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List of RSC DLC bugs

Posted: Sun Jun 10, 2012 2:17 pm
by SHEEP
A few days ago I sent an email to RS support pointing out that I haven't bought any RSC DLC since November as they haven't fixed any of the little bugs in some of the DLC that i already have, not really expecting an answer from them,
But within a few hours I got one :) asking me to send them a list,

Now the thing is that i haven't used RW that much lately and i don't have a brilliant memory and I've forgotten a lot of the little bugs, so I need some help to make the list and i don't have all the DLC's ether, so I wouldn't know all the bug's anyway


DLC's that need fixing, like this one with the Class 421,
http://www.youtube.com/watch?v=980b2lrktjU

and to make it easer for me to copy & paste it all into an email, keep it simple like this,

"Class 421, Derailment/explosive coupling, when coupling two units together."

Or this one with the PDL Class 37
Image

"PDL Class 37, Floating numbers after the wipers have been used."

Put in a screen shot or movie link if you can and if there's enough posts here I'll just send a link to this thread, Save me allot of work,

It may well end up in the recycle bin, but it may not and something might get fixed at some point.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 2:48 pm
by USRailFan
Some from me...

Edinbugh - Glasgow: Despite the route being listed as upgraded to TS2012 standards, the included East Coast HST and DBS Class 37 do not have the TS2012 effects.
WCML North: Buffers appearing in the middle of tracks, especially in the Glasgow area. Also Class 86 notchdown error still not fixed, and physics are wrong (impossible to get it to 100 mph, it maxes out at abut 94).
Class 47 NSE: Locomotive can't reach its 100 mph top speed, maxes out at about 93 mph.
Jubilee DLC: Mk1s included are the ugly original ones from Rail Simulator days. Would be nice to have these upgraded to the new standard.
Scotsman DLC: Mk1s included are the ugly original ones from Rail Simulator days. Would be nice to have these upgraded to the new standard.
A1 Tornado DLC: Mk1s included are the ugly original ones from Rail Simulator days. Would be nice to have these upgraded to the new standard.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 3:03 pm
by thetrainfan
London - Brighton: Signal outside Brighton to enter the station from the North has a faulty TPWS grid that stops you every time. Signal marker placed behind TPWS grid which SPAD's the train approaching it.
Outside Earlswood on the adjacent 'fast' lines, the 80mph PSR isn't signposted for going northbound.
2D Map location
2D Map location
It's even signposted going northbound as 90mph! It is actually 80mph
It's even signposted going northbound as 90mph! It is actually 80mph
Looking south. It is signposted here however I can't remember if you are warned about it beforehand.
Looking south. It is signposted here however I can't remember if you are warned about it beforehand.
On the Class 377, in passenger view there is no rain on the windows. Also when you go to the secondary view in Passenger view, the camera resets to a set viewpoint making the player have to re-adjust it.
Edinburgh to Glasgow: At Edinburgh platforms 8 and 9, when a train arrives the doors don't open properly - on pl8 they open on the wrong side of the train!
4CIG - sometimes in cab view when you have a view that looks out of the main drivers window or the drivers side side window, there is an awful bug where the whole cab flickers rapidly. It can temporarily be fixed by looking away from the window, or if this doesn't work, by driving from somewhere like the headsout view (Shift + F2). It comes back though.
General: Please could we hear the AWS and (where fitted) DSD from external views and passenger views? For example on Tornado - you can't hear AWS from the outside.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 3:49 pm
by gptech
At the risk of being churlish, this has already turned into something of a 'wish list' rather than known bugs in software. You really need to define what you're calling a bug, to me it would be an issue with the software that causes it to lose functionality or it's behaviour to change in such a manner that the software ceases to function as it should.

From what we have here, the class 37 numbers (I believe this also happens with the red 37 from the class 37 add-on pack too)---thats a bug.
Edinburgh to Glasgow, are RSC responsible for this or just acting as distributors?... regardless, the fact that items of stock don't have TS2012 enhancements isn't a bug, they still work.
WCML, Class 86 run down, wouldn't call them bugs as such, but certainly things that should have been rectified by now.
Class 47....didn't these have a top (permitted) speed of 95MPH?... doesn't class as a bug though.
Mk1 coaches, not a bug but admittedly something nice to see changed.
Faulty TPS, that stops the game functioning so certainly classes as a bug.
Speed signs aren't a bug though, just cosmetic.
4CIG, mainly cosmetic admittedly detracts from your enjoyment but not a game breaker.
AWS in outside views....I'd like this too, but doesn't count as a bug.

If you end up sending in a big long list of 'I want's' it will surely go in the bin, send in a list of game breaking faults and issues and some may get looked at.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 4:04 pm
by DaveDewhurst
Dont know whether you'd class these as bugs, (theyre not game breaking, but could do with fixing).
I have already reported these but if you want to include them in a comprehensive list feel free.
Class 325 Mail Express pantograph animation broken
Class 423 4VEP says "Enging stop" instead of "Engine Stop" above the button.
Class 158 (Settle & Carlisle Version) has no DRA button and the door interlock lights no longer work. (The DRA used to be there even if inoperable)
Class 158 (Settle & Carlisle Version) the passenger view windows have been mapped incorrectly.
Class 377 (All White Livery), one carriages doors disappear before the train when moving view away.

