RS.Com Is this what we want?

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jp4712
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Re: RS.Com Is this what we want?

Post by jp4712 »

blackpatch wrote:hopefully no one will hijack the thread into a slanging match between packages but I feel the comparisons are useful to illustrate what people would like to see RW become
...which is precisely why the post earlier was picked up. Reasoned comparisons and looking at features is fine, but the 'my sim is just better than yours' stuff has been done to death and doesn't add any value to the discussion.

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Re: RS.Com Is this what we want?

Post by Darpor »

Locoro, no they didnt delete it, it has been moved to the Generic Simulation section as it had nothing to do with Railworks.
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Re: RS.Com Is this what we want?

Post by jp4712 »

http://forums.uktrainsim.com/viewtopic. ... 88&t=99739

:roll:

It might be helpful to check before accusing moderators of deleting threads and being "scared of the truth". It is not true to say that this site favours one sim over another, never has been, never will be. The only thing we're 'pro' is the hobby of train simming.

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Re: RS.Com Is this what we want?

Post by RSderek »

Hi,
Loco,

We are improving the code, art design and working on new features.
Acting like adults? Not sure what you mean by this.

Helping freeware? I think you find we have been doing that every day for 2 years.
Just because we do not broadcast it in open forums it does not mean it is not going on.

Also, there are pleanty freeware people doing their thing and doing a wonderful job.

http://railsimulator.blogspot.com/2009/10/amtrak.html

as for OBVE, and the movie. Looks great.

regards

Derek
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Re: RS.Com Is this what we want?

Post by Dougjuk »

Nice one Derek.

Look if anyone can do better then get on with it. Thanks RS guys for giving me a great sim.
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Re: RS.Com Is this what we want?

Post by Locoro »

LoL Paul. (why i cant quote a moderator??)

How do i know the thread was moved ????? Normally when you guys move a thread i see this special icon with arrow in front of the subject.

Just like this thread which was moved and is also from me: http://forums.uktrainsim.com/viewtopic.php?f=26&t=99681

So .. i know how it works.

But this time: no icon :roll:
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Re: RS.Com Is this what we want?

Post by RSderek »

Loco, you did not answer me.

regards

d
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Re: RS.Com Is this what we want?

Post by Shadders »

This post has been quite interesting and it’s refreshing to see Derek post here. I’m as guilty as others of having a swipe at RS.com. But it’s fair to say that very few developers showcase user created content on their site.

But, there’s always a “but” isn’t there! I still maintain that there would be a massive increase in content for RailWorks if some decent documentation were available. I’m itching to at least create some scenarios but the process seems counter intuitive. For example, prompts to save when you have not done anything, warnings of stuff breaking if you fiddle with it. This is before you even get to create your scenario. It scares the hell out of me before I even begin.

Some documentation that advises users how to avoid problems would be really welcome. The only thing I can think of as to why this has not arisen yet is some kind of legal issue, like opening up RS.com to litigation if they admit that there are problems? If so, it’s a real shame because the community know that RailWorks has problems and advising the community about how to deal with them would, in my opinion, lead to a better understanding that results in better quality content and less hassle for RS.com in the long run.

Best Regards,

Shadders.
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Re: RS.Com Is this what we want?

Post by TheTazman »

This is encouraging news thank you derek.

RSderek wrote:Hi,
Loco,

We are improving the code, art design and working on new features.
Cheers very much

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Re: RS.Com Is this what we want?

Post by Locoro »

RSderek wrote:Loco, you did not answer me.

regards

d
Hi Derek,

Sorry, but my dog was inviting me to let her out. Thanks for your reply.
Yes i know about the freeware artists (like Darpor, SAD, ICE, Rail-X, giovanni71 and builder of Carbonia route)and i have very much respect for them and also for the Rw team who help artists in the background and with the Wiki! But for some reason the freeware artists sill dont make freeware trains. Maybe its because we are overwhelmed with too many payware stuff ? They maybe miss the freeware competition ?

