OK... next time.Hi Bremen,
Just a note,
This is not the place to aim questions at RSDL or RS.com.
I skim read many of the posts and some threads I don't read at all.
Google is my friendHey Bremen where did you get hold of that photo of me?
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OK... next time.Hi Bremen,
Just a note,
This is not the place to aim questions at RSDL or RS.com.
I skim read many of the posts and some threads I don't read at all.
Google is my friendHey Bremen where did you get hold of that photo of me?
From wiki:bigvern wrote:In discussion with Otto on TS.com regarding the merits or otherwise of increasing the detailed draw distance, I actually sat down and calculated the time it takes to create a relatively straightforward 20 mile route, such as my current Heartbeat Moor project, nothing fancy mostly default and not much in the way of new 3D models - i.e. to "good" freeware standards.
It seems to be an interesting toolset but how does it can help with the lack of Distant Mountains in RW ?Ryosuke wrote:did you every try out this tool?
http://jkansoft.mine.nu/cgi-bin/jkansof ... o=4&aux3=0
Hi Vern,bigvern wrote:However they do it James, it absolutely must be accompanied by more efficient terrain texture management systems. Whether that's copy and paste or some sort of tile system I don't care, but as I work through yet another 6 x 1 km strip on my current route, I'm really shaking my head and thinking there has got to be a better way of doing it than this.
how to quickly and efficiently plant dense forest cover that doesn't look repetitive through copy and paste and avoiding selecting previous laid items when you have to J the items to the terrain, as some bright spark at Kuju obviously didn't think pasting objects level with the ground was a required function.
If can be usefull....Just contiuing to think aloud here, take a simple 10 mile route with approximately 100 terrain files as is you're looking at 8-10 mb of data.
Now a 40 KM draw distance would equal 200mb of data. Now most routes aren't 10 miles long, especially in North America where you're looking at 100 miles as a start so you'd be looking at 2GB of terrain data.
My route is based upon a custom BP with custom Terrain textures i have done in the last 2 years... and except for a specific "behaviour" of the terrain texture BP i haven't found other problems.Using the current system I have also been trying to build a new terrain texture XML file so when the route is extracted it would use a custom texture as a starting base appropriate for the feel of the route then build the close up scenes. However building the XML file isn't as intuative as I thought it would be.
Hi Bremen a hand would be great. What I'm having trouble with is sorting out the BP editor. I want to keep some of the original Kuju/RW's terrain textures from the Euro and US textures sets, but then I also want to start adding some of my own. But when I try and use the BP editor it tells me it can't locate the original Kuju ACE file. Am I missing something?bremen wrote:My route is based upon a custom BP with custom Terrain textures i have done in the last 2 years... and except for a specific "behaviour" of the terrain texture BP i haven't found other problems.Need a hand?
bye
1 month to place the tracks and countless days to do the custom 3Ds..But therein lies the problem, 52km route and still building after two years!

A simple solution. In my country there are only few person interested in the real route and fewer in my route.. so I'm doing the route for my self and for an half dozen of friends that i know will appreciated the work... no more no less."The average person who ends up driving it isn't going to notice or necessarily appreciate all that detail."
The classic "push one button and you'll be the king of the world".... i have a way to create a set of wang tile in less then 5 minutes.. so is not for me.Maybe there's something in the xml file but again, really, there should be a nice little GUI feature where you can click on RW utilities, say "Hi, I want to add this texture to my custom set" and the programme does it for you.
Because the original Aces are somewhere inside the HDs of KUJU/RSDl. There are some of the .TGA instead.. if you want to convert them in the Ace formatBut when I try and use the BP editor it tells me it can't locate the original Kuju ACE file. Am I missing something?