gptech wrote:blade2014 wrote:....think there's a bug in TS2017
No, you've just done it wrong. If there was a bug how do you explain the hundreds, if not thousands, of reskins available?
Cloning an asset, regardless of how you rename it, will still point to the base model's .GeoPcDx file, which will point to the original textures, so
exactly what have you done?
put the generic folder in the scenery folder so it will read scenery\Generic\textures changed the bin file to read
<RenderComponent>
<cSceneryRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">ECML</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">RSC</Provider>
<Product d:type="cDeltaString">ECML</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">RSC\ECML\Scenery\BridgeKit\[00]BK_2lane_bridge_emb1</GeometryID>
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
so it now reads as
<RenderComponent>
<cSceneryRenderBlueprint>
<PrimaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</PrimaryNamedTextureSet>
<SecondaryNamedTextureSet>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString"></Provider>
<Product d:type="cDeltaString"></Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString"></BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</SecondaryNamedTextureSet>
<GeometryID d:type="cDeltaString">GreatWestern\GWR\Scenery\BridgeKit\[00]BK_2lane_bridge_emb1</GeometryID>
<CollisionGeometryID d:type="cDeltaString"></CollisionGeometryID>
even in the RenderBlueprint and SecondaryNamedTextureSet from RSC\ECML to GreatWestern\GWR or left blank still don't show not even to show up with missing textures you can pick the item and all it shows is the arrows nothing other then that don't matter where you put the Generic folder in the Scenery or BridgeKit folder and it still don't work