TS2013 - blueprint editor won't build projects any more

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chrisell
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Re: TS2013 - blueprint editor won't build projects any more

Post by chrisell »

DaveDewhurst wrote:just rename your compiled .out file to .lua, that way it will work with both versions.

Dave
Tried that - doesn't work. TS2012 tries to open the files as uncompiled .lua and fails. You need to provide BOTH the .lua and .out files.

I'm not sure how/why some of my customers got left behind in the TS2013 core upgrade but I have to support them...
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AndiS
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Re: TS2013 - blueprint editor won't build projects any more

Post by AndiS »

Have you tried .luac instead of .out? That's the more official extension, maybe RW3 digests that one.
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chrisell
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Re: TS2013 - blueprint editor won't build projects any more

Post by chrisell »

AndiS wrote:Have you tried .luac instead of .out? That's the more official extension, maybe RW3 digests that one.
Didn't try that - no. The LUA solution worked so that's what I'm using right now. Ideally there should be nobody left on RW3 - that's sort of the point of Steam, but for whatever reason some people got left out or chose not to upgrade.
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