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Default terrain!
Posted: Fri Feb 01, 2013 7:22 pm
by kfarrow
Any help please. i've started my own route using RWTools and setup my source folder etc. After loading the template i get terrain that has that horrible floating grass (flora). After laying some track it looks like weed growing in the track. When i paint ballast over it only some of it disappears. Is there a way to change the terrain to have no grass floating. Also, i have tried adding freeware assets using the object filter, but when i look in the 'paint terrain' gravel box, there is only 3 types of gravel. none of which match my track, yet the the assets i'm trying to borrow have lots of nice grass/gravel etc. One last thing. Should there be any files in my assets folder as i can only see markers that i created? Should i be dragging files into certain folders. Thanks anyone for your help.
Re: Default terrain!
Posted: Sat Feb 02, 2013 12:37 pm
by gptech
Do you have 'Procedural Flora' turned ON in the graphics settings? This creates float grass and most likely the cause of your problem.
Re: Default terrain!
Posted: Mon Feb 04, 2013 12:53 am
by jonathanmlewis
The terrain textures are stored in a Texturing.bin file in the ProviderName\ProductName\Environment\Terrain folder. This is referenced in the RouteProperties.xml file in the folder for your route in the Content\Routes folder. As Terrain textures are not 'assets' using the object filter won't add any.
Your can copy the Texturing.bin from the route you want the terrain textures from into your ProviderName\ProductName\Environment\Terrain folder you will probably need to create the Environment and Terrain folders. Convert it to a .xml file with serz and editing the Flora index line to 0 (<FloraIndex d:type="sUInt32">0</FloraIndex>) for the textures you want no flora for. And then convert it back to a .bin file with serz.
You must also edit the following bit in the RouteProperties.xml (so it uses your texturing.bin file) change the YourProviderName and YourProductName bits...
Code: Select all
<TerrainBlueprint>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">YourProviderName</Provider>
<Product d:type="cDeltaString">YourProductName</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Environment\Terrain\Texturing.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</TerrainBlueprint>
This way you can keep Flora on for some textures and turn it off for any gravel/ballast textures.
Hope this helps