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Forest Problems in OR

Posted: Thu Oct 29, 2015 7:26 pm
by progferbrains
Hello,
This is my first post on the forum. Hello everyone.

I have recently noticed that Forest trees (no matter which shape, or Ace file selected ) on my system are being displayed as a single plane rather than the simple 3d Cross shape. These trees show correctly in both MSTS and in MSTS Route Editor bot not in OR. Other shapes, eg trees that are NOT part of Forests show just fine. It's only in using some older routes that have Forest Tag sections close to the line that has made me notice this.

This applies to the original v 1.0 of ORTS as well as the latest Weekly Update.
Most noticable on Alpensee route, Lyme Regis and Glacier Express. All tested in MSTS/MSTS RE and found to work fine there.

Home built Intel i7 PC running Nvidia GTX 250 graphics (soon to be upraded). Running fullscreen (windowed makes no difference)
Any help that could be offered would be most welcome.

Andy

Re: Forest Problems in OR

Posted: Sun Nov 01, 2015 10:04 am
by dennisat
Hi,

I'd never noticed that before because as you move your point of view, the tree shape is rotated to always present the full face of the shape to the viewer. That may be by design to reduce the resource load of rendering forests. Where "forests" have been used to display many houses (such as in Briscard) you get the interesting effect of the house rotating to always face you!

Dennis

Re: Forest Problems in OR

Posted: Sun Nov 01, 2015 11:20 am
by progferbrains
Thankyou for your reply Dennis.

I take it therefore, that this is happening to you too and is thereby more widespread than just my PC which is , sort of, good to know. However, it obviously isn't by deliberate intent as the route designers DID add 3D trees in the route editor, they did appear as such in MSTS, but are not doing in OR. Hopefully a few more answers will confirm that it's a bug - or not. Yes, it's weird, it can go un-noticed for a while and then you suddenly swing your camera around and a whole slew of trees turn round and grin at you - quite sinister!

Andy