Re: TS2013 and EFX Audio Issues
Posted: Fri Dec 28, 2012 9:36 pm
Haven't used TS2013 much for a few months. Have started it up over Christmas though, going "online" so Steam could update it to the latest version.
Got a pair of headphones for Christmas and also bought the DT40 and AP's Pro 40 sounds in their respective sales. Don't normally use TS2013 with headphones but as we had family staying it seemed sensible to try my new ones with my new addons. What a shock! The positional sound was totally pants! When you looked straight at the loco the sound was quiet and as you turned your head to the side the sound volume increased to a max when perpendicular then back to silence when exactly 180 degrees away. Distance attenuation still worked OK though!
So I went back to my usual 2.1 speakers and things were very different, but not quite as I recalled them from some months back. Attenuation OK and 3D positional sound was, almost, back to normal, except that when turned at 90 degrees to a loco the sound in the far "ear" would drop to total silence.
So I have spent an hour or so experimenting today. Tried various openal32.dll's, including the 1.15.1 mention above, as well as the ones in my system32 and systemWOW folders. Each gives a different result with speakers and headphone socket (ie selecting different default play back devices in Windows 7), but none are perfect, although speakers are always less messed up than headphones.
Eventually I found one setup that worked perfectly. I renamed the openal32.dll in the Railworks folder so that it wouldn't be used and Windows would do it's own thing (presumably use the one in systemWOW as I have Win7 64). I then ran TS2013 with the -ShowSoundDeviceSelector switch used. This gives four options - speakers, headphones, optical out (all SB X-fi devices) and Generic Software. Selecting speakers the sound system runs pefectly. Sound moves from speaker to speaker just as expected, attenuation is there, as is reverb and doppler. In fact doppler seems better than ever and is even noticable when in free roam camera and running towards/ away from sounds at speed. Finally I'm sure the sim is running smoother (possibly the sound is now hardware accelarated as I'm using the soundcards openAL32.dll?), but appreciate this is somewhat subjective. Tried a fair few routes (inc Woodhead) and no crashes/ SBHH etc. All seems stable so far.
For the record I have Win7 64 and an X-Fi PCIe Audio card.
Stuart
Got a pair of headphones for Christmas and also bought the DT40 and AP's Pro 40 sounds in their respective sales. Don't normally use TS2013 with headphones but as we had family staying it seemed sensible to try my new ones with my new addons. What a shock! The positional sound was totally pants! When you looked straight at the loco the sound was quiet and as you turned your head to the side the sound volume increased to a max when perpendicular then back to silence when exactly 180 degrees away. Distance attenuation still worked OK though!
So I went back to my usual 2.1 speakers and things were very different, but not quite as I recalled them from some months back. Attenuation OK and 3D positional sound was, almost, back to normal, except that when turned at 90 degrees to a loco the sound in the far "ear" would drop to total silence.
So I have spent an hour or so experimenting today. Tried various openal32.dll's, including the 1.15.1 mention above, as well as the ones in my system32 and systemWOW folders. Each gives a different result with speakers and headphone socket (ie selecting different default play back devices in Windows 7), but none are perfect, although speakers are always less messed up than headphones.
Eventually I found one setup that worked perfectly. I renamed the openal32.dll in the Railworks folder so that it wouldn't be used and Windows would do it's own thing (presumably use the one in systemWOW as I have Win7 64). I then ran TS2013 with the -ShowSoundDeviceSelector switch used. This gives four options - speakers, headphones, optical out (all SB X-fi devices) and Generic Software. Selecting speakers the sound system runs pefectly. Sound moves from speaker to speaker just as expected, attenuation is there, as is reverb and doppler. In fact doppler seems better than ever and is even noticable when in free roam camera and running towards/ away from sounds at speed. Finally I'm sure the sim is running smoother (possibly the sound is now hardware accelarated as I'm using the soundcards openAL32.dll?), but appreciate this is somewhat subjective. Tried a fair few routes (inc Woodhead) and no crashes/ SBHH etc. All seems stable so far.
For the record I have Win7 64 and an X-Fi PCIe Audio card.
Stuart