Animated rail workers

General discussion about RailWorks, your thoughts, questions, news and views!

Moderator: Moderators

Locked
User avatar
jevon
Established Forum Member
Posts: 420
Joined: Fri Jan 30, 2009 9:24 pm
Location: SoFla

Animated rail workers

Post by jevon »

Lately I've seen a couple of vids of RW scenarios with animated rail workers. Are these default in RW? If so, I've looked for them in the assets but haven't been able to locate anything but static figures. If they're an add-on, can someone tell me where I can get them?

Thanks a lot

- Jev
- Jev H.
Before you seek to enlighten him, walk a mile in the other guy's shoes.
i7-2600k @4.7GHz / Asus P8P67 Pro rev 3.1 / eVGA GTX580 1.5G
8GB Corsair Vengeance / Crucial M4 256G/512G / Antec Kuhler 920 / WIN7-64
User avatar
overmarze
Very Active Forum Member
Posts: 3155
Joined: Fri Jul 15, 2005 9:29 pm
Location: Essex

Re: Animated rail workers

Post by overmarze »

There with the Iow :)
User avatar
gavo01
Well Established Forum Member
Posts: 824
Joined: Thu Jun 25, 2009 9:55 pm

Re: Animated rail workers

Post by gavo01 »

overmarze wrote:There with the Iow :)
Which comes very highly recommended.....from me at least, having purchased it recently.... :)
User avatar
emrhd01
Very Active Forum Member
Posts: 4821
Joined: Thu Aug 03, 2006 1:48 pm
Location: Nottingham- East Bridgford

Re: Animated rail workers

Post by emrhd01 »

Also, there are these are additional ones, of Railwaymen in the 1950's, kindly made available by M1ckran (Michael Randle) :

 Click to view more informationRailwaymen 1950's Pack 05 [1914328 bytes] - Railwaymen_1950s_Pack05.zip
File ID: 20901 Date: 24 Mar 2009 - 1130 Downloads

 Click to view more informationRailwaymen 1950's Pack 04 [1937911 bytes] - Railwaymen_1950s_Pack04.zip
File ID: 20900 Date: 24 Mar 2009 - 1036 Downloads

 Click to view more informationRailwaymen 1950's Pack 03 [1698892 bytes] - Railwaymen_1950s_Pack03.zip
File ID: 20899 Date: 24 Mar 2009 - 1034 Downloads

 Click to view more informationRailwaymen 1950's Pack 02 [1913685 bytes] - Railwaymen_1950s_Pack02.zip
File ID: 20890 Date: 23 Mar 2009 - 1067 Downloads

 Click to view more informationRailwaymen 1950's Pack 01 [1985033 bytes] - Railwaymen_1950s_Pack01.zip
File ID: 20878 Date: 23 Mar 2009 - 1135 Downloads


Be nice if a set of 'Trainspotters' could be produced with Duffle coats, so they could be position at the Lineside/Platform ends, perhaps one with a camera that flashes (I did say camera that 'flashes' :crazyeyes: ) occasionally.
Last edited by emrhd01 on Wed Oct 21, 2009 11:27 am, edited 1 time in total.
Rob.
Proud to be a member of the VW/SSS BETA Testing Team.
User avatar
Wikkus
Very Active Forum Member
Posts: 3480
Joined: Tue Dec 04, 2001 12:00 am
Location: Malta

Re: Animated rail workers

Post by Wikkus »

emrhd01 wrote:Be nice if a set of 'Trainspotters' could be produced with Duffle bags, so they could be position at the Lineside/Platform ends, perhaps one with a camera that flashes (I did say camera that 'flashes' :crazyeyes: ) occasionally.
lol, Rob.

Depending on the period modelled, we'd also need the de rigeur Thermos flask and satchel...

Rik.
User avatar
emrhd01
Very Active Forum Member
Posts: 4821
Joined: Thu Aug 03, 2006 1:48 pm
Location: Nottingham- East Bridgford

Re: Animated rail workers

Post by emrhd01 »

Wikkus wrote:
emrhd01 wrote:Be nice if a set of 'Trainspotters' could be produced with Duffle bags, so they could be position at the Lineside/Platform ends, perhaps one with a camera that flashes (I did say camera that 'flashes' :crazyeyes: ) occasionally.
lol, Rob.

Depending on the period modelled, we'd also need the de rigeur Thermos flask and satchel...