Another thing i dont understand is what happened to the community in other countries ? Why is it not growing ? Matt presented a few weeks ago a report about this issue. In the UK they are very happy with you but when i visit France, Germany and Austria then you see poor visited message boards. How come ? In the past they had very big train communities. So lets face it, like an adult, something is going wrong here ..
Too much UK stuff ? Or is it the train lights ? Or the white distant mountains ? Steam ? Or the economic crisis lol .. sorry i dont know.

But someday we all will find the sollution and then things will change..

-cheers- 8)
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Re: RS.Com Is this what we want?

Post by Darpor »

Locoro wrote:
But for some reason the freeware artists sill dont make freeware trains. Maybe its because we are overwhelmed with too many payware stuff ? They maybe miss the freeware competition ?
Have you not seen what davveb is producing? Very much a freeware producer, bringing out many freeware locomotives. Class 86, Class 58, F40PH and GP7.
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Re: RS.Com Is this what we want?

Post by RailX »

RSderek wrote:Hi,
Loco,

We are improving the code, art design and working on new features.

regards

Derek
hi derek

good to hear that. i know that you working on new things, and i never said that rs.com are sitting around and drink coffee. :wink:
but the fact is that after railsimulator nearly nothing has changed. in the past i was so excited when i heard that a new simulator called "railworks"
will be released, and i was much more excited when i saw the first time the artwork(cover) of the game. the screenshot with the night atmosphere and
the beautiful glowing lights, you know what i mean. but after playing the game i saw the reality, no realistic lights, no better shadows, no better sounds, no better "new" effects, but a new skydome. i remember the promises about the mysterious "heat haze". this feature was announced often enough, but we never saw it. for me railworks is a copy of railsimulator, with some small improvements. i don't wanna talk about the signal situation, it will fill sites.

the other problem are the faulty docs. they are exactly the same as in railsimulator. the asset creators want to know some new things, they are hungry for new knowledge. :) there are some people who are satisfied enough with the actual version of railworks, but many others not(me included).

i'm a fan of this game since day 1, that's why some of us want to push this game forward too, with new ideas.
i also made enough promotion for RS/RW with my screenshots, and i still do it with fun, because i wanna show some other people what is possible with this rough diamond. you know those problems i wrote down, i know, but then why nearly nothing has changed please?

@moderators

when my post is too much critism, then delete it please. i'm not angry about that guys :wink:

nice evening

Rail-X
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Re: RS.Com Is this what we want?

Post by AndiS »

Shadders wrote:I still maintain that there would be a massive increase in content for RailWorks if some decent documentation were available.
Three cheers to that one. I recently came across information on a blueprint for object you only see in the editor in the Rail Similarity blog. I have been tearing my hair out over emulating something like this and there you have it, built into the game, but kept secret. Sure, I should have explored all those blueprints from A to Z long ago. But trying them out without any guidance is so frustrating. You never know whether you configured it wrong or whether it is simply not functional. E.g., scripted scenery. Sounds great, but what are the functions to implement and which system calls can we use, to make such an item interact with the world. Or is it just for random control over animation sequences? There is a long list of further mysterious things.

There are so many obvious problems, big and small. Many of them can be defeated by good user education. And even better, there are still some features to discover that make the product shine.
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Re: RS.Com Is this what we want?

Post by Basherz »

Information is severely lacking: IE Explanations, written by a "noddy", for a "noddy" to be able to use.

For example. I am quite "au fait" with computers and the Railworks layout, but when it comes to building a 3D model, I don't have a clue why "whatever it is" is done at any one moment in time.

This philosophy has to be of the same level throughout the documentation, whatever it may be.
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Re: RS.Com Is this what we want?

Post by smarty2 »

Turning out interesting after all, thanks for the input Derek it is always welcome :) pity there isn't any detail of "what" these features are though? I know you don't want to "give the game away" so's to speak but just a little hint as to what categories are being planned or worked on in future such as "lighting effects" "realistic physics" "cab functionality" would be nice? Or are these goodies being left to the community to mod without proper documentation? All valid questions i think :wink: I also agree with Darpor on the excellent work Dave Webb is doing with more functionality with cab's but why can't they be implemented with product's on release when you know it can be done? Out of all these things though for me, besides all the valid suggestions made by previous posters i and a few others it seems would very much like to see the sort of effects in OBVE in RW's :D I will revert to my original post "is it possible"? 8)
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