Hi2All.
BlueprintEditor has long been giving me a headache... Previously it could not properly display the Engine Blueprints structure with large file size (too many Control Values - it's advanced scripting), but more or less successfully to Export...
Now the BlueprintEditor can't open my big Engine Blueprint... and I'm trying to create my own analog of BlueprintEditor. It's already can open and edit XML-s, and now I'm interesting to create Exporting functionaly.
I'm seen, that serz.exe can't eat original XML-files... the BlueprintEditor modify format of XML-file and put it to Assets-Dir, and this modified XML-file will be directed to serz.exe. Anybody can help me, to know the algorythm of modifying structure of original XML to Assets-Dir version?
P.S. to RSC. Blueprint Editor - is true good idea. Exclusive. But the implementation is very "Indian"...
