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Error Bias

Posted: Sat Oct 29, 2016 2:45 pm
by peacockg
In MSTS the tile properties include Error Bias which controls how detailed the terrain height can be controlled. By default this is set to 1.0000 and can result in the terrain height increasing then decreasing so it appears above track or road then drops back below. To avoid this we set the error bias to 0.000 on track or road tiles.
I cannot see this control in Open Rails Editor, but looking in Open Rails at the section area I am currently modelling with it set to 1.000 I do not think this is showing as a problem.
Does anyone know if Open Rails uses error bias?

Garry

Re: Error Bias

Posted: Wed Nov 02, 2016 4:02 pm
by copperpen
First of all, Open Rails does not have a route editor. The one being made by Goku is a better type of MSTS route editor. Open Rails itself only uses the .t file and I don't know if the error bias is stored there, or in one of the .raw files that Open Rails does not use. I have never noticed terrain popping in OR like it does in MSTS.

Re: Error Bias

Posted: Wed Nov 02, 2016 7:12 pm
by peacockg
Thanks for the reply about Error Bias and where it may be stored in MSTS files, and probably it's non use in Open Rails.

I have to disagree about Goku's editor being an MSTS editor. If you read the forums at Elvas Tower, there is one on Multiple Car Spawners in the Open Rails discussion section. This would mean that you could select a different traffic mix for a motorway compared to a country road. I don't think the way to accomplish this has been decided but Goku favours modifying the .w files in the world folder. This of course would mean that any route modified in this way using his editor would not run in MSTS.

Garry