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asset don't show up

Posted: Wed Oct 05, 2016 12:12 am
by blade2014
hi all trying to use ECML BridgeKit i put them in my folder change the bin file to read the new folder but in the GeoPcDx i have

<e d:type="cDeltaString">..\generic\textures\[08]concrete_grey_01_8m</e>

i change it to <e d:type="cDeltaString">textures\[08]concrete_grey_01_8m</e> and it shows in my folder in the route but its invisible if it says ..\generic means i cant use it or reskin it anyone out there that can help thanks

Re: asset don't show up

Posted: Wed Oct 05, 2016 6:47 am
by deltic009
You don't need to change the file path in the Geo file at all, leave it as original, then in your own folder have where you have the Geo file you should have a folder called generic and in that a folder called textures.

Re: asset don't show up

Posted: Wed Oct 05, 2016 10:54 am
by blade2014
deltic009 wrote:You don't need to change the file path in the Geo file at all, leave it as original, then in your own folder have where you have the Geo file you should have a folder called generic and in that a folder called textures.
put the generic folder in the scenery folder so it will read scenery\Generic\textures changed the bin file to read

<RenderComponent>
<cSceneryRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">ECML</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">ECML</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">RSC\ECML\Scenery\BridgeKit\[00]BK_2lane_bridge_emb1</GeometryID>
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>




so it now reads as

<RenderComponent>
<cSceneryRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">GreatWestern\GWR\Scenery\BridgeKit\[00]BK_2lane_bridge_emb1</GeometryID>
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>

even in the RenderBlueprint and SecondaryNamedTextureSet from RSC\ECML to GreatWestern\GWR or left blank still don't show not even to show up with missing textures you can pick the item and all it shows is the arrows nothing other then that don't matter ware you put the Generic folder in the Scenery or BridgeKit folder and it still don't work

Re: asset don't show up

Posted: Wed Oct 12, 2016 7:51 pm
by gptech
Why the duplicate thread? Stick to one and you'll get it resolved much quicker.