Dave

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 4:07 pm
by phil17
Class 37 on PDL was fixed with the route update. Class 37 on E-G not fixed.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 4:19 pm
by USRailFan
Another just encountered:

Challenger DLC, the 'LA Excursion' scenario: First, the reverser is not possible to operate using the keyboard after the train has started moving (looks like a feature included with TS2012, and probably caused by the mix of steam and diesel traction). Second, about half an hour into the scenario, no matter how you drive, the scenario ends with 'Loco ran out of water' despite there being plenty of water in the tender.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 4:23 pm
by USRailFan
gptech wrote:Class 47....didn't these have a top (permitted) speed of 95MPH?... doesn't class as a bug though.
NSE's Class 47 were, at least the majority of them, cleared for 100 mph. And besides, it doesn't even reach 95 mph. So I'm sorry to burst your bubble, but definately a bug.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 4:27 pm
by Kariban
It's not water in the tender, it's water in the boiler that matters. That would be a big bug:

* In manual firing, with steam engines in multiple, it is not possible to add fuel or water while moving and non-player-driven engines do not auto-fuel. I think that's the details of it. You can stop the train and go and set up firing/feeding rates yourself, but having to stop the train all the time to do that is scenario destroying - and you can't do it with an engine made of multiple steam engines but only one cab - like the Challenger.

I've reported that one at length and apparently they're aware of it. I guess it's not important enough.

Just because an engine has a service top speed does not mean it can't exceed it; that's just the safe "things won't fall apart at this speed" maximum, not the "flat out downhill" maximum. These days at least trains ( or at least passenger trains, from what I've read ) are required to be able to do 10mph more than service maximum - I'm not quite sure why, it's not like they have to safely pull out and overtake anything or they'll be doing that in service ... freight units seem to have an overspeed trip at service max + 3mph in service, don't know about passenger stock. 47s could comfortably exceed 100mph from personal experience - comfortably from the point of view of performance, not ride quality!

They asked for a list of bugs: it might be a good idea to keep it as bugs rather than wishes.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 4:56 pm
by USRailFan
One more bug

This is a bug that IIRC predates TS2012 (may well have been there ever since Rail Simulator days?) and happens not only with the Mk1s but also with other stock, such as the HSTs.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 5:04 pm
by FoggyMorning
Have just done a quick, and not especially scientific, test of the NSE class 47 DLC (light engine on TestTrak) and it maxed out at 98.0mph. The stated max speed for this model is 95mph.

This thread is going to serve no purpose whatsoever if the bugs that are being reported are not verifiable.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 5:14 pm
by thetrainfan
Oh, also the 'creeping' bug - not a gamestopper but if you're say at a station at a red light, you can eventually SPAD and you can have the game ended if you have the 'Exit on SPAD' option ticked. This is where on some stations & stock, the train creeps forward over time.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 5:40 pm
by gptech
USRailFan wrote:
gptech wrote:Class 47....didn't these have a top (permitted) speed of 95MPH?... doesn't class as a bug though.
NSE's Class 47 were, at least the majority of them, cleared for 100 mph. And besides, it doesn't even reach 95 mph. So I'm sorry to burst your bubble, but definately a bug.
My bubble is still very much inflated, as I was questioning the permitted speed I'd like to thank you for enlightening me; but whether it's 95 or 100 or even 125 MPH the fact that you find that on your setup with your style of driving you can only achieve 93MPH doesn't class it as a game breaking fault---particularly when your claim is refuted by the independant test run by FoggyMorning who finds he can get an extra 5MPH out of his---perhaps his fiters do a better job of looking ater the locos than yours?? :wink:

Kariban wrote:They asked for a list of bugs: it might be a good idea to keep it as bugs rather than wishes.
FoggyMorning wrote:This thread is going to serve no purpose whatsoever if the bugs that are being reported are not verifiable.
Please guys, take heed of those two points.

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 6:09 pm
by emrhd01
Second, about half an hour into the scenario, no matter how you drive, the scenario ends with 'Loco ran out of water' despite there being plenty of water in the tender.
One I would like to add, which is similar to the above quoted instance.

When you are driving any Steam Engine that is "Double Headed" with another Loco and driving using "Manual Fireman", you will eventually always receive the "Loco ran out of water" message. This is because there is no way to feed any water into the Player's engine's Boiler using either or both of the Injectors. This has been like this since the last big RW update, the Injectors are working fine, but alas no water is being fed into the Boiler at all. This now means that choosing the "Automatic Fireman" is the only option you can use when playing any "Double headed" Steam Loco Scenarios. :(

EDIT: Bug verified here:
http://forums.uktrainsim.com/viewtopic. ... t+of+water

Re: List of RSC DLC bugs

Posted: Sun Jun 10, 2012 6:14 pm
by stuart666
All class 47s were capable of 100mph, the drivers were just limited to driving them at 95mph. Where they were used at 100mph (such as in Edinburgh Glasgow push pull services) it was a matter of having the drivers trained to be aware that if they drove at 105mph, something in the motor (the armatures?) due to centrifugal force would fly apart and destroy the motor. Or something like that. So if you have the speed set for 100mph, all the loco ai will suddenly start going at 100mph, which is of course unrealistic except for locomotives in those specific areas.

I dont like physical limits on locomotives myself, the question is where do you draw the line. You could of course model the engine blowing up at 105mph, but judging by the furore that resounded over the 56xx having some hard limits, im not surprised they dont do it more often. Whatever you pick is going to be wrong for someone.

Just my opinon BTW.