RS.Com Is this what we want?

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CaptScarlet
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Re: RS.Com Is this what we want?

Post by CaptScarlet »

smarty2 wrote:Be nice if we had a response from RS.com, but i doubt it because if they say no then that is going to squash any hope of any better realism for this sim. Don't get me wrong i like RW's and it is better than RS but if a freeware sim can achieve so much then why not a program that is technically newer? Just my opinion :wink:
What do you expect them to say other than what RSC have said already ie That they want to improve the sim in many areas but it is a matter of resources, time and priorities. The only other thing I would mention is that there will always be a difference on what can be achieved in a free open source sim/game versus the commercial realities of a business entity irrespective of whether it is a Microsoft, Auran or as in this case RSC.

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Re: RS.Com Is this what we want?

Post by Acorncomputer »

Hi

I think Railworks can graphically be as real as you want with existing tools and resources. It is just a matter of the time spent on each asset to achieve that realism. Cab views are getting better with each new model and scenery can look really good if used well -



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Re: RS.Com Is this what we want?

Post by Basherz »

Going by the title Mart, "RS.Com Is this what we want?", then if it is, then you have it - in BVE OS.
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Re: RS.Com Is this what we want?

Post by smarty2 »

Trouble is Chris BVE will not work on Vista for me? Thats why i posted :lol:
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Re: RS.Com Is this what we want?

Post by smarty2 »

CaptScarlet wrote:
smarty2 wrote:Be nice if we had a response from RS.com, but i doubt it because if they say no then that is going to squash any hope of any better realism for this sim. Don't get me wrong i like RW's and it is better than RS but if a freeware sim can achieve so much then why not a program that is technically newer? Just my opinion :wink:
What do you expect them to say other than what RSC have said already ie That they want to improve the sim in many areas but it is a matter of resources, time and priorities. The only other thing I would mention is that there will always be a difference on what can be achieved in a free open source sim/game versus the commercial realities of a business entity irrespective of whether it is a Microsoft, Auran or as in this case RSC.

John
Hi John, yes you are right but trainz has super elevation and realistic physics, and lot's of nice touches even though i couldn't get on with it and i thought it too cartoony! but another example of another "old" program with these capabilities!
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Re: RS.Com Is this what we want?

Post by AndiS »

Sorry to rain on the parade, but I personally get bored about the repeated openBVE videos in the RW & KRS forums. Like Geoff said, you can have pretty nice scenery in RW, too. No problem to wag the bushes if that is what you need in a train simulation. I agree about the superelevation, but while there is not realistic exhaust and many bad spots in the signalling, I could not care less about superelevation. Not to mention decent AI and other known desiderata.

And if you are to compare, then why not ask about shunting in openBVE, or a world editor. Clearly, this relates to the great frame rates, too. This game does not even consider the location of other trains, or routes to take. It is all just a canned animation that you can play at varying speed.

Sure the graphics look great, but I for one think that better graphics quality is the last thing we need in RW. Where I have a problem with the RW graphics, it is about being illogical, like exhaust not related to engine performance, or rails welded across the flange way. To me, this is even more central (as in "nearer to the train") than the buggy stencil shadows, which I do not like, too, but again, they are on page 2 of my personal wishlist.
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Re: RS.Com Is this what we want?

Post by Ryosuke »

overmarze wrote:
No i agree super elevation is needed but its narf gona take some doing then we have all the rooling stock that will need to be changed to work.
why should the rolling stock need to be changed? trains in RW can move around freely on all axes. its the trackwork's functionality that needs to be upgraded and i believe that its a very imortant update.
BVE might be extremely limited compared to RW but it absolutely comes alive when you are in the cab and this immersiveness is lacking from RW still.
the driving of trains is essentially the core of a train simulator and this could me massively improved if the prevalent staticness was shaken off.
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overmarze
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Re: RS.Com Is this what we want?

Post by overmarze »

Thats good news if the rooling stock is ok to run on tilted track :)
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Re: RS.Com Is this what we want?

Post by TheTazman »

we must be part of the way there. Dont forget the Pendolino.
overmarze wrote:Thats good news if the rooling stock is ok to run on tilted track :)
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overmarze
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Re: RS.Com Is this what we want?

Post by overmarze »

Yea but the body tilts not the bogies :)

Like that Trs Voyager :)
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Re: RS.Com Is this what we want?

Post by growler37 »

Hi
Its very impressive! but were are the AI trains,trains running in isolation on a mainline look odd,BVE used to use static cardboard cutout models for other trains ,i havent kept up with recent developments so dont know if this is still the case,i very much like the sound,thats were RS.COM need to improve vastly,the onboard train anoucements were excellent.
The sounds as i said, are light years ahead of RW,i am not sure if RW have a dedicated sound team(probably not)judging by past efforts,if RW could produce the quality of sounds that BVE does they would improve the product 100%.
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SaMa1
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Re: RS.Com Is this what we want?

Post by SaMa1 »

I would definitely like to see their programmer participating in twitter and making blogs. :)
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Re: RS.Com Is this what we want?

Post by Retro »

growler37 wrote:Hi
Its very impressive! but were are the AI trains,trains running in isolation on a mainline look odd,BVE used to use static cardboard cutout models for other trains ,i havent kept up with recent developments so dont know if this is still the case,i very much like the sound,thats were RS.COM need to improve vastly,the onboard train anoucements were excellent.
The sounds as i said, are light years ahead of RW,i am not sure if RW have a dedicated sound team(probably not)judging by past efforts,if RW could produce the quality of sounds that BVE does they would improve the product 100%.
Regards
Kevin
I agree with Kevin here, apart from the Class 37 which I believe Chris had something to do with ( The E.L.R addon for MSTS had the best engine sounds ever IMHO ) the others are pretty poor.
As Geoff and others have shown the detail achievable in RailWorks is superb. I think time is needed to deliver other improvements and I am sure they will come eventually.
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Re: RS.Com Is this what we want?

Post by smarty2 »

I agree that RW's graphically is good i enjoy using it (mainly because i have no other rail sim i can use in vista), i just thought the new functionality and lighting effects are better in OBVE, and would most definitely like to see these implemented in RW's? wouldn't we all? I am not sure about RS.com if they can implement goodies like this with the code they have? Would be nice though aye! And i think a visual showing of these effects are better than a thousand words :wink:
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bab7000
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Re: RS.Com Is this what we want?

Post by bab7000 »

I dont want BVE2. I like Railworks. Things dont have to be the same, and you cant have all.

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