Re: Railworks Scoring and Career Mode
Posted: Thu Sep 24, 2009 8:03 am
As Vern and Longbow have mentioned if this is done right it may bring a extra dimension and sense of purpose to the Sim other than just playing a bunch of unconnected scenarios.
But as has been mentioned by a quite a few, things need improvement/fixing to the sim side of the game first to allow the career mode and stats it uses to mean something. That is why I mentioned earlier that implementing something like this properly comes with a bunch of prerequisites that we all want fixed or implemented anyway and if this is a catalyst for those thing happening wouldn't all types of users be the winner ?
Some of the prerequisites that I think need to come before implentation are -
Proper monitoring and implementation of safety systems for US and Germany trains perhaps. eg dead man's switch in US loco's
Various extra prototypical behaviours monitored eg. sounding the horn before crossings
Extra instruction functionality added to the scenario system eg AI droping off consists or maybe picking them up , improved triggers that are also based on location and can trigger more events such as breakdowns in various systems perhaps, play sounds and cause other events such as changing the weather etc.
A more consistent and predictable dispatcher ie.it recognises and obeys signals as displayed in game, no more crawling services etc.
There are more I know but you get the idea. Some if not all may be required for the career mode to matter and be implemented properly. So in the planning, these type of issues should be part of any decision process. So if this was the case the sim would get better in tandem with adding this extra dimension to it.
John
But as has been mentioned by a quite a few, things need improvement/fixing to the sim side of the game first to allow the career mode and stats it uses to mean something. That is why I mentioned earlier that implementing something like this properly comes with a bunch of prerequisites that we all want fixed or implemented anyway and if this is a catalyst for those thing happening wouldn't all types of users be the winner ?
Some of the prerequisites that I think need to come before implentation are -
Proper monitoring and implementation of safety systems for US and Germany trains perhaps. eg dead man's switch in US loco's
Various extra prototypical behaviours monitored eg. sounding the horn before crossings
Extra instruction functionality added to the scenario system eg AI droping off consists or maybe picking them up , improved triggers that are also based on location and can trigger more events such as breakdowns in various systems perhaps, play sounds and cause other events such as changing the weather etc.
A more consistent and predictable dispatcher ie.it recognises and obeys signals as displayed in game, no more crawling services etc.
There are more I know but you get the idea. Some if not all may be required for the career mode to matter and be implemented properly. So in the planning, these type of issues should be part of any decision process. So if this was the case the sim would get better in tandem with adding this extra dimension to it.
John