hi Jim McDermottBut - someone seems to think it may tax the graphics system too much if anything good is worked out. Would this be correct or not ?
i don't think so
hardware hungry. you can find those effects in many modern games like crysis etc. but there are other ways where you don't need high end systems or windows vista to have very good fake light effects. i can't tell it often enough, the best example for good fake lights is rollercoaster tycoon 3.
this game came out in 2004! in the editor you can tell the lightsource how strenght it should illuminate the near object, the illuminate distance etc.
with those options you can create hundreds of different lightsources, otherwise it would look too monotone. beside the lights there
are many buildings and attractions on the map, and a few hundred visitors, but still the game runs smooth. to have something like that
in RW, you need to write more codes into the engine, as derek said it before. also there was a problem with buildings(assets) who have
an alphamap. i think it's time to highlight railworks from other trainsimulator games, at least in the light section, because
it's too bad that this beautiful graphic has no good lights.
of course this is only my opinion, and i respect every other argument
regards
Rail-X
