Steam workshop and piracy - any developer safeguards?

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Darpor
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Re: Steam workshop and piracy - any developer safeguards?

Post by Darpor »

You are saying it will only work that way because you know about forums and know there are downloads. What about the tens of thousands that don't visit, know about or have any interest in visiting forums, and will now have a way to share their scenarios using only what they have in route packs?

If it is scenarios only as an initial starting base, then it will work absolutely fine for them.
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Re: Steam workshop and piracy - any developer safeguards?

Post by chrisell »

I suppose anyone who uploads a scenario must need to provide 'links' of some sort to other rolling stock they've used that is available on Steam Workshop ? That would seem the logical thing to do. I know its frustrating when I download something and discover I'm missing a bunch of stuff. It's why the scenarios I provide with my products, however unrealistic they are, are set on the stock routes with the stock rolling stock (that sentence brought to you by the redundant department of redundancy department). Better than trying to expect my customers to have who-knows-what route with who-knows-what add-ons simply to play my scenarios :)
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Darpor
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Re: Steam workshop and piracy - any developer safeguards?

Post by Darpor »

chrisell wrote:I suppose anyone who uploads a scenario must need to provide 'links' of some sort to other rolling stock they've used that is available on Steam Workshop ?
It could well be like that Chris. Being more ambitious, what if it can find the things on Workshop and download them automatically for you should you wish to do so?

In response to the thread overall, everything is speculation at this point and the thread has already been locked and tidied once because of some elements of nonsense. As it has not arrived yet, nobody can possibly deduce whether it will work or fail so wouldn't the best way to be just to wait and see what it is like when it arrives? Judgement can then be made and you can either use it or leave it completely alone and continue exactly as you were before. Whichever way you choose, you are no better or worse off.
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Kariban
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Re: Steam workshop and piracy - any developer safeguards?

Post by Kariban »

It would be a bit odd if it didn't check for off-Steam stock requirements in the scenario & reject it during the upload; I'd hope there's no auto-download feature or that might get a bit expensive :P
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Re: Steam workshop and piracy - any developer safeguards?

Post by FoggyMorning »

If I could just ad an addendum to my previous post; I absolutely understand the need and right of developers to protect the integrity of their work from piracy, but I think that not implementing a feature that is open to allowing as many people as possible to freely share their own creations is absolutely the wrong way to do this.
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Re: Steam workshop and piracy - any developer safeguards?

Post by chrisell »

FoggyMorning wrote:If I could just ad an addendum to my previous post; I absolutely understand the need and right of developers to protect the integrity of their work from piracy, but I think that not implementing a feature that is open to allowing as many people as possible to freely share their own creations is absolutely the wrong way to do this.
I'm totally with you there. The easier it is for people to get there stuff out, the better.
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Re: Steam workshop and piracy - any developer safeguards?

Post by smarty2 »

chrisell wrote:
FoggyMorning wrote:If I could just ad an addendum to my previous post; I absolutely understand the need and right of developers to protect the integrity of their work from piracy, but I think that not implementing a feature that is open to allowing as many people as possible to freely share their own creations is absolutely the wrong way to do this.
I'm totally with you there. The easier it is for people to get there stuff out, the better.
Exactly, I am looking forward to someone creating shiny orc armour for my class 43's!
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Re: Steam workshop and piracy - any developer safeguards?

Post by dixonpaling »

chrisell wrote:
FoggyMorning wrote:If I could just ad an addendum to my previous post; I absolutely understand the need and right of developers to protect the integrity of their work from piracy, but I think that not implementing a feature that is open to allowing as many people as possible to freely share their own creations is absolutely the wrong way to do this.
I'm totally with you there. The easier it is for people to get there stuff out, the better.
Agreed, I switched from Trainz to Railworks primarily because i'd become so disillusioned with the way DLC and User Created Content was handled. Steam Workshop has been great for other games (fantastic for Skyrim) and I can't see it could be bad news for RW.

The majority of players I know don't even bother with free/non-steam content because they either simply don't know about it or don't want the hassle of finding and managing it.
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