Rik.
Very True Rik. :lol:
Rob.
Proud to be a member of the VW/SSS BETA Testing Team.
User avatar
jevon
Established Forum Member
Posts: 420
Joined: Fri Jan 30, 2009 9:24 pm
Location: SoFla

Re: Animated rail workers

Post by jevon »

overmarze wrote:There with the Iow :)
Cool. I have the IOW. Where are these guys located in the assets flyout in the route editor?

Thanks.

- Jev
- Jev H.
Before you seek to enlighten him, walk a mile in the other guy's shoes.
i7-2600k @4.7GHz / Asus P8P67 Pro rev 3.1 / eVGA GTX580 1.5G
8GB Corsair Vengeance / Crucial M4 256G/512G / Antec Kuhler 920 / WIN7-64
User avatar
overmarze
Very Active Forum Member
Posts: 3155
Joined: Fri Jul 15, 2005 9:29 pm
Location: Essex

Re: Animated rail workers

Post by overmarze »

Click on the head people/animal./vehicles.
Then select workman :)
User avatar
jevon
Established Forum Member
Posts: 420
Joined: Fri Jan 30, 2009 9:24 pm
Location: SoFla

Re: Animated rail workers

Post by jevon »

overmarze wrote:Click on the head people/animal./vehicles. Then select workman :)
"Island Line" has to be ticked under RSDL in the enable assets flyout. :oops:

Now I can see the little buggers. :D

Thanks to all for the info.

- Jev
- Jev H.
Before you seek to enlighten him, walk a mile in the other guy's shoes.
i7-2600k @4.7GHz / Asus P8P67 Pro rev 3.1 / eVGA GTX580 1.5G
8GB Corsair Vengeance / Crucial M4 256G/512G / Antec Kuhler 920 / WIN7-64
User avatar
markjudith
Very Active Forum Member
Posts: 1248
Joined: Fri Oct 17, 2003 9:35 pm
Location: Lancashire

Re: Animated rail workers

Post by markjudith »

Whilst on the subject of people and taking into consideration the charity RW have chosen to support, it may be a good idea to have some model figures of children?

(without hoods) :wink:

Mark
User avatar
Wikkus
Very Active Forum Member
Posts: 3480
Joined: Tue Dec 04, 2001 12:00 am
Location: Malta

Re: Animated rail workers

Post by Wikkus »

markjudith wrote:Whilst on the subject of people and taking into consideration the charity RW have chosen to support, it may be a good idea to have some model figures of children?
Good call, Mark.
(without hoods) :wink:
lol, aye, and the half house-bricks :roll:

Rik.
User avatar
longbow
Very Active Forum Member
Posts: 3608
Joined: Mon Mar 18, 2002 12:00 am
Location: Noosa, Australia
Contact:

Re: Animated rail workers

Post by longbow »

Photographers and children are good ideas, along with Permanent Way workers, station staff, and fat/short people.

Better still let's have a few scriptable characters eg a waving signalman that can be triggered by a passing train or a scenario instruction.
User avatar
karma99
Very Active Forum Member
Posts: 2329
Joined: Wed Oct 17, 2007 8:21 pm
Location: Portsmouth, UK

Re: Animated rail workers

Post by karma99 »

longbow wrote:Photographers and children are good ideas, along with Permanent Way workers, station staff, and fat/short people.

Better still let's have a few scriptable characters eg a waving signalman that can be triggered by a passing train or a scenario instruction.
Must admit, I've been thinking of this as a nice triggered animation for a while, but it's outside of my (and the Blender exporters) skills...

Image
Image
Links: Shop <> Blog <> Facebook
User avatar
overmarze
Very Active Forum Member
Posts: 3155
Joined: Fri Jul 15, 2005 9:29 pm
Location: Essex

Re: Animated rail workers

Post by overmarze »

That bloke looks like he has a gun in his hand lol :D
User avatar
longbow
Very Active Forum Member
Posts: 3608
Joined: Mon Mar 18, 2002 12:00 am
Location: Noosa, Australia
Contact:

Re: Animated rail workers

Post by longbow »

Looks like it should be a conductor's baton rather than a token!

Pete, animated token pick-up/catching apparatus is presumably possible triggered by a passing train, with the token rotating in or out of view once triggered. For a bigger challenge the wierdly wonderful Whitaker apparatus used on the S&D would be entertaining. See the video here:

http://www.sdrt.org.uk/resources/whitaker/index.htm
Locked

Return to “[RW] General RW Discussion”