You are saying it will only work that way because you know about forums and know there are downloads. What about the tens of thousands that don't visit, know about or have any interest in visiting forums, and will now have a way to share their scenarios using only what they have in route packs?
If it is scenarios only as an initial starting base, then it will work absolutely fine for them.
Steam workshop and piracy - any developer safeguards?
Moderator: Moderators
Re: Steam workshop and piracy - any developer safeguards?
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
- chrisell
- Well Established Forum Member
- Posts: 533
- Joined: Mon May 06, 2002 12:00 am
- Location: England, Holland and America
- Contact:
Re: Steam workshop and piracy - any developer safeguards?
I suppose anyone who uploads a scenario must need to provide 'links' of some sort to other rolling stock they've used that is available on Steam Workshop ? That would seem the logical thing to do. I know its frustrating when I download something and discover I'm missing a bunch of stuff. It's why the scenarios I provide with my products, however unrealistic they are, are set on the stock routes with the stock rolling stock (that sentence brought to you by the redundant department of redundancy department). Better than trying to expect my customers to have who-knows-what route with who-knows-what add-ons simply to play my scenarios 
Chris L
http://www.christrains.com
http://www.christrains.com
Re: Steam workshop and piracy - any developer safeguards?
It could well be like that Chris. Being more ambitious, what if it can find the things on Workshop and download them automatically for you should you wish to do so?chrisell wrote:I suppose anyone who uploads a scenario must need to provide 'links' of some sort to other rolling stock they've used that is available on Steam Workshop ?
In response to the thread overall, everything is speculation at this point and the thread has already been locked and tidied once because of some elements of nonsense. As it has not arrived yet, nobody can possibly deduce whether it will work or fail so wouldn't the best way to be just to wait and see what it is like when it arrives? Judgement can then be made and you can either use it or leave it completely alone and continue exactly as you were before. Whichever way you choose, you are no better or worse off.
DPSimulation - http://www.dpsimulation.org.uk/ - Free High Speed Downloads of TS2012 Content
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
DPSimulation Blog - http://dpsimulation.blogspot.co.uk/ - News, Views & Development Updates
Re: Steam workshop and piracy - any developer safeguards?
It would be a bit odd if it didn't check for off-Steam stock requirements in the scenario & reject it during the upload; I'd hope there's no auto-download feature or that might get a bit expensive 
My posts are my opinion, and should be read as such.
- FoggyMorning
- Very Active Forum Member
- Posts: 5382
- Joined: Sun Apr 25, 2010 1:16 am
- Location: In the not too distant future, next Sunday A.D.
Re: Steam workshop and piracy - any developer safeguards?
If I could just ad an addendum to my previous post; I absolutely understand the need and right of developers to protect the integrity of their work from piracy, but I think that not implementing a feature that is open to allowing as many people as possible to freely share their own creations is absolutely the wrong way to do this.
- chrisell
- Well Established Forum Member
- Posts: 533
- Joined: Mon May 06, 2002 12:00 am
- Location: England, Holland and America
- Contact:
Re: Steam workshop and piracy - any developer safeguards?
I'm totally with you there. The easier it is for people to get there stuff out, the better.FoggyMorning wrote:If I could just ad an addendum to my previous post; I absolutely understand the need and right of developers to protect the integrity of their work from piracy, but I think that not implementing a feature that is open to allowing as many people as possible to freely share their own creations is absolutely the wrong way to do this.
Chris L
http://www.christrains.com
http://www.christrains.com
- smarty2
- Very Active Forum Member
- Posts: 9976
- Joined: Sun Aug 21, 2005 8:16 am
- Location: 1963, at Snow Hill!
- Contact:
Re: Steam workshop and piracy - any developer safeguards?
Exactly, I am looking forward to someone creating shiny orc armour for my class 43's!chrisell wrote:I'm totally with you there. The easier it is for people to get there stuff out, the better.FoggyMorning wrote:If I could just ad an addendum to my previous post; I absolutely understand the need and right of developers to protect the integrity of their work from piracy, but I think that not implementing a feature that is open to allowing as many people as possible to freely share their own creations is absolutely the wrong way to do this.
Best Regards
Martin (smarty2)
Non technically minded individual!
Is There A God?
Dudley Bible web page
Martin (smarty2)
Non technically minded individual!
Is There A God?
Dudley Bible web page
-
dixonpaling
- Getting the hang of things now
- Posts: 31
- Joined: Thu May 25, 2006 3:55 pm
- Location: UK
Re: Steam workshop and piracy - any developer safeguards?
Agreed, I switched from Trainz to Railworks primarily because i'd become so disillusioned with the way DLC and User Created Content was handled. Steam Workshop has been great for other games (fantastic for Skyrim) and I can't see it could be bad news for RW.chrisell wrote:I'm totally with you there. The easier it is for people to get there stuff out, the better.FoggyMorning wrote:If I could just ad an addendum to my previous post; I absolutely understand the need and right of developers to protect the integrity of their work from piracy, but I think that not implementing a feature that is open to allowing as many people as possible to freely share their own creations is absolutely the wrong way to do this.
The majority of players I know don't even bother with free/non-steam content because they either simply don't know about it or don't want the hassle of finding and managing it.