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RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 5:57 pm
by smarty2
Hi, all i am sure a lot of people have seen this but i was blown away at the level of detail :o it is best if you view this on the you tube site and watch it in HD http://www.youtube.com/watch?v=QxgfhGZH ... r_embedded i wonder if this is even possible with RW's in the future?

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 6:02 pm
by overmarze
With the assets rw would look that good.

Dont really care about cab tilt.

RSDL need to take a look at the cab lighting from the out side wich lights up the track.

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 6:04 pm
by Darpor
Yes, have viewed that many times now. For a freeware product, it certainly is breaking the boundaries.

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 6:06 pm
by smarty2
overmarze wrote:With the assets rw would look that good.

Dont really care about cab tilt.

RSDL need to take a look at the cab lighting from the out side wich lights up the track.
Hi Overmarze, i disagree the super elevation would make RW's a much better experience imo i was hoping it would be implemented.

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 6:09 pm
by overmarze
smarty2 wrote:
overmarze wrote:With the assets rw would look that good.

Dont really care about cab tilt.

RSDL need to take a look at the cab lighting from the out side wich lights up the track.
Hi Overmarze, i disagree the super elevation would make RW's a much better experience imo i was hoping it would be implemented.
No i agree super elevation is needed but its narf gona take some doing then we have all the rooling stock that will need to be changed to work.

If someone was to make the assets some better track then we will be nearly there plus we have the AI that BVE dosent have :)

Posted: Fri Oct 09, 2009 6:13 pm
by pacerpilot
One of the main points for me regarding oBVE was the sheer speed it runs at. Even before I upgraded my system, the frame rates were well into triple figures. Its just a shame that its quite buggy in reality. The camera views are difficult to control and most routes are hand coded. There is no fancy 3d editor leaving route building options very limited. It just takes so long. That WCML section has been development for years.

Re:

Posted: Fri Oct 09, 2009 6:16 pm
by overmarze
pacerpilot wrote:One of the main points for me regarding oBVE was the sheer speed it runs at. Even before I upgraded my system, the frame rates were well into triple figures. Its just a shame that its quite buggy in reality. The camera views are difficult to control and most routes are hand coded. There is no fancy 3d editor.

Thats what makes RW RS the better then BVE :D This route is just a one of sure top marks to them for trying but i want to create my own routes that look that good im simple steps wich we can do.

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 6:22 pm
by smarty2
I agree RW's is more user friendly in many respects but simulating reality it is not, i think bve scores well over RW's in this respect particularly the lighting effects.

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 7:51 pm
by JunGRail
The thing is I use BVE and train sim and Rail Sim and soon Rail Works.

But the trains are 2D but don't move, the lights animate and the levers animate and all other feature animate but the wheels don't turn and the carriages look like static objects moving. However in terms of sounds and realism it beats rail works and train sim by miles. I think Rail works could benefit for some proper sounds.

Still if BVE can do it why can't BVE users use the sounds for rail works? Surely the sound engine in Rail Works is 21st century?!

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 7:52 pm
by vlado960
The only thing that's possible in RW is bending of train in the curves, I think.

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 7:57 pm
by pspvoyager220
I have mixed feelings over BVE and OpenBVE - on the one hand, it's free, and a great way to start train simulation if you don't have the money, but on the other - the trains and routes can be low quality (depending on what they are) and some sounds sound like they have been recorded from a phone. Also, as people have said, it takes a long time to develop things, so I think I'll stick with RW :D

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 8:11 pm
by TheTazman
Having watched this video a number of times I really wish that this was Railworks. It is staggering its sheer smoothess and attention to detail.

I guess i want to ask is any of the features that RW lacks out of reach of RW. I would like to think not?

Re: RS.Com Is this what we want?

Posted: Fri Oct 09, 2009 8:17 pm
by pspvoyager220
Probably not - that's just a guess though.

Re: RS.Com Is this what we want?

Posted: Sat Oct 10, 2009 10:00 am
by smarty2
Be nice if we had a response from RS.com, but i doubt it because if they say no then that is going to squash any hope of any better realism for this sim. Don't get me wrong i like RW's and it is better than RS but if a freeware sim can achieve so much then why not a program that is technically newer? Just my opinion :wink:

Re: RS.Com Is this what we want?

Posted: Sat Oct 10, 2009 10:37 am
by erikkr
Sure , we want all what we saw in the video :)
But we dont want all what we didnt saw ;
its a cab simulator , not a train simulator : no interactivity with other trains/ consists , no changing junctions , no shunting ;
no driving on all the other rails that you saw , only the one the train was folowing is drivable ;building a route is unbelievable primitive and timeconsuming ; you can lay only one active rail ; all the rest is eyecandy , and based on the position of that one rail .
Nevertheless , they did a tremendous job with openBVE .