinstalled the AP sound pack and the doors are still silent. I doubt any of these two additions to the 325 are causing the problem.
User avatar
JustRight
Well Established Forum Member
Posts: 725
Joined: Mon Nov 21, 2011 7:06 am
Location: Adelaide, South Australia

Re: TS2013 and EFX Audio Issues

Post by JustRight »

Hi All,

Back from 3 week driving holiday to far North Queensland. Travelled some 10,450 Km in the three weeks :o

Anyway, thought I would check up on this thread and discovered that there were almost no more comments on these sound issues.

Has anything changed? Updates from RSC that may have resolved the positional sound issues etc?

Cheers.
User avatar
smarty2
Very Active Forum Member
Posts: 9976
Joined: Sun Aug 21, 2005 8:16 am
Location: 1963, at Snow Hill!
Contact:

Re: TS2013 and EFX Audio Issues

Post by smarty2 »

I don't think RSC will bother if it isn't reproducible on their systems or it hasn't been widely reported, never had any problems at all with the position of sounds or occlusion.
Best Regards
Martin (smarty2)
Non technically minded individual!

Is There A God?
Dudley Bible web page
fransonline
Getting the hang of things now
Posts: 36
Joined: Tue Sep 25, 2012 10:53 am

Re: TS2013 and EFX Audio Issues

Post by fransonline »

No changes from RSC during your absence. :(
fransonline
Getting the hang of things now
Posts: 36
Joined: Tue Sep 25, 2012 10:53 am

Re: TS2013 and EFX Audio Issues

Post by fransonline »

After a lot emails with support RSC they promise to solve sound issues in through a steam update in the middle of November 8)
Locked

Return to “[TS] General Discussion”