Page 5 of 6

Re: Free Creator

Posted: Mon Apr 09, 2012 5:32 pm
by cilldroichid
michaeldono wrote:What about all of the triangles that were created during import?
With your cursor over the 3D window and in edit mode Alt + J on your keyboard will convert triangles in to quads. Word of warning though i'm not sure how well that will work with a model imported from another modelling program, if things go wrong Ctrl + Z will undo the last step. I don't think there is any harm in having your model in triangles because as far i know RW converts the model in to triangles anyhow as do all games. Ctrl + T converts quads to triangles.

Donal.

Re: Free Creator

Posted: Mon Apr 09, 2012 5:37 pm
by michaeldono
Alt-J doesn't seem to do anything, but the cursor does change to the loading one for a second.

Re: Free Creator

Posted: Mon Apr 09, 2012 5:43 pm
by cilldroichid
Sry i meant with your mouse over the 3D window, in edit mode and face select mode (Ctrl + Tab + 3) and with the model selected.

Re: Free Creator

Posted: Mon Apr 09, 2012 5:52 pm
by michaeldono
That makes the faces get massive curved edges, so I guess it is because of the importing.

Re: Free Creator

Posted: Tue Apr 10, 2012 2:44 pm
by michaeldono
I'm having a bit of trouble in defing materials for the exporter, as clicking the ball icon, then the speckled one shows this screen, with no buttons there:

Re: Free Creator

Posted: Tue Apr 10, 2012 7:53 pm
by cilldroichid
Select the red ball, Material Buttons, to the left of your speckled button, Texture Buttons, and in the Links and Pipeline tab add a new material first. For most RW shaders you can name your material anything, i think there might be 1 or 2 exceptions to that.

Re: Free Creator

Posted: Tue Apr 10, 2012 8:23 pm
by michaeldono
Ok I've now done that, but I'm now getting a error during export:

Re: Free Creator

Posted: Tue Apr 10, 2012 8:45 pm
by michaeldono
By the way, no .IGS file has been made.

Re: Free Creator

Posted: Tue Apr 10, 2012 9:03 pm
by cilldroichid
I'm afraid i don't know what that attribute error means, i have not come across that before.

Probably a bit obvious but check that you have done everything the same as your simple box export.

Re: Free Creator

Posted: Tue Apr 10, 2012 11:58 pm
by michaeldono
It seemed to be a problem with my install of Blender, reinstalling fixed it.

My new model is below, it's meant to be a glass fence. How would I make actual glass? The shading on the model looks strange, what other materials (the abbreviations like TrDiff) can I use/experiment with?

Re: Free Creator

Posted: Wed Apr 11, 2012 11:41 am
by gavo01
michaeldono wrote:it's meant to be a glass fence. How would I make actual glass?
http://the-art-of-rws.blogspot.com/feed ... by=updated

Its for 3DS max but its not too dissimilar for Blender either.
michaeldono wrote:The shading on the model looks strange, what other materials (the abbreviations like TrDiff) can I use/experiment with?
The shading issue will be down to Blender itself. This can be rectified by applying the EdgeSplit modifier in Blender.

http://wiki.blender.org/index.php/Doc:2 ... Edge_Split

As for the materials you can use, its all in the .pdf file that accompanies your BigEx download

Re: Free Creator

Posted: Wed Apr 11, 2012 2:39 pm
by michaeldono
Is there anyway to join different shapes together to form a single shape?

Re: Free Creator

Posted: Wed Apr 11, 2012 2:59 pm
by gavo01
http://www.blender.org/forum/viewtopic. ... &view=next

Well worth joining a Blender forum for any future help and advice you may need.

Re: Free Creator

Posted: Wed Apr 11, 2012 3:05 pm
by fgwfan
michaeldono wrote:It seemed to be a problem with my install of Blender, reinstalling fixed it.

My new model is below, it's meant to be a glass fence. How would I make actual glass? The shading on the model looks strange, what other materials (the abbreviations like TrDiff) can I use/experiment with?
That looks very good I will be a ncie addition to the community!

Re: Free Creator

Posted: Wed Apr 11, 2012 6:10 pm
by michaeldono
So, in adding glass to my model, how do I use both TrDiff and TrainGlass.fx? For a start, does TrainGlass have a abbriviation, and do I have to type .fx onto the end of it when defining the material?

Do I need to make another Image with a different alpha to actully see glass when looking at the model in blender?